My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Dark Prince Prince
Giant Snowball
Battle Ram
Zap
Battle Ram Dark Prince Prince
Barbarian Barrel
Elite Barbarians Battle Ram Dark Prince Executioner
The Log
Elite Barbarians Battle Ram Dark Prince Prince
Earthquake
Arrows
Royal Delivery
Elite Barbarians Battle Ram Dark Prince Prince Executioner
Fireball
Elite Barbarians Battle Ram Executioner
Poison
Executioner
Lightning
Elite Barbarians Battle Ram Dark Prince Prince Executioner
Rocket
Elite Barbarians Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Dark Prince Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Fireball Battle Ram Dark Prince Prince Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Fireball Battle Ram

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Battle Ram Prince Dark Prince Executioner
Elite Barbarians
Zap Rage Fireball Battle Ram
Fireball
Zap Elite Barbarians Battle Ram Dark Prince
Battle Ram
Zap Elite Barbarians Fireball
Rage
Elite Barbarians Dark Prince Prince
Dark Prince
Prince Zap Fireball Rage Executioner
Prince
Zap Dark Prince Rage
Executioner
Zap Dark Prince

Defense Synergies 2 8

Zap
Fireball Elite Barbarians Dark Prince Prince Executioner
Elite Barbarians
Dark Prince Zap
Fireball
Zap Dark Prince
Battle Ram
Rage
Dark Prince
Elite Barbarians Zap Fireball Prince Executioner
Prince
Zap Dark Prince Executioner
Executioner
Zap Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Elite Barbarians Zap Dark Prince Prince Executioner
Prince Elite Barbarians Dark Prince Executioner
Elite Barbarians Prince Dark Prince
Elite Barbarians Fireball Dark Prince Prince
Fireball Zap Dark Prince Executioner
Zap Fireball Executioner
Zap Fireball
Elite Barbarians Prince
Elite Barbarians Dark Prince Prince
Executioner Zap Fireball Dark Prince
Executioner Zap Fireball
Prince Zap Elite Barbarians Fireball Dark Prince
Fireball Executioner Zap Dark Prince Prince
Elite Barbarians Prince
Zap Elite Barbarians Fireball Prince
Elite Barbarians Fireball Dark Prince Prince Executioner
Fireball Zap Elite Barbarians Dark Prince Prince Executioner
Zap Executioner Fireball Dark Prince
Elite Barbarians Prince
Dark Prince Elite Barbarians Fireball Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Dark Prince Prince
Fireball Zap Elite Barbarians Prince Executioner
Zap Elite Barbarians Dark Prince Prince
Dark Prince Prince Zap Elite Barbarians Fireball
Elite Barbarians Dark Prince Prince Executioner
Fireball Executioner Zap
Dark Prince Prince Elite Barbarians Fireball
Elite Barbarians Dark Prince Prince
Zap Elite Barbarians Fireball Dark Prince Prince
Elite Barbarians Dark Prince Prince
Zap Elite Barbarians Fireball Dark Prince Prince
Elite Barbarians Dark Prince Prince Fireball Executioner
Fireball Executioner
Elite Barbarians Zap Fireball Dark Prince Prince Executioner
Executioner Zap Elite Barbarians Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner
Fireball
Fireball Dark Prince Prince
Fireball Executioner Zap Dark Prince
Fireball Executioner Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Elite Barbarians Fireball Prince
Zap Fireball Dark Prince Prince
Fireball Zap Executioner
Elite Barbarians Fireball Executioner
Fireball
Zap Elite Barbarians Fireball Prince
Zap Fireball Executioner
Fireball Executioner
Fireball
Zap Fireball Dark Prince Prince Executioner
Zap Fireball
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fireball Dark Prince Executioner
Fireball Zap Executioner
Fireball Zap Prince
Fireball Zap
Elite Barbarians Zap Fireball Executioner
Zap Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Prince
Fireball
Zap Fireball Dark Prince Prince
Fireball Zap Executioner
Fireball
Fireball Dark Prince Prince Executioner
Zap Fireball Executioner
Zap Fireball
Elite Barbarians Dark Prince Prince Executioner
Zap Elite Barbarians Fireball
Zap Fireball Executioner
Zap Fireball Dark Prince Prince Executioner

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