My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Musketeer Hog Rider Baby Dragon Lumberjack
Zap
Barbarian Barrel
Elite Barbarians Musketeer Electro Wizard Lumberjack
The Log
Elite Barbarians Musketeer Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Musketeer Hog Rider Baby Dragon Electro Wizard Lumberjack
Fireball
Elite Barbarians Musketeer Hog Rider Baby Dragon Electro Wizard Lumberjack
Poison
Musketeer Electro Wizard
Lightning
Elite Barbarians Musketeer Baby Dragon Electro Wizard Lumberjack
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Musketeer Hog Rider Baby Dragon Electro Wizard Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Musketeer Hog Rider

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Hog Rider The Log Lumberjack
Fireball
Hog Rider Elite Barbarians Baby Dragon The Log Electro Wizard
Musketeer
Hog Rider Baby Dragon The Log Lumberjack
Hog Rider
Fireball Musketeer The Log Elite Barbarians Baby Dragon Electro Wizard Lumberjack
Baby Dragon
Fireball Musketeer Hog Rider Electro Wizard Lumberjack
The Log
Hog Rider Elite Barbarians Fireball Musketeer Lumberjack
Electro Wizard
Fireball Hog Rider Baby Dragon Lumberjack
Lumberjack
Elite Barbarians Musketeer Hog Rider Baby Dragon The Log Electro Wizard

Defense Synergies 3 11

Elite Barbarians
The Log
Fireball
The Log Musketeer Electro Wizard Lumberjack
Musketeer
The Log Lumberjack Fireball Baby Dragon Electro Wizard
Hog Rider
Baby Dragon
Musketeer The Log Lumberjack
The Log
Fireball Musketeer Elite Barbarians Baby Dragon Electro Wizard Lumberjack
Electro Wizard
Fireball Musketeer The Log Lumberjack
Lumberjack
Musketeer Fireball Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Baby Dragon The Log Electro Wizard
Elite Barbarians Lumberjack Musketeer The Log Electro Wizard
Lumberjack Elite Barbarians Musketeer Electro Wizard
Elite Barbarians Lumberjack Musketeer Electro Wizard
Elite Barbarians Fireball The Log Lumberjack
Fireball The Log Musketeer Baby Dragon Electro Wizard Lumberjack
Musketeer Electro Wizard Fireball Baby Dragon
Fireball Musketeer Baby Dragon The Log Electro Wizard
Elite Barbarians Musketeer Lumberjack
Elite Barbarians Musketeer Electro Wizard Lumberjack
Electro Wizard Fireball Musketeer Baby Dragon The Log Lumberjack
Musketeer Fireball Baby Dragon Electro Wizard
Lumberjack Elite Barbarians Fireball Musketeer The Log Electro Wizard
Fireball Baby Dragon The Log Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Fireball The Log Electro Wizard Lumberjack
Elite Barbarians Fireball Musketeer Electro Wizard Lumberjack
Fireball Elite Barbarians Musketeer Baby Dragon The Log Electro Wizard Lumberjack
Baby Dragon The Log Fireball Musketeer Electro Wizard Lumberjack
Elite Barbarians Musketeer Electro Wizard Lumberjack
Elite Barbarians Fireball Musketeer Baby Dragon The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Elite Barbarians Musketeer Baby Dragon The Log Lumberjack
Lumberjack Elite Barbarians Musketeer The Log Electro Wizard
Lumberjack Elite Barbarians Fireball Musketeer The Log Electro Wizard
Elite Barbarians Musketeer Lumberjack
Fireball Musketeer Baby Dragon Electro Wizard
Elite Barbarians Fireball Musketeer Electro Wizard Lumberjack
Elite Barbarians Lumberjack
Electro Wizard Elite Barbarians Fireball Baby Dragon The Log
Musketeer
Elite Barbarians Musketeer Lumberjack
Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Fireball Lumberjack
Fireball Musketeer Baby Dragon
Elite Barbarians Electro Wizard Fireball Musketeer Baby Dragon The Log Lumberjack
Elite Barbarians Fireball Musketeer Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log Electro Wizard
Fireball Baby Dragon The Log
Fireball Musketeer The Log
Fireball Baby Dragon The Log
Fireball Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Elite Barbarians Fireball Musketeer Electro Wizard Lumberjack
Fireball Musketeer The Log Electro Wizard
Fireball Musketeer Baby Dragon
Elite Barbarians Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon
Elite Barbarians Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball
Fireball Musketeer Baby Dragon The Log Electro Wizard
Fireball Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball
Musketeer The Log
Fireball Musketeer Baby Dragon The Log
The Log Fireball Baby Dragon
Fireball The Log Musketeer Baby Dragon Electro Wizard
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Elite Barbarians Fireball Musketeer Baby Dragon Electro Wizard
Electro Wizard Fireball Musketeer
Elite Barbarians Fireball
Fireball Musketeer The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Musketeer
Fireball Musketeer Baby Dragon Electro Wizard
The Log Fireball
Fireball Musketeer Baby Dragon Electro Wizard Lumberjack
The Log Fireball Musketeer Baby Dragon
Fireball
Elite Barbarians Musketeer
Elite Barbarians Fireball Musketeer Baby Dragon The Log Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer Baby Dragon The Log Electro Wizard

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