My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Elite Barbarians Giant Skeleton
Giant Snowball
Bomber Minion Horde
Zap
Bomber Minion Horde
Barbarian Barrel
Bomber Elite Barbarians Wizard Giant Skeleton
The Log
Bomber Elite Barbarians Giant Skeleton
Earthquake
Bomber
Arrows
Bomber Minion Horde
Royal Delivery
Bomber Minion Horde Elite Barbarians Wizard Giant Skeleton
Fireball
Bomber Minion Horde Elite Barbarians Wizard
Poison
Bomber Minion Horde Wizard
Lightning
Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Fireball Minion Horde Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Rage Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians Giant Skeleton
Zap
Elite Barbarians Fireball Bomber Minion Horde Giant Skeleton
Minion Horde
Rage Zap Giant Skeleton
Elite Barbarians
Zap Rage Bomber Fireball Wizard
Fireball
Zap Elite Barbarians
Wizard
Elite Barbarians Rage Giant Skeleton
Rage
Minion Horde Elite Barbarians Wizard Giant Skeleton
Giant Skeleton
Bomber Zap Minion Horde Wizard Rage

Defense Synergies 1 6

Bomber
Zap
Zap
Fireball Bomber Minion Horde Elite Barbarians Giant Skeleton
Minion Horde
Zap
Elite Barbarians
Zap Wizard
Fireball
Zap
Wizard
Elite Barbarians Giant Skeleton
Rage
Giant Skeleton
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Bomber Zap
Minion Horde Bomber Elite Barbarians Giant Skeleton
Minion Horde Elite Barbarians Bomber
Bomber Elite Barbarians Fireball Giant Skeleton
Fireball Bomber Zap
Minion Horde Zap Fireball Wizard
Zap Fireball Giant Skeleton
Minion Horde Elite Barbarians
Elite Barbarians Bomber Minion Horde Giant Skeleton
Minion Horde Bomber Zap Fireball Wizard Giant Skeleton
Minion Horde Zap Fireball Wizard
Minion Horde Bomber Zap Elite Barbarians Fireball Wizard Giant Skeleton
Bomber Fireball Wizard Zap Minion Horde
Elite Barbarians Minion Horde
Minion Horde Zap Elite Barbarians Fireball
Minion Horde Wizard Bomber Elite Barbarians Fireball
Fireball Bomber Zap Minion Horde Elite Barbarians Wizard
Zap Wizard Bomber Fireball Giant Skeleton
Elite Barbarians
Bomber Wizard Minion Horde Elite Barbarians Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Giant Skeleton
Fireball Bomber Zap Elite Barbarians Wizard
Giant Skeleton Zap Minion Horde Elite Barbarians
Giant Skeleton Zap Minion Horde Elite Barbarians Fireball
Giant Skeleton Minion Horde Elite Barbarians
Fireball Wizard Zap Minion Horde
Minion Horde Elite Barbarians Fireball Giant Skeleton
Giant Skeleton Minion Horde Elite Barbarians
Zap Minion Horde Giant Skeleton Elite Barbarians Fireball
Minion Horde
Minion Horde Elite Barbarians Giant Skeleton
Zap Elite Barbarians Fireball Giant Skeleton
Elite Barbarians Giant Skeleton Minion Horde Fireball Wizard
Wizard Bomber Minion Horde Fireball
Elite Barbarians Bomber Zap Minion Horde Fireball Giant Skeleton
Bomber Zap Minion Horde Elite Barbarians Fireball Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Giant Skeleton
Fireball Zap
Minion Horde Fireball Giant Skeleton
Fireball Giant Skeleton
Bomber Fireball Wizard Zap Minion Horde
Fireball Wizard Zap Minion Horde
Bomber Minion Horde Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minion Horde Elite Barbarians Fireball
Zap Minion Horde Fireball Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Minion Horde Fireball
Zap Elite Barbarians Fireball
Bomber Zap Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Bomber Minion Horde
Bomber Zap Fireball Wizard
Bomber Zap Fireball Wizard
Minion Horde Fireball Giant Skeleton
Fireball Wizard
Zap Minion Horde Fireball
Zap Bomber Fireball Wizard
Minion Horde
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Minion Horde Fireball Wizard
Zap Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Fireball
Bomber Zap Minion Horde Fireball Wizard
Zap Minion Horde Fireball
Minion Horde Giant Skeleton
Fireball Wizard
Zap Minion Horde Fireball
Fireball Zap Wizard
Fireball
Fireball Minion Horde Wizard
Bomber Zap Fireball Wizard
Zap Fireball Giant Skeleton
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Fireball Giant Skeleton
Zap Fireball
Zap Fireball Giant Skeleton

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