My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Witch Lumberjack
Zap
Inferno Tower Witch
Barbarian Barrel
Elite Barbarians Valkyrie Inferno Tower Witch Lumberjack
The Log
Elite Barbarians Hog Rider Witch Lumberjack
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Witch Lumberjack
Fireball
Elite Barbarians Hog Rider Inferno Tower Witch Lumberjack
Poison
Inferno Tower Witch
Lightning
Elite Barbarians Valkyrie Inferno Tower Witch Lumberjack
Rocket
Elite Barbarians Valkyrie Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Hog Rider Lumberjack Inferno Tower Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Valkyrie Hog Rider Lumberjack

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Fireball Hog Rider Lumberjack Mega Knight
Fireball
Hog Rider Elite Barbarians Mega Knight
Valkyrie
Elite Barbarians Hog Rider Lumberjack Witch
Hog Rider
Fireball Valkyrie Elite Barbarians Witch Lumberjack Mega Knight
Inferno Tower
Witch
Valkyrie Hog Rider Lumberjack Mega Knight
Lumberjack
Valkyrie Elite Barbarians Hog Rider Witch Mega Knight
Mega Knight
Elite Barbarians Fireball Hog Rider Witch Lumberjack

Defense Synergies 1 12

Elite Barbarians
Valkyrie Mega Knight
Fireball
Valkyrie Inferno Tower Lumberjack Mega Knight
Valkyrie
Elite Barbarians Fireball Inferno Tower Witch Lumberjack
Hog Rider
Inferno Tower
Fireball Valkyrie Lumberjack Mega Knight
Witch
Valkyrie Lumberjack Mega Knight
Lumberjack
Fireball Valkyrie Inferno Tower Witch
Mega Knight
Elite Barbarians Fireball Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower
Elite Barbarians Inferno Tower Lumberjack Valkyrie Witch Mega Knight
Inferno Tower Witch Lumberjack Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Inferno Tower Witch Lumberjack Valkyrie Mega Knight
Elite Barbarians Fireball Valkyrie Lumberjack Mega Knight
Fireball Valkyrie Lumberjack Mega Knight
Inferno Tower Fireball Witch
Fireball Valkyrie Inferno Tower Mega Knight
Inferno Tower Witch Elite Barbarians Lumberjack
Elite Barbarians Valkyrie Inferno Tower Lumberjack Mega Knight
Valkyrie Witch Fireball Lumberjack Mega Knight
Inferno Tower Fireball Witch
Inferno Tower Lumberjack Mega Knight Elite Barbarians Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Witch Lumberjack
Elite Barbarians Inferno Tower Lumberjack Mega Knight
Inferno Tower Elite Barbarians Fireball Lumberjack Mega Knight
Mega Knight Elite Barbarians Fireball Valkyrie Inferno Tower Witch Lumberjack
Fireball Mega Knight Elite Barbarians Valkyrie Witch Lumberjack
Valkyrie Witch Fireball Lumberjack Mega Knight
Elite Barbarians Inferno Tower Lumberjack
Valkyrie Mega Knight Elite Barbarians Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Elite Barbarians Fireball Inferno Tower Witch
Fireball Elite Barbarians Valkyrie Lumberjack Mega Knight
Lumberjack Mega Knight Elite Barbarians Valkyrie Inferno Tower Witch
Valkyrie Lumberjack Mega Knight Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians Valkyrie Witch Lumberjack Mega Knight
Fireball Witch
Elite Barbarians Fireball Valkyrie Inferno Tower Witch Lumberjack
Inferno Tower Mega Knight Elite Barbarians Valkyrie Lumberjack
Mega Knight Elite Barbarians Fireball Valkyrie Inferno Tower Witch
Inferno Tower Witch
Mega Knight Elite Barbarians Valkyrie Inferno Tower Witch Lumberjack
Mega Knight Elite Barbarians Fireball Valkyrie
Elite Barbarians Mega Knight Fireball Valkyrie Inferno Tower Witch Lumberjack
Fireball Valkyrie Witch Mega Knight
Elite Barbarians Inferno Tower Witch Fireball Valkyrie Lumberjack
Valkyrie Mega Knight Elite Barbarians Fireball Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Valkyrie Mega Knight
Fireball Witch
Witch
Fireball
Fireball
Elite Barbarians Fireball Lumberjack
Fireball Valkyrie
Fireball
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Witch
Fireball Mega Knight
Fireball
Fireball Mega Knight
Fireball Valkyrie Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Valkyrie Witch Mega Knight
Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball
Elite Barbarians Fireball Witch
Fireball Witch
Elite Barbarians Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Fireball Witch
Fireball Witch
Fireball
Fireball Valkyrie Lumberjack Mega Knight
Fireball
Fireball
Elite Barbarians Mega Knight
Elite Barbarians Fireball Witch
Fireball Witch
Fireball Witch Mega Knight

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