My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch Executioner P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Furnace Witch Lumberjack
Zap
Furnace Witch
Barbarian Barrel
Elite Barbarians Furnace Witch Executioner Electro Wizard Lumberjack
The Log
Elite Barbarians Furnace Witch Lumberjack
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Elite Barbarians Witch Executioner P.E.K.K.A Electro Wizard Lumberjack
Fireball
Elite Barbarians Furnace Witch Executioner Electro Wizard Lumberjack
Poison
Furnace Witch Executioner Electro Wizard
Lightning
Elite Barbarians Furnace Witch Executioner Electro Wizard Lumberjack
Rocket
Elite Barbarians Furnace Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Furnace Electro Wizard Lumberjack Witch Executioner Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Furnace Electro Wizard Lumberjack Witch

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Furnace Lumberjack
Furnace
Elite Barbarians P.E.K.K.A
Rocket
Witch
P.E.K.K.A Lumberjack
Executioner
P.E.K.K.A
P.E.K.K.A
Electro Wizard Furnace Witch Executioner Lumberjack
Electro Wizard
P.E.K.K.A Lumberjack
Lumberjack
Elite Barbarians Witch P.E.K.K.A Electro Wizard

Defense Synergies 0 7

Elite Barbarians
Furnace
Electro Wizard Lumberjack
Rocket
Witch
Electro Wizard Lumberjack
Executioner
Lumberjack
P.E.K.K.A
Electro Wizard
Electro Wizard
Furnace Witch P.E.K.K.A Lumberjack
Lumberjack
Furnace Witch Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner Electro Wizard
Elite Barbarians P.E.K.K.A Lumberjack Furnace Witch Executioner Electro Wizard
Furnace Rocket Witch P.E.K.K.A Lumberjack Elite Barbarians Executioner Electro Wizard
Elite Barbarians Witch P.E.K.K.A Lumberjack Furnace Electro Wizard
Elite Barbarians Rocket P.E.K.K.A Lumberjack
Furnace Executioner Electro Wizard Lumberjack
Furnace Rocket Electro Wizard Witch Executioner
Rocket P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Elite Barbarians Furnace Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Witch Executioner Electro Wizard Furnace Lumberjack
Executioner Furnace Witch Electro Wizard
Furnace P.E.K.K.A Lumberjack Elite Barbarians Rocket Witch Electro Wizard
Rocket Executioner Furnace Witch P.E.K.K.A Electro Wizard Lumberjack
Elite Barbarians P.E.K.K.A Furnace Electro Wizard Lumberjack
Rocket Elite Barbarians Furnace P.E.K.K.A Electro Wizard Lumberjack
Elite Barbarians Furnace Witch Executioner P.E.K.K.A Electro Wizard Lumberjack
Elite Barbarians Furnace Witch Executioner Electro Wizard Lumberjack
Furnace Witch Executioner Electro Wizard Lumberjack
P.E.K.K.A Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Furnace Witch Executioner P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Furnace Witch P.E.K.K.A Electro Wizard
Electro Wizard Elite Barbarians Rocket Executioner Lumberjack
P.E.K.K.A Lumberjack Elite Barbarians Furnace Rocket Witch Electro Wizard
Rocket P.E.K.K.A Lumberjack Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Witch Executioner Lumberjack
Furnace Rocket Executioner Witch Electro Wizard
Rocket P.E.K.K.A Elite Barbarians Furnace Witch Electro Wizard Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
Rocket P.E.K.K.A Electro Wizard Elite Barbarians Witch
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Witch Lumberjack
Rocket P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians Rocket P.E.K.K.A Witch Executioner Lumberjack
Furnace Witch Executioner
Elite Barbarians Witch Electro Wizard Furnace Rocket Executioner P.E.K.K.A Lumberjack
Executioner Elite Barbarians Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Executioner Electro Wizard
Rocket
Rocket
Rocket Executioner Furnace
Executioner Furnace Rocket Witch
Furnace Witch Executioner
Executioner
Rocket Elite Barbarians Electro Wizard Lumberjack
Rocket Electro Wizard
Rocket Executioner
Rocket Elite Barbarians Executioner
Rocket
Elite Barbarians Furnace
Rocket Furnace Witch Executioner
Furnace Rocket Executioner
Rocket
Rocket
Rocket Executioner Electro Wizard
Rocket Witch
Rocket
Rocket
Rocket
Rocket
Furnace Witch Executioner
Witch
Witch Executioner Electro Wizard
Witch
Rocket
Elite Barbarians Furnace Witch Executioner Electro Wizard
Rocket Electro Wizard Witch
Elite Barbarians
Rocket
Rocket Electro Wizard
P.E.K.K.A
Rocket
Electro Wizard Rocket Witch
Rocket Witch Executioner Electro Wizard
Rocket Executioner Electro Wizard Lumberjack
Executioner
Rocket
Elite Barbarians Executioner P.E.K.K.A
Elite Barbarians Rocket Witch Electro Wizard
Rocket Witch Executioner Electro Wizard
Rocket Witch Executioner Electro Wizard

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