My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Wizard Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Royal Hogs Night Witch
Giant Snowball
Bats Goblin Gang Royal Hogs Night Witch
Zap
Bats Goblin Gang Royal Hogs Night Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Royal Hogs Ice Wizard Royal Ghost Night Witch
The Log
Goblin Gang Elite Barbarians Royal Hogs
Earthquake
Goblin Gang Royal Hogs
Arrows
Bats Goblin Gang Royal Hogs Night Witch
Royal Delivery
Bats Goblin Gang Elite Barbarians Royal Hogs Ice Wizard Royal Ghost Night Witch
Fireball
Goblin Gang Elite Barbarians Royal Hogs Ice Wizard Night Witch
Poison
Bats Goblin Gang Royal Hogs Ice Wizard Night Witch
Lightning
Elite Barbarians Ice Wizard Night Witch
Rocket
Elite Barbarians Royal Hogs Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Ice Wizard Royal Ghost Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Ice Wizard Royal Ghost Poison Night Witch Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Ice Wizard Royal Ghost

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Royal Hogs
Goblin Gang
Royal Hogs Royal Ghost
Elite Barbarians
Bats Royal Ghost
Royal Hogs
Bats Goblin Gang Poison
Poison
Royal Hogs Royal Ghost Night Witch
Ice Wizard
Royal Ghost
Goblin Gang Elite Barbarians Poison
Night Witch
Poison

Defense Synergies 0 4

Bats
Ice Wizard
Goblin Gang
Ice Wizard
Elite Barbarians
Royal Hogs
Poison
Ice Wizard
Ice Wizard
Bats Goblin Gang Poison Night Witch
Royal Ghost
Night Witch
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Bats Goblin Gang Ice Wizard Night Witch
Goblin Gang Bats Elite Barbarians Ice Wizard Night Witch
Elite Barbarians Night Witch Bats Goblin Gang Ice Wizard
Elite Barbarians Poison
Goblin Gang Bats Ice Wizard Royal Ghost Night Witch
Bats Goblin Gang Poison Ice Wizard Night Witch
Poison
Goblin Gang Elite Barbarians Ice Wizard Night Witch
Goblin Gang Elite Barbarians Ice Wizard Royal Ghost Night Witch
Bats Goblin Gang Poison Ice Wizard Royal Ghost Night Witch
Bats Goblin Gang Poison Ice Wizard Night Witch
Night Witch Bats Goblin Gang Elite Barbarians Ice Wizard
Bats Goblin Gang Poison Royal Ghost Night Witch
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians
Bats Goblin Gang Elite Barbarians Poison Night Witch
Bats Goblin Gang Elite Barbarians Ice Wizard Royal Ghost Night Witch
Poison Bats Ice Wizard Royal Ghost
Elite Barbarians
Goblin Gang Royal Ghost Bats Elite Barbarians Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Royal Ghost
Poison Goblin Gang Elite Barbarians Royal Ghost
Goblin Gang Bats Elite Barbarians
Goblin Gang Bats Elite Barbarians Night Witch
Goblin Gang Elite Barbarians Night Witch
Poison Bats Goblin Gang Ice Wizard
Goblin Gang Bats Elite Barbarians Ice Wizard Night Witch
Elite Barbarians
Bats Elite Barbarians Poison
Goblin Gang
Bats Elite Barbarians
Elite Barbarians Poison
Elite Barbarians Goblin Gang Night Witch
Goblin Gang Elite Barbarians Bats Poison Night Witch
Bats Poison Elite Barbarians Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Ice Wizard Royal Ghost
Poison
Poison
Poison
Poison Bats Ice Wizard
Poison
Poison Ice Wizard
Poison
Bats Goblin Gang Elite Barbarians Poison Night Witch
Poison
Poison
Poison Elite Barbarians
Poison
Elite Barbarians Poison
Poison
Poison
Poison
Bats Night Witch
Poison
Poison
Poison Night Witch
Poison
Poison
Poison Ice Wizard
Poison Ice Wizard Royal Ghost
Poison
Poison
Elite Barbarians Poison Bats Ice Wizard Night Witch
Bats Poison
Elite Barbarians Night Witch
Poison Night Witch
Poison
Poison
Bats Goblin Gang Night Witch
Poison Ice Wizard
Poison Goblin Gang
Poison
Poison
Elite Barbarians
Bats Goblin Gang Elite Barbarians Poison
Bats Poison
Poison Royal Ghost

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