My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Elite Barbarians Inferno Tower Wizard
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Wizard Bowler
Fireball
Goblin Gang Elite Barbarians Inferno Tower Wizard Bowler
Poison
Goblin Gang Inferno Tower Wizard
Lightning
Elite Barbarians Inferno Tower Wizard Bowler
Rocket
Elite Barbarians Inferno Tower Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Fireball Inferno Tower Wizard Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Bowler The Log
Goblin Gang
Bowler
Elite Barbarians
Zap Fireball Wizard The Log
Fireball
Zap Elite Barbarians The Log
Inferno Tower
Wizard
Elite Barbarians
Bowler
Zap Goblin Gang The Log
The Log
Zap Elite Barbarians Fireball Bowler

Defense Synergies 5 10

Zap
Fireball Goblin Gang Elite Barbarians Inferno Tower Bowler The Log
Goblin Gang
Inferno Tower Zap The Log
Elite Barbarians
Zap Wizard The Log
Fireball
Zap The Log Inferno Tower
Inferno Tower
Goblin Gang The Log Zap Fireball
Wizard
Elite Barbarians The Log
Bowler
The Log Zap
The Log
Fireball Inferno Tower Bowler Zap Goblin Gang Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Inferno Tower Wizard The Log
Elite Barbarians Inferno Tower Zap Goblin Gang The Log
Goblin Gang Inferno Tower Bowler Elite Barbarians
Elite Barbarians Inferno Tower Goblin Gang Bowler
Elite Barbarians Fireball Bowler The Log
Goblin Gang Fireball Bowler The Log Zap
Inferno Tower Zap Goblin Gang Fireball Wizard
Bowler Zap Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Inferno Tower Bowler
Goblin Gang Zap Fireball Wizard Bowler The Log
Inferno Tower Zap Goblin Gang Fireball Wizard
Inferno Tower Bowler Zap Goblin Gang Elite Barbarians Fireball Wizard The Log
Fireball Wizard Bowler Zap Goblin Gang The Log
Elite Barbarians Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Elite Barbarians Fireball Bowler The Log
Wizard Goblin Gang Elite Barbarians Fireball Inferno Tower Bowler
Fireball Zap Goblin Gang Elite Barbarians Wizard Bowler The Log
Zap Wizard The Log Fireball Bowler
Elite Barbarians Inferno Tower
Goblin Gang Wizard Bowler Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Inferno Tower Bowler
Fireball Zap Goblin Gang Elite Barbarians Wizard Bowler The Log
Goblin Gang Zap Elite Barbarians Inferno Tower Bowler The Log
Goblin Gang Bowler Zap Elite Barbarians Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Elite Barbarians Bowler
Fireball Wizard Zap Goblin Gang
Goblin Gang Elite Barbarians Fireball Inferno Tower Bowler
Inferno Tower Elite Barbarians
Zap Elite Barbarians Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Elite Barbarians Inferno Tower Bowler
Zap Elite Barbarians Fireball Bowler The Log
Elite Barbarians Bowler Goblin Gang Fireball Inferno Tower Wizard
Wizard Fireball Bowler
Goblin Gang Elite Barbarians Inferno Tower Zap Fireball Bowler The Log
Bowler Zap Elite Barbarians Fireball Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Bowler The Log
Fireball The Log
Fireball The Log
Fireball Wizard Zap Bowler The Log
Fireball Wizard Zap
Wizard Bowler The Log
Fireball The Log Zap Wizard Bowler
Fireball The Log Zap Wizard
Goblin Gang Elite Barbarians Fireball Bowler
Zap Fireball Wizard Bowler The Log
Fireball Zap Wizard
Elite Barbarians Fireball Bowler The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball Wizard Bowler The Log
Fireball Wizard Bowler The Log
Fireball
Zap Fireball Wizard Bowler The Log
Zap Fireball Wizard Bowler The Log
Fireball Bowler The Log
Fireball Wizard
Bowler The Log
Zap Fireball The Log
Zap The Log Fireball Wizard Bowler
Fireball The Log Zap Wizard Bowler
Fireball Zap Wizard Bowler The Log
Fireball Zap The Log
Elite Barbarians Zap Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball Bowler
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard Bowler The Log
Zap Goblin Gang Fireball
Fireball Zap Wizard
The Log Fireball
Fireball Goblin Gang Wizard Bowler
The Log Zap Fireball Wizard Bowler
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball Bowler The Log
Zap Fireball
Zap Fireball Bowler The Log

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