My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Prince
Giant Snowball
Witch Balloon
Zap
Witch Balloon Prince
Barbarian Barrel
Elite Barbarians Wizard Witch
The Log
Elite Barbarians Witch Prince
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Wizard Witch Balloon Prince
Fireball
Elite Barbarians Wizard Witch Balloon
Poison
Wizard Witch Balloon
Lightning
Elite Barbarians Wizard Witch Balloon Prince
Rocket
Elite Barbarians Wizard Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Freeze Wizard Witch Balloon Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Fireball Freeze Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Fireball Wizard
Fireball
Elite Barbarians Freeze
Wizard
Elite Barbarians Rage Balloon Prince
Rage
Elite Barbarians Witch Balloon Wizard Prince
Freeze
Balloon Fireball
Witch
Rage Prince
Balloon
Rage Freeze Wizard
Prince
Wizard Rage Witch

Defense Synergies 0 5

Elite Barbarians
Wizard
Fireball
Freeze
Wizard
Elite Barbarians Freeze Prince
Rage
Freeze
Fireball Wizard
Witch
Prince
Balloon
Prince
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Elite Barbarians Witch Prince
Witch Prince Elite Barbarians Freeze
Elite Barbarians Witch Prince
Elite Barbarians Fireball Prince
Fireball Freeze
Fireball Wizard Freeze Witch
Fireball
Witch Elite Barbarians Prince
Elite Barbarians Prince
Witch Fireball Wizard Freeze
Fireball Wizard Witch
Prince Elite Barbarians Fireball Wizard Freeze Witch
Fireball Wizard Freeze Witch Prince
Elite Barbarians Prince
Elite Barbarians Fireball Freeze Prince
Wizard Elite Barbarians Fireball Witch Prince
Fireball Elite Barbarians Wizard Witch Prince
Wizard Freeze Witch Fireball
Elite Barbarians Prince
Wizard Elite Barbarians Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Witch Prince
Fireball Elite Barbarians Wizard Prince
Elite Barbarians Witch Prince
Prince Elite Barbarians Fireball
Elite Barbarians Witch Prince
Fireball Wizard Freeze Witch
Prince Elite Barbarians Fireball Witch
Elite Barbarians Prince
Freeze Elite Barbarians Fireball Witch Prince
Witch
Elite Barbarians Witch Prince
Elite Barbarians Fireball Prince
Elite Barbarians Prince Fireball Wizard Witch
Wizard Fireball Witch
Elite Barbarians Witch Fireball Freeze Prince
Elite Barbarians Fireball Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Fireball Freeze Prince
Fireball Wizard
Fireball Wizard Freeze Witch
Wizard Witch
Fireball Wizard Freeze
Fireball Wizard
Elite Barbarians Fireball Prince
Fireball Wizard Prince
Fireball Wizard
Elite Barbarians Fireball
Fireball Freeze
Elite Barbarians Fireball Prince
Fireball Wizard Witch
Fireball Wizard
Fireball Freeze
Fireball Wizard Prince
Fireball Wizard Witch
Fireball Prince
Fireball Wizard
Prince
Fireball
Freeze Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch Prince
Fireball
Elite Barbarians Fireball Wizard Witch
Fireball Wizard Freeze Witch
Elite Barbarians Fireball
Fireball Wizard
Fireball Freeze
Prince
Fireball Wizard
Fireball Freeze Witch Prince
Fireball Wizard Witch
Freeze
Fireball
Fireball Wizard Prince
Fireball Wizard
Fireball
Elite Barbarians Prince
Elite Barbarians Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch Prince

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