My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Giant
Giant Snowball
Archers Minions
Zap
Archers Minions
Barbarian Barrel
Archers Elite Barbarians Wizard
The Log
Archers Elite Barbarians
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Elite Barbarians Wizard
Fireball
Archers Minions Elite Barbarians Wizard
Poison
Archers Minions Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Fireball Freeze Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Minions Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Archers Minions Freeze
Archers
Zap Elite Barbarians Giant
Minions
Giant Zap Elite Barbarians
Elite Barbarians
Zap Archers Minions Fireball Wizard
Fireball
Zap Elite Barbarians Giant Freeze
Giant
Zap Minions Archers Fireball Wizard
Wizard
Elite Barbarians Giant
Freeze
Zap Fireball

Defense Synergies 1 8

Zap
Fireball Archers Minions Elite Barbarians
Archers
Zap Minions
Minions
Zap Archers Freeze
Elite Barbarians
Zap Wizard
Fireball
Zap Freeze
Giant
Wizard
Elite Barbarians Freeze
Freeze
Minions Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard
Elite Barbarians Zap Minions
Archers Minions Elite Barbarians Freeze
Elite Barbarians Minions
Elite Barbarians Fireball
Fireball Freeze Zap Archers Minions
Minions Zap Archers Fireball Wizard Freeze
Zap Fireball
Minions Elite Barbarians
Elite Barbarians Archers
Archers Minions Zap Fireball Wizard Freeze
Minions Zap Archers Fireball Wizard
Zap Minions Elite Barbarians Fireball Wizard Freeze
Fireball Wizard Zap Minions Freeze
Elite Barbarians
Zap Elite Barbarians Fireball Freeze
Wizard Minions Elite Barbarians Fireball
Fireball Zap Archers Minions Elite Barbarians Wizard
Zap Wizard Freeze Archers Minions Fireball
Elite Barbarians
Wizard Archers Minions Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Fireball
Fireball Zap Archers Elite Barbarians Wizard
Zap Minions Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians
Fireball Wizard Zap Archers Minions Freeze
Archers Minions Elite Barbarians Fireball
Elite Barbarians
Zap Freeze Minions Elite Barbarians Fireball
Minions Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Wizard
Wizard Archers Fireball
Elite Barbarians Zap Archers Minions Fireball Freeze
Minions Zap Archers Elite Barbarians Fireball Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap
Fireball
Fireball Freeze
Fireball Wizard Zap
Fireball Wizard Zap Minions Freeze
Archers Wizard
Fireball Zap Wizard Freeze
Fireball Zap Wizard
Minions Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Zap Archers Wizard
Elite Barbarians Fireball
Minions Fireball Freeze
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Freeze
Minions
Zap Archers Fireball Wizard
Zap Fireball Wizard
Minions Fireball
Fireball Wizard
Zap Fireball
Zap Freeze Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Archers Fireball Wizard
Zap Minions Fireball Wizard Freeze
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball Freeze
Fireball Wizard
Zap Archers Minions Fireball Freeze
Fireball Zap Archers Wizard
Freeze
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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