My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Rascals Elite Barbarians Bomb Tower Electro Wizard
The Log
Goblin Gang Rascals Elite Barbarians
Earthquake
Goblin Gang Bomb Tower
Arrows
Goblin Gang Rascals
Royal Delivery
Goblin Gang Rascals Elite Barbarians Balloon Electro Wizard
Fireball
Goblin Gang Rascals Elite Barbarians Bomb Tower Balloon Electro Wizard
Poison
Goblin Gang Rascals Bomb Tower Balloon Electro Wizard
Lightning
Elite Barbarians Bomb Tower Balloon Electro Wizard
Rocket
Rascals Elite Barbarians Bomb Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Fireball Bomb Tower Electro Wizard Rascals Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Fireball Bomb Tower

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Balloon
Goblin Gang
Balloon
Rascals
Balloon Electro Wizard
Elite Barbarians
Arrows Fireball
Fireball
Arrows Elite Barbarians Electro Wizard
Bomb Tower
Balloon
Arrows Goblin Gang Rascals Electro Wizard
Electro Wizard
Rascals Fireball Balloon

Defense Synergies 0 8

Arrows
Fireball Bomb Tower
Goblin Gang
Rascals Bomb Tower Electro Wizard
Rascals
Goblin Gang
Elite Barbarians
Fireball
Arrows Bomb Tower Electro Wizard
Bomb Tower
Arrows Goblin Gang Fireball Electro Wizard
Balloon
Electro Wizard
Goblin Gang Fireball Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Elite Barbarians Bomb Tower Goblin Gang Rascals Electro Wizard
Goblin Gang Bomb Tower Rascals Elite Barbarians Electro Wizard
Elite Barbarians Bomb Tower Goblin Gang Rascals Electro Wizard
Arrows Elite Barbarians Fireball Bomb Tower
Arrows Goblin Gang Fireball Rascals Bomb Tower Electro Wizard
Electro Wizard Arrows Goblin Gang Rascals Fireball Bomb Tower
Arrows Rascals Fireball Bomb Tower Electro Wizard
Goblin Gang Rascals Elite Barbarians Bomb Tower
Goblin Gang Elite Barbarians Rascals Electro Wizard
Goblin Gang Electro Wizard Arrows Rascals Fireball Bomb Tower
Arrows Goblin Gang Rascals Fireball Electro Wizard
Bomb Tower Goblin Gang Rascals Elite Barbarians Fireball Electro Wizard
Fireball Bomb Tower Arrows Goblin Gang Rascals Electro Wizard
Elite Barbarians Goblin Gang Rascals Bomb Tower Electro Wizard
Bomb Tower Goblin Gang Rascals Elite Barbarians Fireball Electro Wizard
Bomb Tower Arrows Goblin Gang Rascals Elite Barbarians Fireball Electro Wizard
Arrows Fireball Bomb Tower Goblin Gang Rascals Elite Barbarians Electro Wizard
Arrows Bomb Tower Rascals Fireball Electro Wizard
Elite Barbarians Bomb Tower Electro Wizard
Goblin Gang Rascals Arrows Elite Barbarians Fireball Bomb Tower Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Arrows Goblin Gang Elite Barbarians Bomb Tower
Goblin Gang Rascals Elite Barbarians Bomb Tower Electro Wizard
Goblin Gang Rascals Elite Barbarians Fireball Electro Wizard
Goblin Gang Rascals Elite Barbarians
Arrows Fireball Goblin Gang Rascals Bomb Tower Electro Wizard
Goblin Gang Rascals Elite Barbarians Fireball Bomb Tower Electro Wizard
Rascals Elite Barbarians Bomb Tower
Electro Wizard Elite Barbarians Fireball Bomb Tower
Goblin Gang
Rascals Elite Barbarians Bomb Tower
Arrows Elite Barbarians Fireball Electro Wizard
Rascals Elite Barbarians Goblin Gang Fireball Bomb Tower
Rascals Fireball Bomb Tower
Goblin Gang Rascals Elite Barbarians Electro Wizard Fireball Bomb Tower
Arrows Rascals Elite Barbarians Fireball Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rascals
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Rascals Fireball
Fireball Arrows
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Goblin Gang Elite Barbarians Fireball Electro Wizard
Arrows Fireball Electro Wizard
Fireball Arrows
Elite Barbarians Fireball
Arrows Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball Arrows
Elite Barbarians Arrows Fireball Electro Wizard
Electro Wizard Fireball
Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Goblin Gang Fireball
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Goblin Gang Rascals Electro Wizard
Arrows Fireball
Arrows Fireball
Elite Barbarians
Goblin Gang Rascals Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

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