My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Miner
Giant Snowball
Fire Spirit Minions Musketeer Hog Rider Miner
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Elite Barbarians Musketeer
The Log
Fire Spirit Elite Barbarians Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Elite Barbarians Musketeer Hog Rider Miner
Fireball
Minions Elite Barbarians Musketeer Hog Rider
Poison
Minions Musketeer
Lightning
Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Miner Musketeer Hog Rider Freeze Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Miner

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Elite Barbarians
Minions
Hog Rider Miner Elite Barbarians
Elite Barbarians
Fire Spirit Minions Hog Rider The Log
Musketeer
Hog Rider The Log Miner
Hog Rider
Fire Spirit Minions Musketeer Freeze The Log Elite Barbarians
Freeze
Hog Rider
The Log
Hog Rider Elite Barbarians Musketeer Miner
Miner
Fire Spirit Minions Musketeer The Log

Defense Synergies 1 7

Fire Spirit
The Log
Minions
Musketeer Freeze The Log
Elite Barbarians
The Log
Musketeer
The Log Minions Miner
Hog Rider
Freeze
Minions
The Log
Musketeer Fire Spirit Minions Elite Barbarians Miner
Miner
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer The Log
Elite Barbarians Minions Musketeer The Log
Fire Spirit Minions Elite Barbarians Musketeer Freeze
Elite Barbarians Minions Musketeer
Elite Barbarians The Log
Freeze The Log Fire Spirit Minions Musketeer
Minions Musketeer Fire Spirit Freeze
Musketeer The Log
Minions Elite Barbarians Musketeer
Elite Barbarians Fire Spirit Musketeer Miner
Minions Musketeer Freeze The Log
Minions Musketeer
Fire Spirit Minions Elite Barbarians Musketeer Freeze The Log
Fire Spirit Minions Freeze The Log
Elite Barbarians
Elite Barbarians Freeze The Log
Minions Elite Barbarians Musketeer
Fire Spirit Minions Elite Barbarians Musketeer The Log
Freeze The Log Fire Spirit Minions Musketeer
Elite Barbarians Musketeer
Fire Spirit Minions Elite Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Elite Barbarians Musketeer The Log Miner
Minions Elite Barbarians Musketeer The Log
Elite Barbarians Musketeer The Log
Elite Barbarians Musketeer
Fire Spirit Minions Musketeer Freeze
Minions Elite Barbarians Musketeer
Elite Barbarians
Freeze Minions Elite Barbarians The Log
Musketeer
Minions Elite Barbarians Musketeer
Elite Barbarians The Log
Elite Barbarians
Musketeer
Elite Barbarians Minions Musketeer Freeze The Log
Minions Elite Barbarians Musketeer Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze The Log
Musketeer The Log Miner
The Log Miner
Musketeer Freeze The Log
Fire Spirit The Log
Fire Spirit Minions Musketeer Freeze
Fire Spirit Musketeer The Log
The Log Fire Spirit Freeze
The Log Miner
Fire Spirit Minions Elite Barbarians Musketeer
Miner Musketeer The Log
Fire Spirit Musketeer
Fire Spirit Elite Barbarians Musketeer The Log Miner
Minions Musketeer Freeze
Elite Barbarians Musketeer The Log
Musketeer The Log
Musketeer The Log
Freeze
Minions
Fire Spirit Musketeer The Log
Fire Spirit The Log Miner
Minions Musketeer The Log
Musketeer The Log
Musketeer The Log
Freeze The Log Fire Spirit
The Log Miner Musketeer
Musketeer The Log Miner
Miner Musketeer The Log
Elite Barbarians Fire Spirit Musketeer
Minions Musketeer Freeze
Elite Barbarians
Musketeer The Log Miner
Freeze
The Log
Fire Spirit Minions Musketeer Freeze
Fire Spirit Musketeer
Freeze
The Log
Miner Musketeer
The Log Musketeer
Elite Barbarians Musketeer
Minions Elite Barbarians Musketeer Freeze The Log
Musketeer
Musketeer Freeze The Log Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: