My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Witch
Zap
Witch Prince
Barbarian Barrel
Elite Barbarians Wizard Witch Magic Archer
The Log
Elite Barbarians Witch Prince
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Wizard Witch Prince P.E.K.K.A Magic Archer
Fireball
Elite Barbarians Wizard Witch Magic Archer
Poison
Wizard Witch Magic Archer
Lightning
Elite Barbarians Wizard Witch Prince Magic Archer
Rocket
Elite Barbarians Wizard Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Magic Archer Wizard Witch Prince Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Fireball Magic Archer Wizard Witch

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Wizard
Fireball
Elite Barbarians Magic Archer
Wizard
Elite Barbarians Prince P.E.K.K.A
Rocket
Witch
Prince P.E.K.K.A
Prince
Wizard Witch Magic Archer
P.E.K.K.A
Magic Archer Wizard Witch
Magic Archer
P.E.K.K.A Fireball Prince

Defense Synergies 0 5

Elite Barbarians
Wizard
Fireball
Wizard
Elite Barbarians Prince P.E.K.K.A
Rocket
Witch
Prince
Prince
Wizard Witch Magic Archer
P.E.K.K.A
Wizard
Magic Archer
Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Wizard Magic Archer
Elite Barbarians P.E.K.K.A Witch Prince
Rocket Witch Prince P.E.K.K.A Elite Barbarians
Elite Barbarians Witch Prince P.E.K.K.A
Elite Barbarians Fireball Rocket Prince P.E.K.K.A
Fireball Magic Archer
Rocket Fireball Wizard Witch Magic Archer
Rocket Fireball P.E.K.K.A Magic Archer
Witch P.E.K.K.A Elite Barbarians Prince
Elite Barbarians Prince
Witch Fireball Wizard Magic Archer
Fireball Wizard Witch Magic Archer
Prince P.E.K.K.A Elite Barbarians Fireball Wizard Rocket Witch
Fireball Wizard Rocket Witch Prince P.E.K.K.A Magic Archer
Elite Barbarians P.E.K.K.A Prince
Rocket Elite Barbarians Fireball Prince P.E.K.K.A
Wizard Elite Barbarians Fireball Witch Prince P.E.K.K.A
Fireball Elite Barbarians Wizard Witch Prince Magic Archer
Wizard Witch Fireball Magic Archer
P.E.K.K.A Elite Barbarians Prince
Wizard Elite Barbarians Fireball Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Witch Prince P.E.K.K.A
Fireball Elite Barbarians Wizard Rocket Prince Magic Archer
P.E.K.K.A Elite Barbarians Rocket Witch Prince
Rocket Prince P.E.K.K.A Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians Witch Prince
Fireball Wizard Rocket Witch Magic Archer
Rocket Prince P.E.K.K.A Elite Barbarians Fireball Witch
P.E.K.K.A Elite Barbarians Prince
Rocket P.E.K.K.A Elite Barbarians Fireball Witch Prince Magic Archer
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Witch Prince
Rocket P.E.K.K.A Elite Barbarians Fireball Prince
Elite Barbarians Rocket Prince P.E.K.K.A Fireball Wizard Witch
Wizard Fireball Witch Magic Archer
Elite Barbarians Witch Fireball Rocket Prince P.E.K.K.A Magic Archer
Elite Barbarians Fireball Wizard Witch P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Rocket
Fireball Magic Archer
Rocket Fireball Magic Archer
Fireball Rocket Prince
Fireball Wizard Rocket Magic Archer
Fireball Wizard Rocket Witch Magic Archer
Wizard Witch Magic Archer
Fireball Wizard Magic Archer
Fireball Wizard
Rocket Elite Barbarians Fireball Prince
Rocket Fireball Wizard Prince Magic Archer
Fireball Wizard Rocket Magic Archer
Rocket Elite Barbarians Fireball Magic Archer
Fireball Rocket Magic Archer
Elite Barbarians Fireball Prince Magic Archer
Rocket Fireball Wizard Witch Magic Archer
Magic Archer Fireball Wizard Rocket
Fireball Rocket
Rocket
Rocket Fireball Wizard Prince Magic Archer
Rocket Fireball Wizard Witch Magic Archer
Rocket Fireball Prince Magic Archer
Rocket Fireball Wizard
Rocket Prince
Rocket Fireball
Fireball Wizard Witch Magic Archer
Witch
Fireball Wizard Witch Magic Archer
Fireball Wizard Witch Prince Magic Archer
Fireball Rocket Magic Archer
Elite Barbarians Fireball Wizard Witch Magic Archer
Rocket Fireball Wizard Witch
Elite Barbarians Fireball
Fireball Wizard Rocket Magic Archer
Rocket Fireball Magic Archer
P.E.K.K.A Prince
Rocket Fireball Wizard Magic Archer
Fireball Rocket Witch Prince Magic Archer
Fireball Rocket Wizard Witch Magic Archer
Fireball
Fireball Wizard Rocket Prince Magic Archer
Fireball Wizard Magic Archer
Rocket Fireball
Elite Barbarians Prince P.E.K.K.A
Elite Barbarians Fireball Rocket Witch Magic Archer
Fireball Rocket Witch Magic Archer
Fireball Rocket Witch Prince Magic Archer

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