My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Clone Giant Skeleton
Giant Snowball
Fire Spirit Minions Clone Princess
Zap
Fire Spirit Minions Clone Princess
Barbarian Barrel
Fire Spirit Elite Barbarians Clone Giant Skeleton Princess
The Log
Fire Spirit Elite Barbarians Clone Giant Skeleton Princess
Earthquake
Clone
Arrows
Fire Spirit Minions Clone Princess
Royal Delivery
Fire Spirit Minions Elite Barbarians Clone Giant Skeleton Princess
Fireball
Minions Elite Barbarians Clone Princess
Poison
Minions Clone Princess
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Clone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Clone Princess Fireball Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Clone

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Giant Skeleton
Zap
Elite Barbarians Fireball Fire Spirit Minions Giant Skeleton Princess
Minions
Zap Elite Barbarians Clone Giant Skeleton
Elite Barbarians
Zap Fire Spirit Minions Fireball
Fireball
Zap Elite Barbarians Princess
Clone
Giant Skeleton Minions
Giant Skeleton
Clone Fire Spirit Zap Minions Princess
Princess
Zap Fireball Giant Skeleton

Defense Synergies 1 9

Fire Spirit
Zap Giant Skeleton
Zap
Fireball Fire Spirit Minions Elite Barbarians Giant Skeleton Princess
Minions
Zap Giant Skeleton
Elite Barbarians
Zap
Fireball
Zap Princess
Clone
Giant Skeleton
Fire Spirit Zap Minions Princess
Princess
Zap Fireball Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Elite Barbarians Zap Minions
Fire Spirit Minions Elite Barbarians Giant Skeleton
Elite Barbarians Minions
Elite Barbarians Fireball Giant Skeleton Princess
Fireball Fire Spirit Zap Minions
Minions Fire Spirit Zap Fireball Princess
Zap Fireball Giant Skeleton
Minions Elite Barbarians Princess
Elite Barbarians Fire Spirit Giant Skeleton
Minions Zap Fireball Giant Skeleton Princess
Minions Zap Fireball Princess
Fire Spirit Zap Minions Elite Barbarians Fireball Giant Skeleton
Fire Spirit Fireball Zap Minions Princess
Elite Barbarians
Zap Elite Barbarians Fireball
Minions Elite Barbarians Fireball
Fire Spirit Fireball Zap Minions Elite Barbarians
Zap Fire Spirit Minions Fireball Giant Skeleton Princess
Elite Barbarians
Fire Spirit Minions Elite Barbarians Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Giant Skeleton
Fireball Zap Elite Barbarians
Giant Skeleton Zap Minions Elite Barbarians
Giant Skeleton Zap Elite Barbarians Fireball
Giant Skeleton Elite Barbarians
Fire Spirit Fireball Zap Minions Princess
Minions Elite Barbarians Fireball Giant Skeleton
Giant Skeleton Elite Barbarians
Zap Giant Skeleton Minions Elite Barbarians Fireball
Minions Elite Barbarians Giant Skeleton
Zap Elite Barbarians Fireball Giant Skeleton
Elite Barbarians Giant Skeleton Fireball
Fireball Princess
Elite Barbarians Zap Minions Fireball Giant Skeleton
Minions Zap Elite Barbarians Fireball Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Giant Skeleton
Fireball Zap Princess
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Minions Princess
Fire Spirit Princess
Fireball Fire Spirit Zap Princess
Fireball Zap
Fire Spirit Minions Elite Barbarians Fireball
Zap Fireball Princess
Fireball Fire Spirit Zap Princess
Fire Spirit Elite Barbarians Fireball Princess
Minions Fireball Princess
Princess Zap Elite Barbarians Fireball
Zap Fireball Princess
Fireball Princess
Fireball
Minions
Fire Spirit Zap Fireball Princess
Fire Spirit Zap Fireball Princess
Minions Fireball Giant Skeleton
Fireball Princess
Zap Fireball
Zap Fire Spirit Fireball Princess
Fireball Zap Princess
Fireball Zap Princess
Fireball Zap
Elite Barbarians Fire Spirit Zap Fireball Princess
Zap Minions Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Princess
Giant Skeleton
Fireball Princess
Zap Fire Spirit Minions Fireball Princess
Fireball Fire Spirit Zap Princess
Fireball
Fireball Princess
Zap Fireball Princess
Zap Fireball Giant Skeleton
Elite Barbarians
Zap Minions Elite Barbarians Fireball Giant Skeleton Princess
Zap Fireball Princess
Zap Fireball Giant Skeleton Princess

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