My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Minions Goblin Gang Hog Rider
Zap
Fire Spirit Minions Goblin Gang
Barbarian Barrel
Fire Spirit Ice Spirit Goblin Gang Elite Barbarians
The Log
Fire Spirit Ice Spirit Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Ice Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Ice Spirit Minions Goblin Gang Elite Barbarians Hog Rider
Fireball
Minions Goblin Gang Elite Barbarians Hog Rider
Poison
Minions Goblin Gang
Lightning
Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Minions Goblin Gang Hog Rider Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Minions

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians
Ice Spirit
Zap Minions Hog Rider Elite Barbarians
Zap
Ice Spirit Elite Barbarians Hog Rider Fire Spirit Minions
Minions
Ice Spirit Hog Rider Zap Elite Barbarians
Goblin Gang
Hog Rider
Elite Barbarians
Zap Fire Spirit Ice Spirit Minions Hog Rider
Hog Rider
Fire Spirit Ice Spirit Zap Minions Goblin Gang Lightning Elite Barbarians
Lightning
Hog Rider

Defense Synergies 2 7

Fire Spirit
Ice Spirit Zap
Ice Spirit
Zap Goblin Gang Fire Spirit Minions Elite Barbarians
Zap
Ice Spirit Fire Spirit Minions Goblin Gang Elite Barbarians
Minions
Ice Spirit Zap
Goblin Gang
Ice Spirit Zap
Elite Barbarians
Ice Spirit Zap
Hog Rider
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions
Elite Barbarians Ice Spirit Zap Minions Goblin Gang
Goblin Gang Fire Spirit Minions Elite Barbarians Lightning
Elite Barbarians Minions Goblin Gang
Lightning Elite Barbarians
Goblin Gang Fire Spirit Zap Minions
Minions Lightning Fire Spirit Ice Spirit Zap Goblin Gang
Lightning Zap
Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Ice Spirit
Minions Goblin Gang Zap
Minions Zap Goblin Gang
Fire Spirit Ice Spirit Zap Minions Goblin Gang Elite Barbarians Lightning
Fire Spirit Ice Spirit Zap Minions Goblin Gang
Elite Barbarians Goblin Gang
Ice Spirit Zap Goblin Gang Elite Barbarians Lightning
Minions Goblin Gang Elite Barbarians
Fire Spirit Ice Spirit Zap Minions Goblin Gang Elite Barbarians
Zap Fire Spirit Ice Spirit Minions
Elite Barbarians
Goblin Gang Fire Spirit Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Lightning
Goblin Gang Ice Spirit Zap Minions Elite Barbarians Lightning
Goblin Gang Lightning Zap Elite Barbarians
Goblin Gang Elite Barbarians
Fire Spirit Ice Spirit Zap Minions Goblin Gang
Goblin Gang Minions Elite Barbarians Lightning
Elite Barbarians
Zap Lightning Ice Spirit Minions Elite Barbarians
Goblin Gang
Minions Elite Barbarians
Lightning Zap Elite Barbarians
Elite Barbarians Lightning Goblin Gang
Goblin Gang Elite Barbarians Ice Spirit Zap Minions Lightning
Minions Zap Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning
Fire Spirit Zap
Fire Spirit Ice Spirit Zap Minions
Fire Spirit
Fire Spirit Ice Spirit Zap Lightning
Zap Lightning
Lightning Fire Spirit Minions Goblin Gang Elite Barbarians
Lightning Zap
Lightning Fire Spirit Zap
Lightning Fire Spirit Elite Barbarians
Lightning Minions
Lightning Zap Elite Barbarians
Lightning Zap
Lightning
Lightning
Minions Lightning
Lightning Fire Spirit Zap
Lightning Fire Spirit Zap
Lightning Minions
Lightning
Lightning
Lightning Zap
Zap Fire Spirit Ice Spirit
Zap Lightning
Lightning Zap
Lightning Zap
Elite Barbarians Lightning Fire Spirit Zap
Zap Lightning Ice Spirit Minions
Lightning Elite Barbarians
Lightning Zap
Zap Lightning Ice Spirit
Lightning
Zap Lightning Fire Spirit Ice Spirit Minions Goblin Gang
Lightning Fire Spirit Zap
Lightning Goblin Gang
Zap Lightning
Lightning Zap
Elite Barbarians
Zap Ice Spirit Minions Goblin Gang Elite Barbarians Lightning
Zap Lightning
Lightning Zap

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