My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians Guards Inferno Dragon
Giant Snowball
Minions Guards Inferno Dragon
Zap
Minions Royal Giant Guards Inferno Dragon
Barbarian Barrel
Elite Barbarians Guards Executioner
The Log
Royal Giant Elite Barbarians Guards
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Elite Barbarians Guards Executioner Inferno Dragon
Fireball
Minions Elite Barbarians Executioner Inferno Dragon
Poison
Minions Guards Executioner
Lightning
Elite Barbarians Executioner Inferno Dragon
Rocket
Elite Barbarians Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Fireball Inferno Dragon Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Guards Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Minions Royal Giant Guards Executioner
Minions
Royal Giant Zap Elite Barbarians Inferno Dragon
Royal Giant
Minions Fireball Zap Elite Barbarians Guards Executioner
Elite Barbarians
Zap Minions Royal Giant Fireball
Fireball
Zap Royal Giant Elite Barbarians
Guards
Zap Royal Giant
Executioner
Zap Royal Giant
Inferno Dragon
Minions

Defense Synergies 1 6

Zap
Fireball Minions Elite Barbarians Guards Executioner Inferno Dragon
Minions
Zap
Royal Giant
Elite Barbarians
Zap
Fireball
Zap
Guards
Zap Executioner
Executioner
Zap Guards
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Executioner
Elite Barbarians Inferno Dragon Zap Minions Executioner
Minions Elite Barbarians Executioner Inferno Dragon
Elite Barbarians Inferno Dragon Minions Guards
Elite Barbarians Fireball
Fireball Zap Minions Guards Executioner
Minions Inferno Dragon Zap Fireball Executioner
Zap Fireball
Inferno Dragon Minions Elite Barbarians
Elite Barbarians Guards
Minions Guards Executioner Zap Fireball
Minions Executioner Inferno Dragon Zap Fireball
Zap Minions Elite Barbarians Fireball Guards
Fireball Executioner Zap Minions Guards
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Fireball Inferno Dragon
Minions Elite Barbarians Fireball Executioner
Fireball Zap Minions Elite Barbarians Guards Executioner
Zap Executioner Minions Fireball Guards Inferno Dragon
Elite Barbarians Inferno Dragon
Minions Elite Barbarians Fireball Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Executioner Inferno Dragon
Guards Zap Minions Elite Barbarians
Guards Zap Elite Barbarians Fireball
Elite Barbarians Guards Executioner Inferno Dragon
Fireball Executioner Zap Minions
Guards Minions Elite Barbarians Fireball
Elite Barbarians Inferno Dragon
Zap Minions Elite Barbarians Fireball Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Minions Elite Barbarians Guards
Zap Elite Barbarians Fireball Guards
Elite Barbarians Fireball Guards Executioner
Fireball Executioner
Elite Barbarians Guards Zap Minions Fireball Executioner Inferno Dragon
Minions Executioner Zap Elite Barbarians Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap Executioner
Fireball
Fireball Guards
Fireball Executioner Zap
Fireball Executioner Zap Minions
Executioner
Fireball Zap Executioner
Fireball Zap
Minions Elite Barbarians Fireball Guards
Zap Fireball
Fireball Zap Executioner
Elite Barbarians Fireball Executioner
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Minions
Zap Fireball Executioner
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Executioner
Inferno Dragon
Fireball Zap Executioner
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball Executioner
Zap Minions Fireball Guards
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Minions Fireball Guards
Fireball Zap Executioner
Fireball
Fireball Executioner
Zap Fireball Executioner
Zap Fireball
Elite Barbarians Executioner
Zap Minions Elite Barbarians Fireball Guards
Zap Fireball Executioner
Zap Fireball Executioner

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