My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Elite Barbarians Wizard Magic Archer
The Log
Elite Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Hog Rider Wizard Magic Archer
Fireball
Elite Barbarians Hog Rider Wizard Magic Archer
Poison
Wizard Magic Archer
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Magic Archer
Rocket
Elite Barbarians Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Wizard Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Fireball Mini P.E.K.K.A Hog Rider Magic Archer Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Earthquake Fireball Mini P.E.K.K.A Hog Rider

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Hog Rider Wizard
Earthquake
Hog Rider Fireball Mini P.E.K.K.A
Fireball
Hog Rider Elite Barbarians Earthquake Magic Archer
Mini P.E.K.K.A
Earthquake Hog Rider Wizard Magic Archer
Hog Rider
Earthquake Fireball Elite Barbarians Mini P.E.K.K.A Wizard Rocket Magic Archer
Wizard
Elite Barbarians Mini P.E.K.K.A Hog Rider
Rocket
Hog Rider
Magic Archer
Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 0 7

Elite Barbarians
Mini P.E.K.K.A Wizard
Earthquake
Fireball Mini P.E.K.K.A
Fireball
Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A
Elite Barbarians Earthquake Fireball Wizard Magic Archer
Hog Rider
Wizard
Elite Barbarians Mini P.E.K.K.A
Rocket
Magic Archer
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Fireball Wizard Magic Archer
Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Rocket Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Earthquake Fireball Mini P.E.K.K.A Rocket
Fireball Earthquake Magic Archer
Rocket Fireball Wizard Magic Archer
Earthquake Rocket Fireball Magic Archer
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
Earthquake Fireball Wizard Magic Archer
Fireball Wizard Magic Archer
Mini P.E.K.K.A Elite Barbarians Earthquake Fireball Wizard Rocket
Fireball Wizard Rocket Earthquake Mini P.E.K.K.A Magic Archer
Elite Barbarians Mini P.E.K.K.A
Rocket Elite Barbarians Fireball Mini P.E.K.K.A
Wizard Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Elite Barbarians Wizard Magic Archer
Earthquake Wizard Fireball Magic Archer
Mini P.E.K.K.A Elite Barbarians
Wizard Elite Barbarians Earthquake Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Fireball
Fireball Elite Barbarians Mini P.E.K.K.A Wizard Rocket Magic Archer
Elite Barbarians Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A
Fireball Wizard Rocket Magic Archer
Mini P.E.K.K.A Rocket Elite Barbarians Fireball
Mini P.E.K.K.A Elite Barbarians
Rocket Elite Barbarians Fireball Mini P.E.K.K.A Magic Archer
Elite Barbarians Mini P.E.K.K.A
Rocket Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Rocket Fireball Wizard
Wizard Fireball Magic Archer
Elite Barbarians Fireball Mini P.E.K.K.A Rocket Magic Archer
Elite Barbarians Earthquake Fireball Mini P.E.K.K.A Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Magic Archer Rocket
Fireball Magic Archer
Earthquake Rocket Fireball Magic Archer
Earthquake Fireball Rocket
Fireball Wizard Rocket Earthquake Magic Archer
Fireball Wizard Rocket Magic Archer
Earthquake Wizard Magic Archer
Earthquake Fireball Wizard Magic Archer
Fireball Wizard
Rocket Elite Barbarians Fireball Mini P.E.K.K.A
Rocket Earthquake Fireball Wizard Magic Archer
Fireball Wizard Rocket Magic Archer
Earthquake Rocket Elite Barbarians Fireball Magic Archer
Earthquake Fireball Rocket Magic Archer
Earthquake Elite Barbarians Fireball Magic Archer
Earthquake Rocket Fireball Wizard Magic Archer
Earthquake Magic Archer Fireball Wizard Rocket
Earthquake Fireball Rocket
Mini P.E.K.K.A Rocket
Rocket Earthquake Fireball Mini P.E.K.K.A Wizard Magic Archer
Rocket Earthquake Fireball Wizard Magic Archer
Rocket Earthquake Fireball Magic Archer
Rocket Fireball Wizard
Rocket
Earthquake Rocket Fireball
Earthquake Fireball Wizard Magic Archer
Fireball Earthquake Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Rocket Magic Archer
Elite Barbarians Fireball Wizard Magic Archer
Rocket Fireball Wizard
Elite Barbarians Fireball Mini P.E.K.K.A
Earthquake Fireball Wizard Rocket Magic Archer
Rocket Fireball Magic Archer
Rocket Earthquake Fireball Wizard Magic Archer
Earthquake Fireball Rocket Magic Archer
Fireball Rocket Wizard Magic Archer
Fireball
Fireball Mini P.E.K.K.A Wizard Rocket Magic Archer
Earthquake Fireball Wizard Magic Archer
Rocket Fireball
Elite Barbarians
Elite Barbarians Fireball Rocket Magic Archer
Fireball Rocket Magic Archer
Fireball Rocket Magic Archer

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