My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Battle Ram
Giant Snowball
Bats Goblin Gang Battle Ram
Zap
Bats Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Elite Barbarians Battle Ram Executioner
The Log
Goblin Gang Elite Barbarians Battle Ram
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Elite Barbarians Battle Ram Executioner
Fireball
Goblin Gang Elite Barbarians Battle Ram Executioner
Poison
Bats Goblin Gang Executioner
Lightning
Elite Barbarians Battle Ram Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Fireball Battle Ram Freeze Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Battle Ram
Zap
Elite Barbarians Fireball Battle Ram Bats Freeze Executioner
Goblin Gang
Battle Ram
Elite Barbarians
Zap Bats Fireball Battle Ram
Fireball
Zap Elite Barbarians Battle Ram Freeze
Battle Ram
Zap Bats Goblin Gang Elite Barbarians Fireball Freeze
Freeze
Zap Fireball Battle Ram
Executioner
Zap

Defense Synergies 1 6

Bats
Zap Freeze
Zap
Fireball Bats Goblin Gang Elite Barbarians Executioner
Goblin Gang
Zap
Elite Barbarians
Zap
Fireball
Zap Freeze
Battle Ram
Freeze
Bats Fireball
Executioner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Elite Barbarians Bats Zap Goblin Gang Executioner
Goblin Gang Bats Elite Barbarians Freeze Executioner
Elite Barbarians Bats Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Freeze Bats Zap Executioner
Bats Zap Goblin Gang Fireball Freeze Executioner
Zap Fireball
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Bats Goblin Gang Executioner Zap Fireball Freeze
Executioner Bats Zap Goblin Gang Fireball
Bats Zap Goblin Gang Elite Barbarians Fireball Freeze
Fireball Executioner Bats Zap Goblin Gang Freeze
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball Freeze
Bats Goblin Gang Elite Barbarians Fireball Executioner
Fireball Bats Zap Goblin Gang Elite Barbarians Executioner
Zap Freeze Executioner Bats Fireball
Elite Barbarians
Goblin Gang Bats Elite Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball
Fireball Zap Goblin Gang Elite Barbarians Executioner
Goblin Gang Bats Zap Elite Barbarians
Goblin Gang Bats Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Executioner
Fireball Executioner Bats Zap Goblin Gang Freeze
Goblin Gang Bats Elite Barbarians Fireball
Elite Barbarians
Zap Freeze Bats Elite Barbarians Fireball
Goblin Gang
Bats Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Elite Barbarians Bats Zap Fireball Freeze Executioner
Bats Executioner Zap Elite Barbarians Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap Executioner
Fireball
Fireball Freeze
Fireball Executioner Zap
Fireball Executioner Bats Zap Freeze
Executioner
Fireball Zap Freeze Executioner
Fireball Zap
Bats Goblin Gang Elite Barbarians Fireball
Zap Fireball
Fireball Zap Executioner
Elite Barbarians Fireball Executioner
Fireball Freeze
Zap Elite Barbarians Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Freeze
Bats
Zap Fireball Executioner
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Freeze Fireball Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Zap
Elite Barbarians Bats Zap Fireball Executioner
Zap Bats Fireball Freeze
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Bats Goblin Gang Fireball Freeze
Fireball Zap Executioner
Freeze
Fireball
Fireball Goblin Gang Executioner
Zap Fireball Executioner
Zap Fireball
Elite Barbarians Executioner
Zap Bats Goblin Gang Elite Barbarians Fireball Freeze
Bats Zap Fireball Executioner
Zap Fireball Freeze Executioner

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