My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Army
Giant Snowball
Furnace Skeleton Army Witch
Zap
Furnace Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Furnace Skeleton Army Witch
The Log
Elite Barbarians Furnace Skeleton Army Witch
Earthquake
Furnace Skeleton Army Witch
Arrows
Furnace Skeleton Army Witch
Royal Delivery
Elite Barbarians Skeleton Army Witch
Fireball
Elite Barbarians Furnace Skeleton Army Witch
Poison
Furnace Skeleton Army Witch
Lightning
Elite Barbarians Furnace Witch
Rocket
Elite Barbarians Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Furnace Freeze Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Furnace

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Furnace Freeze Witch
Elite Barbarians
Zap Fireball Furnace
Fireball
Zap Elite Barbarians Giant Freeze
Furnace
Zap Elite Barbarians Giant
Giant
Zap Fireball Furnace Witch
Skeleton Army
Freeze
Zap Fireball
Witch
Zap Giant

Defense Synergies 1 7

Zap
Fireball Elite Barbarians Furnace Skeleton Army Witch
Elite Barbarians
Zap
Fireball
Zap Freeze
Furnace
Zap Skeleton Army
Giant
Skeleton Army
Zap Furnace Freeze
Freeze
Fireball Skeleton Army
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Elite Barbarians Skeleton Army Zap Furnace Witch
Furnace Skeleton Army Witch Elite Barbarians Freeze
Elite Barbarians Skeleton Army Witch Furnace
Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Freeze Zap Furnace
Furnace Zap Fireball Freeze Witch
Zap Fireball
Witch Elite Barbarians Furnace Skeleton Army
Elite Barbarians Skeleton Army
Skeleton Army Witch Zap Fireball Furnace Freeze
Zap Fireball Furnace Witch
Furnace Skeleton Army Zap Elite Barbarians Fireball Freeze Witch
Fireball Skeleton Army Zap Furnace Freeze Witch
Elite Barbarians Skeleton Army Furnace
Skeleton Army Zap Elite Barbarians Fireball Furnace Freeze
Elite Barbarians Fireball Furnace Skeleton Army Witch
Fireball Zap Elite Barbarians Furnace Skeleton Army Witch
Zap Furnace Freeze Witch Fireball
Elite Barbarians
Skeleton Army Elite Barbarians Fireball Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Fireball Furnace Witch
Fireball Zap Elite Barbarians
Skeleton Army Zap Elite Barbarians Furnace Witch
Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Witch
Fireball Furnace Zap Freeze Witch
Skeleton Army Elite Barbarians Fireball Furnace Witch
Elite Barbarians Skeleton Army
Zap Freeze Elite Barbarians Fireball Skeleton Army Witch
Witch Skeleton Army
Elite Barbarians Witch
Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball Witch
Fireball Furnace Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Zap Fireball Furnace Freeze
Zap Elite Barbarians Fireball Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap
Fireball
Fireball Freeze
Fireball Zap Furnace
Fireball Zap Furnace Freeze Witch
Furnace Witch
Fireball Zap Freeze
Fireball Zap
Elite Barbarians Fireball
Zap Fireball
Fireball Zap
Elite Barbarians Fireball
Fireball Freeze
Zap Elite Barbarians Fireball Furnace
Zap Fireball Furnace Witch
Fireball Furnace
Fireball Freeze
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Freeze Fireball Furnace Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Elite Barbarians Zap Fireball Furnace Witch
Zap Fireball Freeze Witch
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Fireball Skeleton Army Freeze Witch
Fireball Zap Witch
Freeze
Fireball
Fireball
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Freeze Witch
Zap Fireball Witch
Zap Fireball Freeze Witch

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