My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Executioner Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Giant Skeleton Bandit
Giant Snowball
Furnace Skeleton Army
Zap
Furnace Skeleton Army Bandit
Barbarian Barrel
Elite Barbarians Furnace Wizard Skeleton Army Executioner Giant Skeleton Bandit
The Log
Elite Barbarians Furnace Skeleton Army Giant Skeleton Bandit
Earthquake
Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Elite Barbarians Wizard Skeleton Army Executioner Giant Skeleton Bandit
Fireball
Elite Barbarians Furnace Wizard Skeleton Army Executioner Bandit
Poison
Furnace Wizard Skeleton Army Executioner
Lightning
Elite Barbarians Furnace Wizard Executioner Bandit
Rocket
Elite Barbarians Furnace Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Bandit Fireball Furnace Wizard Executioner Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Bandit Fireball Furnace

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Furnace Wizard Bandit
Fireball
Elite Barbarians
Furnace
Elite Barbarians Giant Skeleton Bandit
Wizard
Elite Barbarians Giant Skeleton Bandit
Skeleton Army
Executioner
Bandit
Giant Skeleton
Furnace Wizard Bandit
Bandit
Elite Barbarians Furnace Wizard Executioner Giant Skeleton

Defense Synergies 0 12

Elite Barbarians
Wizard
Fireball
Bandit
Furnace
Skeleton Army Bandit
Wizard
Elite Barbarians Skeleton Army Giant Skeleton Bandit
Skeleton Army
Furnace Wizard Executioner Giant Skeleton Bandit
Executioner
Skeleton Army Giant Skeleton Bandit
Giant Skeleton
Wizard Skeleton Army Executioner
Bandit
Fireball Furnace Wizard Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Executioner
Elite Barbarians Skeleton Army Furnace Executioner Bandit
Furnace Skeleton Army Elite Barbarians Executioner Giant Skeleton Bandit
Elite Barbarians Skeleton Army Furnace Bandit
Elite Barbarians Fireball Skeleton Army Giant Skeleton
Fireball Skeleton Army Furnace Executioner Bandit
Furnace Fireball Wizard Executioner
Fireball Giant Skeleton Bandit
Elite Barbarians Furnace Skeleton Army
Elite Barbarians Skeleton Army Giant Skeleton Bandit
Skeleton Army Executioner Fireball Furnace Wizard Giant Skeleton Bandit
Executioner Fireball Furnace Wizard
Furnace Skeleton Army Elite Barbarians Fireball Wizard Giant Skeleton Bandit
Fireball Wizard Skeleton Army Executioner Furnace
Elite Barbarians Skeleton Army Furnace Bandit
Skeleton Army Elite Barbarians Fireball Furnace Bandit
Wizard Elite Barbarians Fireball Furnace Skeleton Army Executioner
Fireball Elite Barbarians Furnace Wizard Skeleton Army Executioner Bandit
Furnace Wizard Executioner Fireball Giant Skeleton Bandit
Elite Barbarians
Wizard Skeleton Army Elite Barbarians Fireball Furnace Executioner Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball Furnace Giant Skeleton Bandit
Fireball Bandit Elite Barbarians Wizard Executioner
Skeleton Army Giant Skeleton Bandit Elite Barbarians Furnace
Skeleton Army Giant Skeleton Elite Barbarians Fireball Bandit
Giant Skeleton Elite Barbarians Skeleton Army Executioner Bandit
Fireball Furnace Wizard Executioner
Skeleton Army Elite Barbarians Fireball Furnace Giant Skeleton Bandit
Giant Skeleton Elite Barbarians Skeleton Army
Giant Skeleton Elite Barbarians Fireball Skeleton Army Bandit
Skeleton Army
Elite Barbarians Giant Skeleton
Skeleton Army Elite Barbarians Fireball Giant Skeleton
Elite Barbarians Skeleton Army Giant Skeleton Fireball Wizard Executioner Bandit
Wizard Fireball Furnace Skeleton Army Executioner
Elite Barbarians Skeleton Army Fireball Furnace Executioner Giant Skeleton
Executioner Elite Barbarians Fireball Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton Bandit
Fireball Executioner Bandit
Fireball Giant Skeleton Bandit
Fireball Giant Skeleton
Fireball Wizard Executioner Furnace
Fireball Wizard Executioner Furnace
Furnace Wizard Executioner
Fireball Wizard Executioner
Fireball Wizard Bandit
Elite Barbarians Fireball
Fireball Wizard Bandit
Fireball Wizard Executioner
Elite Barbarians Fireball Executioner Bandit
Fireball Bandit
Elite Barbarians Fireball Furnace
Fireball Furnace Wizard Executioner Bandit
Fireball Furnace Wizard Executioner Bandit
Fireball
Fireball Wizard Executioner Bandit
Fireball Wizard
Fireball Giant Skeleton
Fireball Wizard
Fireball
Fireball Furnace Wizard Executioner
Fireball Wizard Executioner Bandit
Fireball Wizard Bandit
Fireball Bandit
Elite Barbarians Fireball Furnace Wizard Executioner
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard Bandit
Fireball
Giant Skeleton
Fireball Wizard
Fireball Skeleton Army Bandit
Fireball Wizard Executioner
Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball Giant Skeleton
Elite Barbarians Executioner
Elite Barbarians Fireball Giant Skeleton
Fireball Executioner
Fireball Executioner Giant Skeleton Bandit

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