My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Furnace Witch
Zap
Furnace Witch Prince
Barbarian Barrel
Elite Barbarians Furnace Wizard Witch
The Log
Elite Barbarians Furnace Witch Prince
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Elite Barbarians Wizard Witch Prince
Fireball
Elite Barbarians Furnace Wizard Witch
Poison
Furnace Wizard Witch
Lightning
Elite Barbarians Furnace Wizard Witch Prince
Rocket
Elite Barbarians Furnace Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Furnace Wizard Witch Prince Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Rage Furnace Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Furnace Wizard
Furnace
Elite Barbarians Mirror Prince
Wizard
Elite Barbarians Rage Prince
Mirror
Furnace Lightning
Rage
Elite Barbarians Witch Wizard Prince
Witch
Rage Prince
Prince
Furnace Wizard Rage Witch Lightning
Lightning
Mirror Prince

Defense Synergies 1 4

Elite Barbarians
Wizard
Furnace
Mirror Prince
Wizard
Elite Barbarians Prince
Mirror
Furnace
Rage
Witch
Prince
Prince
Furnace Wizard Witch
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
Elite Barbarians Furnace Witch Prince
Furnace Witch Prince Elite Barbarians Lightning
Elite Barbarians Witch Prince Furnace
Lightning Elite Barbarians Prince
Furnace
Furnace Lightning Wizard Witch
Lightning
Witch Elite Barbarians Furnace Prince
Elite Barbarians Prince
Witch Furnace Wizard
Furnace Wizard Witch
Furnace Prince Elite Barbarians Wizard Witch Lightning
Wizard Furnace Witch Prince
Elite Barbarians Furnace Prince
Elite Barbarians Furnace Prince Lightning
Wizard Elite Barbarians Furnace Witch Prince
Elite Barbarians Furnace Wizard Witch Prince
Furnace Wizard Witch
Elite Barbarians Prince
Wizard Elite Barbarians Furnace Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Furnace Witch Prince
Elite Barbarians Wizard Prince Lightning
Elite Barbarians Furnace Witch Prince Lightning
Prince Lightning Elite Barbarians
Elite Barbarians Witch Prince
Furnace Wizard Witch
Prince Elite Barbarians Furnace Witch Lightning
Elite Barbarians Prince
Lightning Elite Barbarians Witch Prince
Witch
Elite Barbarians Witch Prince
Lightning Elite Barbarians Prince
Elite Barbarians Prince Lightning Wizard Witch
Wizard Furnace Witch
Elite Barbarians Witch Furnace Prince Lightning
Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning Prince
Wizard Furnace
Wizard Furnace Witch
Furnace Wizard Witch
Wizard Lightning
Wizard Lightning
Lightning Elite Barbarians Prince
Lightning Wizard Prince
Lightning Wizard
Lightning Elite Barbarians
Lightning
Lightning Elite Barbarians Furnace Prince
Lightning Furnace Wizard Witch
Lightning Furnace Wizard
Lightning
Lightning
Lightning Wizard Prince
Lightning Wizard Witch
Lightning Prince
Lightning Wizard
Prince Lightning
Lightning
Furnace Wizard Witch
Witch
Wizard Witch Lightning
Lightning Wizard Witch Prince
Lightning
Elite Barbarians Lightning Furnace Wizard Witch
Lightning Wizard Witch
Lightning Elite Barbarians
Lightning Wizard
Lightning
Prince
Wizard Lightning
Lightning Witch Prince
Lightning Wizard Witch
Lightning Wizard Prince
Wizard Lightning
Lightning
Elite Barbarians Prince
Elite Barbarians Witch Lightning
Witch Lightning
Lightning Witch Prince

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