My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Executioner Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Battle Ram Inferno Dragon
Giant Snowball
Skeletons Battle Ram Inferno Dragon
Zap
Skeletons Battle Ram Inferno Dragon
Barbarian Barrel
Skeletons Elite Barbarians Battle Ram Executioner Electro Wizard
The Log
Skeletons Elite Barbarians Battle Ram
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Elite Barbarians Battle Ram Executioner Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Battle Ram Executioner Electro Wizard Inferno Dragon
Poison
Executioner Electro Wizard
Lightning
Elite Barbarians Battle Ram Executioner Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Battle Ram Electro Wizard Inferno Dragon Executioner Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Battle Ram Electro Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elite Barbarians
Battle Ram The Log
Battle Ram
The Log Elite Barbarians Lightning Electro Wizard
Executioner
The Log
Lightning
Battle Ram
The Log
Battle Ram Elite Barbarians Executioner
Electro Wizard
Battle Ram
Inferno Dragon

Defense Synergies 0 11

Skeletons
Elite Barbarians Executioner The Log Electro Wizard Inferno Dragon
Elite Barbarians
Skeletons The Log
Battle Ram
Executioner
Skeletons The Log
Lightning
The Log
The Log
Skeletons Elite Barbarians Executioner Lightning Electro Wizard Inferno Dragon
Electro Wizard
Skeletons The Log Inferno Dragon
Inferno Dragon
Skeletons The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Executioner The Log Electro Wizard
Elite Barbarians Inferno Dragon Skeletons Executioner The Log Electro Wizard
Skeletons Elite Barbarians Executioner Lightning Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Skeletons Electro Wizard
Lightning Elite Barbarians The Log
The Log Skeletons Executioner Electro Wizard
Lightning Electro Wizard Inferno Dragon Executioner
Lightning The Log Electro Wizard
Inferno Dragon Skeletons Elite Barbarians
Elite Barbarians Skeletons Electro Wizard
Executioner Electro Wizard Skeletons The Log
Executioner Inferno Dragon Electro Wizard
Skeletons Elite Barbarians Lightning The Log Electro Wizard
Executioner The Log Electro Wizard
Elite Barbarians Inferno Dragon Electro Wizard
Elite Barbarians Lightning The Log Electro Wizard Inferno Dragon
Skeletons Elite Barbarians Executioner Electro Wizard
Elite Barbarians Executioner The Log Electro Wizard
Executioner The Log Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Executioner Lightning The Log Inferno Dragon
Skeletons Elite Barbarians Lightning The Log Electro Wizard
Lightning Elite Barbarians The Log Electro Wizard
Skeletons Elite Barbarians Executioner Inferno Dragon
Executioner Skeletons Electro Wizard
Skeletons Elite Barbarians Lightning Electro Wizard
Elite Barbarians Inferno Dragon
Lightning Electro Wizard Skeletons Elite Barbarians The Log Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Elite Barbarians
Lightning Elite Barbarians The Log Electro Wizard
Elite Barbarians Lightning Skeletons Executioner
Executioner
Elite Barbarians Electro Wizard Skeletons Executioner Lightning The Log Inferno Dragon
Executioner Elite Barbarians The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Executioner The Log Electro Wizard
Lightning The Log
Lightning The Log
Executioner The Log
Executioner
Executioner The Log
The Log Executioner Lightning
The Log Lightning
Lightning Elite Barbarians Electro Wizard
Lightning The Log Electro Wizard
Lightning Executioner
Lightning Elite Barbarians Executioner The Log
Lightning
Lightning Elite Barbarians The Log
Lightning Executioner The Log
Lightning Executioner The Log
Lightning
Lightning
Lightning Executioner The Log Electro Wizard
Lightning The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
The Log Executioner
Inferno Dragon
The Log Executioner Lightning Electro Wizard
Lightning The Log
Lightning The Log
Elite Barbarians Lightning Executioner Electro Wizard
Lightning Electro Wizard
Lightning Elite Barbarians
Lightning The Log
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard
Lightning Executioner Electro Wizard
The Log
Lightning Executioner Electro Wizard
The Log Executioner Lightning
Lightning
Elite Barbarians Executioner
Elite Barbarians Lightning The Log Electro Wizard
Executioner Lightning Electro Wizard
Lightning Executioner The Log Electro Wizard

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