My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Elite Barbarians
Giant Snowball
Bats Minions Goblin Gang Witch
Zap
Bats Minions Goblin Gang Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Witch
The Log
Goblin Gang Elite Barbarians Witch
Earthquake
Goblin Gang Witch
Arrows
Bats Minions Goblin Gang Witch
Royal Delivery
Bats Minions Goblin Gang Elite Barbarians Wizard Witch
Fireball
Minions Goblin Gang Elite Barbarians Wizard Witch
Poison
Bats Minions Goblin Gang Wizard Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Goblin Gang Fireball Wizard Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Minions Goblin Gang Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Elite Barbarians Golem
Minions
Bats Elite Barbarians Golem
Goblin Gang
Golem
Elite Barbarians
Bats Minions Fireball Wizard
Fireball
Golem Elite Barbarians
Wizard
Elite Barbarians Golem
Witch
Golem
Golem
Fireball Bats Minions Goblin Gang Wizard Witch

Defense Synergies 0 2

Bats
Minions
Minions
Bats
Goblin Gang
Elite Barbarians
Wizard
Fireball
Wizard
Elite Barbarians
Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard
Elite Barbarians Bats Minions Goblin Gang Witch
Goblin Gang Witch Bats Minions Elite Barbarians
Elite Barbarians Witch Bats Minions Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Bats Minions
Bats Minions Goblin Gang Fireball Wizard Witch
Fireball
Witch Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Bats Minions Goblin Gang Witch Fireball Wizard
Minions Bats Goblin Gang Fireball Wizard Witch
Bats Minions Goblin Gang Elite Barbarians Fireball Wizard Witch
Fireball Wizard Bats Minions Goblin Gang Witch
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Fireball
Wizard Bats Minions Goblin Gang Elite Barbarians Fireball Witch
Fireball Bats Minions Goblin Gang Elite Barbarians Wizard Witch
Wizard Witch Bats Minions Fireball
Elite Barbarians
Goblin Gang Wizard Bats Minions Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball Witch
Fireball Goblin Gang Elite Barbarians Wizard
Goblin Gang Bats Minions Elite Barbarians Witch
Goblin Gang Bats Elite Barbarians Fireball
Goblin Gang Elite Barbarians Witch
Fireball Wizard Bats Minions Goblin Gang Witch
Goblin Gang Bats Minions Elite Barbarians Fireball Witch
Elite Barbarians
Bats Minions Elite Barbarians Fireball Witch
Witch Goblin Gang
Bats Minions Elite Barbarians Witch
Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball Wizard Witch
Wizard Fireball Witch
Goblin Gang Elite Barbarians Witch Bats Minions Fireball
Bats Minions Elite Barbarians Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Bats Minions Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Bats Minions Goblin Gang Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Minions Fireball
Elite Barbarians Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Bats Minions
Fireball Wizard
Fireball Wizard Witch
Minions Fireball
Fireball Wizard
Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Elite Barbarians Bats Fireball Wizard Witch
Bats Minions Fireball Wizard Witch
Elite Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard
Bats Minions Goblin Gang Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Goblin Gang Wizard
Fireball Wizard
Fireball
Elite Barbarians
Bats Minions Goblin Gang Elite Barbarians Fireball Witch
Bats Fireball Witch
Fireball Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: