My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone
Giant Snowball
Fire Spirit Clone
Zap
Fire Spirit Clone
Barbarian Barrel
Fire Spirit Elite Barbarians Bomb Tower Clone Executioner Magic Archer
The Log
Fire Spirit Elite Barbarians Clone
Earthquake
Bomb Tower Clone
Arrows
Fire Spirit Clone
Royal Delivery
Fire Spirit Elite Barbarians Clone Executioner Magic Archer
Fireball
Elite Barbarians Bomb Tower Clone Executioner Magic Archer
Poison
Bomb Tower Clone Executioner Magic Archer
Lightning
Elite Barbarians Bomb Tower Executioner Magic Archer
Rocket
Elite Barbarians Bomb Tower Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower Rocket Executioner Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Clone Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Clone Bomb Tower Magic Archer Executioner Elite Barbarians Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Clone Bomb Tower Magic Archer

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Golem
Elite Barbarians
Fire Spirit
Bomb Tower
Rocket
Golem
Clone
Golem Magic Archer
Executioner
Golem
Golem
Clone Fire Spirit Rocket Executioner Magic Archer
Magic Archer
Clone Golem

Defense Synergies 0 1

Fire Spirit
Elite Barbarians
Bomb Tower
Magic Archer
Rocket
Clone
Executioner
Golem
Magic Archer
Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner Magic Archer
Elite Barbarians Bomb Tower Executioner
Bomb Tower Rocket Fire Spirit Elite Barbarians Executioner
Elite Barbarians Bomb Tower
Elite Barbarians Bomb Tower Rocket
Fire Spirit Bomb Tower Executioner Magic Archer
Rocket Fire Spirit Bomb Tower Executioner Magic Archer
Rocket Bomb Tower Magic Archer
Elite Barbarians Bomb Tower
Elite Barbarians Fire Spirit
Executioner Bomb Tower Magic Archer
Executioner Magic Archer
Bomb Tower Fire Spirit Elite Barbarians Rocket
Fire Spirit Bomb Tower Rocket Executioner Magic Archer
Elite Barbarians Bomb Tower
Bomb Tower Rocket Elite Barbarians
Bomb Tower Elite Barbarians Executioner
Fire Spirit Bomb Tower Elite Barbarians Executioner Magic Archer
Bomb Tower Executioner Fire Spirit Magic Archer
Elite Barbarians Bomb Tower
Fire Spirit Elite Barbarians Bomb Tower Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Elite Barbarians Bomb Tower Rocket Executioner Magic Archer
Elite Barbarians Bomb Tower Rocket
Rocket Elite Barbarians
Elite Barbarians Executioner
Fire Spirit Rocket Executioner Bomb Tower Magic Archer
Rocket Elite Barbarians Bomb Tower
Elite Barbarians Bomb Tower
Rocket Elite Barbarians Bomb Tower Magic Archer
Elite Barbarians Bomb Tower
Rocket Elite Barbarians
Elite Barbarians Rocket Bomb Tower Executioner
Bomb Tower Executioner Magic Archer
Elite Barbarians Bomb Tower Rocket Executioner Magic Archer
Executioner Elite Barbarians Bomb Tower Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Executioner Magic Archer
Rocket Magic Archer
Rocket
Rocket Executioner Fire Spirit Magic Archer
Executioner Fire Spirit Rocket Magic Archer
Fire Spirit Executioner Magic Archer
Fire Spirit Executioner Magic Archer
Rocket Fire Spirit Elite Barbarians
Rocket Magic Archer
Fire Spirit Rocket Executioner Magic Archer
Rocket Fire Spirit Elite Barbarians Executioner Magic Archer
Rocket Magic Archer
Elite Barbarians Magic Archer
Rocket Executioner Magic Archer
Magic Archer Rocket Executioner
Rocket
Rocket
Rocket Fire Spirit Executioner Magic Archer
Rocket Fire Spirit Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket
Fire Spirit Executioner Magic Archer
Executioner Magic Archer
Magic Archer
Rocket Magic Archer
Elite Barbarians Fire Spirit Executioner Magic Archer
Rocket
Elite Barbarians
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Fire Spirit Rocket Magic Archer
Rocket Fire Spirit Executioner Magic Archer
Rocket Executioner Magic Archer
Executioner Magic Archer
Rocket
Elite Barbarians Executioner
Elite Barbarians Rocket Magic Archer
Rocket Executioner Magic Archer
Rocket Executioner Magic Archer

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