My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Ice Wizard
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Valkyrie Ice Wizard
Fireball
Minions Goblin Gang Elite Barbarians Ice Wizard
Poison
Minions Goblin Gang Ice Wizard
Lightning
Elite Barbarians Valkyrie Ice Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Goblin Gang Ice Wizard Valkyrie Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Goblin Gang

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minions Valkyrie Ice Wizard
Minions
Rage Zap Elite Barbarians Valkyrie
Goblin Gang
Valkyrie
Elite Barbarians
Zap Valkyrie Rage Minions
Valkyrie
Elite Barbarians Zap Minions Goblin Gang
Rage
Minions Elite Barbarians
Lightning
Ice Wizard
Zap

Defense Synergies 2 9

Zap
Minions Goblin Gang Elite Barbarians Valkyrie Ice Wizard
Minions
Valkyrie Zap Ice Wizard
Goblin Gang
Zap Valkyrie Ice Wizard
Elite Barbarians
Valkyrie Zap
Valkyrie
Minions Elite Barbarians Zap Goblin Gang Ice Wizard
Rage
Lightning
Ice Wizard
Zap Minions Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Valkyrie
Elite Barbarians Zap Minions Goblin Gang Valkyrie Ice Wizard
Goblin Gang Minions Elite Barbarians Valkyrie Lightning Ice Wizard
Elite Barbarians Minions Goblin Gang Valkyrie Ice Wizard
Lightning Elite Barbarians Valkyrie
Goblin Gang Zap Minions Valkyrie Ice Wizard
Minions Lightning Zap Goblin Gang Ice Wizard
Lightning Zap Valkyrie
Minions Goblin Gang Elite Barbarians Ice Wizard
Goblin Gang Elite Barbarians Valkyrie Ice Wizard
Minions Goblin Gang Valkyrie Ice Wizard Zap
Minions Zap Goblin Gang Ice Wizard
Zap Minions Goblin Gang Elite Barbarians Valkyrie Lightning Ice Wizard
Valkyrie Zap Minions Goblin Gang
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Lightning
Minions Goblin Gang Elite Barbarians Valkyrie
Zap Minions Goblin Gang Elite Barbarians Valkyrie Ice Wizard
Zap Valkyrie Minions Ice Wizard
Elite Barbarians
Goblin Gang Valkyrie Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Valkyrie Lightning
Goblin Gang Zap Minions Elite Barbarians Valkyrie Lightning
Goblin Gang Valkyrie Lightning Zap Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie
Zap Minions Goblin Gang Ice Wizard
Goblin Gang Minions Elite Barbarians Valkyrie Lightning Ice Wizard
Elite Barbarians Valkyrie
Zap Lightning Minions Elite Barbarians Valkyrie
Goblin Gang
Minions Elite Barbarians Valkyrie
Lightning Zap Elite Barbarians Valkyrie
Elite Barbarians Lightning Goblin Gang Valkyrie
Valkyrie
Goblin Gang Elite Barbarians Zap Minions Valkyrie Lightning
Minions Valkyrie Zap Elite Barbarians Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie
Zap Ice Wizard
Lightning
Lightning Valkyrie
Zap Valkyrie
Zap Minions Ice Wizard
Zap Lightning Ice Wizard
Zap Lightning
Lightning Minions Goblin Gang Elite Barbarians
Lightning Zap Valkyrie
Lightning Zap
Lightning Elite Barbarians
Lightning Minions
Lightning Zap Elite Barbarians
Lightning Zap
Lightning
Lightning
Minions Lightning
Lightning Zap
Lightning Zap Valkyrie
Lightning Minions
Lightning
Lightning
Lightning Zap
Zap Valkyrie Ice Wizard
Zap Lightning Ice Wizard
Lightning Zap
Lightning Zap
Elite Barbarians Lightning Zap Ice Wizard
Zap Lightning Minions
Lightning Elite Barbarians
Lightning Zap
Zap Lightning
Lightning
Zap Lightning Minions Goblin Gang
Lightning Zap Ice Wizard
Lightning Goblin Gang Valkyrie
Zap Lightning
Lightning Zap
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Lightning
Zap Lightning
Lightning Zap

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