My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Giant Goblin Barrel
Giant Snowball
Goblins Minions Goblin Gang Goblin Barrel
Zap
Goblins Minions Goblin Gang Goblin Barrel
Barbarian Barrel
Goblins Goblin Gang Elite Barbarians Goblin Barrel
The Log
Goblins Goblin Gang Elite Barbarians Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblins Minions Goblin Gang Goblin Barrel
Royal Delivery
Goblins Minions Goblin Gang Elite Barbarians Goblin Barrel
Fireball
Minions Goblin Gang Elite Barbarians Goblin Barrel
Poison
Minions Goblin Gang
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Minions Goblin Gang Goblin Barrel Fireball Poison Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Minions Goblin Gang Goblin Barrel

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Minions
Giant Elite Barbarians
Goblin Gang
Goblin Barrel Giant
Elite Barbarians
Minions Fireball
Fireball
Elite Barbarians Giant
Giant
Minions Goblin Barrel Poison Goblins Goblin Gang Fireball
Goblin Barrel
Goblin Gang Giant
Poison
Giant

Defense Synergies 0 1

Goblins
Poison
Minions
Goblin Gang
Elite Barbarians
Fireball
Giant
Goblin Barrel
Poison
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Elite Barbarians Goblins Minions Goblin Gang
Goblin Gang Goblins Minions Elite Barbarians
Elite Barbarians Goblins Minions Goblin Gang
Elite Barbarians Fireball Poison
Goblin Gang Fireball Goblins Minions
Minions Goblin Gang Fireball Poison
Fireball Poison
Goblins Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Goblins
Goblins Minions Goblin Gang Poison Fireball
Minions Goblin Gang Fireball Poison
Minions Goblin Gang Elite Barbarians Fireball
Fireball Goblins Minions Goblin Gang Poison
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Fireball
Goblins Minions Goblin Gang Elite Barbarians Fireball Poison
Fireball Goblins Minions Goblin Gang Elite Barbarians
Poison Minions Fireball
Elite Barbarians
Goblin Gang Goblins Minions Elite Barbarians Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Elite Barbarians Fireball
Fireball Poison Goblin Gang Elite Barbarians
Goblin Gang Goblins Minions Elite Barbarians
Goblin Gang Elite Barbarians Fireball
Goblin Gang Elite Barbarians
Fireball Poison Minions Goblin Gang
Goblin Gang Goblins Minions Elite Barbarians Fireball
Elite Barbarians
Goblins Minions Elite Barbarians Fireball Poison
Goblin Gang
Minions Elite Barbarians
Elite Barbarians Fireball Poison
Elite Barbarians Goblin Gang Fireball
Fireball
Goblin Gang Elite Barbarians Goblins Minions Fireball Poison
Minions Poison Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison Minions
Poison
Fireball Poison
Fireball Poison
Goblins Minions Goblin Gang Elite Barbarians Fireball Poison
Poison Fireball
Fireball Poison
Poison Elite Barbarians Fireball
Minions Fireball Poison
Elite Barbarians Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Minions
Fireball Poison
Fireball Poison
Minions Fireball Poison
Fireball Poison
Fireball Poison
Poison Fireball
Fireball Poison
Fireball Poison
Fireball Poison
Elite Barbarians Poison Fireball
Minions Fireball Poison
Elite Barbarians Fireball
Poison Fireball
Fireball Poison
Fireball Poison
Minions Goblin Gang Fireball
Fireball Poison
Fireball
Fireball Poison Goblin Gang
Fireball Poison
Fireball Poison
Elite Barbarians
Minions Goblin Gang Elite Barbarians Fireball Poison
Fireball Poison
Poison Fireball

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