My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Elite Barbarians Giant Skeleton
Giant Snowball
Fire Spirit Bats Minions Goblin Gang Furnace
Zap
Fire Spirit Bats Minions Goblin Gang Furnace
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Furnace Giant Skeleton
The Log
Fire Spirit Goblin Gang Elite Barbarians Mini P.E.K.K.A Furnace Giant Skeleton
Earthquake
Goblin Gang Furnace
Arrows
Fire Spirit Bats Minions Goblin Gang Furnace
Royal Delivery
Fire Spirit Bats Minions Goblin Gang Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Fireball
Minions Goblin Gang Elite Barbarians Furnace
Poison
Bats Minions Goblin Gang Furnace
Lightning
Elite Barbarians Mini P.E.K.K.A Furnace
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Minions Goblin Gang Mini P.E.K.K.A Furnace Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Minions Goblin Gang

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Mini P.E.K.K.A Furnace Giant Skeleton
Bats
Giant Skeleton Minions Elite Barbarians Mini P.E.K.K.A
Minions
Bats Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Goblin Gang
Mini P.E.K.K.A Giant Skeleton
Elite Barbarians
Fire Spirit Bats Minions Furnace
Mini P.E.K.K.A
Fire Spirit Bats Minions Goblin Gang Furnace Giant Skeleton
Furnace
Fire Spirit Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Bats Fire Spirit Minions Goblin Gang Mini P.E.K.K.A Furnace

Defense Synergies 0 11

Fire Spirit
Mini P.E.K.K.A Giant Skeleton
Bats
Minions Mini P.E.K.K.A Giant Skeleton
Minions
Bats Giant Skeleton
Goblin Gang
Mini P.E.K.K.A Furnace Giant Skeleton
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Bats Goblin Gang Elite Barbarians Furnace
Furnace
Goblin Gang Mini P.E.K.K.A
Giant Skeleton
Fire Spirit Bats Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Elite Barbarians Mini P.E.K.K.A Bats Minions Goblin Gang Furnace
Goblin Gang Mini P.E.K.K.A Furnace Fire Spirit Bats Minions Elite Barbarians Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Bats Minions Goblin Gang Furnace
Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Goblin Gang Fire Spirit Bats Minions Furnace
Bats Minions Furnace Fire Spirit Goblin Gang
Giant Skeleton
Mini P.E.K.K.A Minions Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians Fire Spirit Mini P.E.K.K.A Giant Skeleton
Bats Minions Goblin Gang Furnace Giant Skeleton
Minions Bats Goblin Gang Furnace
Mini P.E.K.K.A Furnace Fire Spirit Bats Minions Goblin Gang Elite Barbarians Giant Skeleton
Fire Spirit Bats Minions Goblin Gang Mini P.E.K.K.A Furnace
Elite Barbarians Mini P.E.K.K.A Goblin Gang Furnace
Goblin Gang Elite Barbarians Mini P.E.K.K.A Furnace
Bats Minions Goblin Gang Elite Barbarians Mini P.E.K.K.A Furnace
Fire Spirit Bats Minions Goblin Gang Elite Barbarians Furnace
Furnace Fire Spirit Bats Minions Giant Skeleton
Mini P.E.K.K.A Elite Barbarians
Goblin Gang Fire Spirit Bats Minions Elite Barbarians Mini P.E.K.K.A Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Elite Barbarians Furnace Giant Skeleton
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Goblin Gang Giant Skeleton Bats Minions Elite Barbarians Mini P.E.K.K.A Furnace
Goblin Gang Mini P.E.K.K.A Giant Skeleton Bats Elite Barbarians
Giant Skeleton Goblin Gang Elite Barbarians Mini P.E.K.K.A
Fire Spirit Furnace Bats Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Minions Elite Barbarians Furnace Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Elite Barbarians
Giant Skeleton Bats Minions Elite Barbarians Mini P.E.K.K.A
Goblin Gang
Bats Minions Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Elite Barbarians Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Giant Skeleton Goblin Gang
Furnace
Goblin Gang Elite Barbarians Bats Minions Mini P.E.K.K.A Furnace Giant Skeleton
Bats Minions Elite Barbarians Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Giant Skeleton
Giant Skeleton
Fire Spirit Furnace
Fire Spirit Bats Minions Furnace
Fire Spirit Furnace
Fire Spirit
Fire Spirit Bats Minions Goblin Gang Elite Barbarians Mini P.E.K.K.A
Fire Spirit
Fire Spirit Elite Barbarians
Minions
Elite Barbarians Furnace
Furnace
Furnace
Bats Minions Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A
Fire Spirit
Minions Giant Skeleton
Fire Spirit Furnace
Elite Barbarians Fire Spirit Bats Furnace
Bats Minions
Elite Barbarians Mini P.E.K.K.A
Giant Skeleton
Fire Spirit Bats Minions Goblin Gang
Fire Spirit
Goblin Gang Mini P.E.K.K.A
Giant Skeleton
Elite Barbarians
Bats Minions Goblin Gang Elite Barbarians Giant Skeleton
Bats
Giant Skeleton

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