My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Royal Giant
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Royal Giant Elite Barbarians
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Elite Barbarians Wizard
Fireball
Minions Goblin Gang Elite Barbarians Wizard
Poison
Minions Goblin Gang Wizard
Lightning
Knight Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Goblin Gang Fireball Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Goblin Gang

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Elite Barbarians Fireball Wizard The Log
Minions
Knight Royal Giant Elite Barbarians
Goblin Gang
Knight Royal Giant
Royal Giant
Minions Fireball Goblin Gang Elite Barbarians Wizard The Log
Elite Barbarians
Knight Minions Royal Giant Fireball Wizard The Log
Fireball
Royal Giant Knight Elite Barbarians The Log
Wizard
Knight Royal Giant Elite Barbarians
The Log
Knight Royal Giant Elite Barbarians Fireball

Defense Synergies 3 8

Knight
Minions Goblin Gang Fireball Wizard The Log
Minions
Knight The Log
Goblin Gang
Knight The Log
Royal Giant
Elite Barbarians
Wizard The Log
Fireball
The Log Knight
Wizard
Knight Elite Barbarians The Log
The Log
Fireball Knight Minions Goblin Gang Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Wizard The Log
Elite Barbarians Knight Minions Goblin Gang The Log
Goblin Gang Knight Minions Elite Barbarians
Elite Barbarians Knight Minions Goblin Gang
Elite Barbarians Fireball The Log
Goblin Gang Fireball The Log Minions
Minions Goblin Gang Fireball Wizard
Fireball The Log
Minions Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians
Minions Goblin Gang Knight Fireball Wizard The Log
Minions Goblin Gang Fireball Wizard
Knight Minions Goblin Gang Elite Barbarians Fireball Wizard The Log
Fireball Wizard Minions Goblin Gang The Log
Elite Barbarians Knight Goblin Gang
Goblin Gang Elite Barbarians Fireball The Log
Wizard Knight Minions Goblin Gang Elite Barbarians Fireball
Fireball Knight Minions Goblin Gang Elite Barbarians Wizard The Log
Wizard The Log Knight Minions Fireball
Elite Barbarians
Goblin Gang Wizard Knight Minions Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians Fireball
Fireball Knight Goblin Gang Elite Barbarians Wizard The Log
Goblin Gang Knight Minions Elite Barbarians The Log
Goblin Gang Knight Elite Barbarians Fireball The Log
Knight Goblin Gang Elite Barbarians
Fireball Wizard Minions Goblin Gang
Goblin Gang Knight Minions Elite Barbarians Fireball
Knight Elite Barbarians
Knight Minions Elite Barbarians Fireball The Log
Goblin Gang
Knight Minions Elite Barbarians
Elite Barbarians Fireball The Log
Elite Barbarians Knight Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Elite Barbarians Knight Minions Fireball The Log
Minions Elite Barbarians Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball Wizard The Log
Fireball Wizard Minions
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minions Goblin Gang Elite Barbarians Fireball
Knight Fireball Wizard The Log
Fireball Wizard
Knight Elite Barbarians Fireball The Log
Minions Fireball
Elite Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Minions
Fireball Wizard The Log
Fireball Wizard The Log
Minions Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Elite Barbarians Fireball Wizard
Minions Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Minions Goblin Gang Fireball
Fireball Wizard
The Log Fireball
Fireball Knight Goblin Gang Wizard
The Log Fireball Wizard
Fireball
Elite Barbarians
Minions Goblin Gang Elite Barbarians Fireball The Log
Fireball
Fireball The Log

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