My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Electro Wizard Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Giant Skeleton Inferno Dragon Sparky
Giant Snowball
Dart Goblin Skeleton Army Inferno Dragon
Zap
Dart Goblin Skeleton Army Inferno Dragon Sparky
Barbarian Barrel
Elite Barbarians Dart Goblin Skeleton Army Giant Skeleton Electro Wizard Sparky
The Log
Elite Barbarians Dart Goblin Skeleton Army Giant Skeleton Sparky
Earthquake
Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Elite Barbarians Dart Goblin Skeleton Army Giant Skeleton Electro Wizard Inferno Dragon Sparky
Fireball
Elite Barbarians Dart Goblin Skeleton Army Electro Wizard Inferno Dragon Sparky
Poison
Dart Goblin Skeleton Army Electro Wizard Sparky
Lightning
Elite Barbarians Electro Wizard Inferno Dragon Sparky
Rocket
Elite Barbarians Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Skeleton Army Fireball Electro Wizard Inferno Dragon Elite Barbarians Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Skeleton Army Fireball Electro Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Dart Goblin Fireball Sparky
Dart Goblin
Elite Barbarians Giant Skeleton Sparky
Fireball
Elite Barbarians Electro Wizard Sparky
Skeleton Army
Sparky
Giant Skeleton
Dart Goblin Electro Wizard Sparky
Electro Wizard
Fireball Giant Skeleton Sparky
Inferno Dragon
Sparky
Elite Barbarians Dart Goblin Fireball Skeleton Army Giant Skeleton Electro Wizard

Defense Synergies 0 12

Elite Barbarians
Dart Goblin
Dart Goblin
Elite Barbarians Skeleton Army Giant Skeleton Electro Wizard Inferno Dragon
Fireball
Electro Wizard
Skeleton Army
Dart Goblin Giant Skeleton Electro Wizard Inferno Dragon Sparky
Giant Skeleton
Dart Goblin Skeleton Army Electro Wizard
Electro Wizard
Dart Goblin Fireball Skeleton Army Giant Skeleton Inferno Dragon
Inferno Dragon
Dart Goblin Skeleton Army Electro Wizard
Sparky
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Electro Wizard Sparky
Elite Barbarians Skeleton Army Inferno Dragon Sparky Dart Goblin Electro Wizard
Skeleton Army Sparky Elite Barbarians Dart Goblin Giant Skeleton Electro Wizard Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Sparky Dart Goblin Electro Wizard
Elite Barbarians Fireball Skeleton Army Giant Skeleton Sparky
Fireball Skeleton Army Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Inferno Dragon Fireball
Dart Goblin Fireball Giant Skeleton Electro Wizard Sparky
Inferno Dragon Sparky Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Dart Goblin Giant Skeleton Electro Wizard Sparky
Dart Goblin Skeleton Army Electro Wizard Fireball Giant Skeleton
Inferno Dragon Dart Goblin Fireball Electro Wizard
Skeleton Army Sparky Elite Barbarians Fireball Giant Skeleton Electro Wizard
Fireball Skeleton Army Sparky Dart Goblin Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon Sparky Electro Wizard
Skeleton Army Elite Barbarians Fireball Electro Wizard Inferno Dragon Sparky
Sparky Elite Barbarians Fireball Skeleton Army Electro Wizard
Fireball Elite Barbarians Dart Goblin Skeleton Army Electro Wizard
Dart Goblin Fireball Giant Skeleton Electro Wizard Inferno Dragon
Sparky Elite Barbarians Dart Goblin Electro Wizard Inferno Dragon
Skeleton Army Elite Barbarians Dart Goblin Fireball Giant Skeleton Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball Giant Skeleton Electro Wizard Sparky
Fireball Electro Wizard Elite Barbarians Inferno Dragon
Skeleton Army Giant Skeleton Elite Barbarians Electro Wizard Sparky
Skeleton Army Giant Skeleton Elite Barbarians Fireball Electro Wizard Sparky
Giant Skeleton Elite Barbarians Skeleton Army Inferno Dragon Sparky
Fireball Dart Goblin Electro Wizard
Skeleton Army Sparky Elite Barbarians Dart Goblin Fireball Giant Skeleton Electro Wizard
Giant Skeleton Elite Barbarians Skeleton Army Inferno Dragon Sparky
Giant Skeleton Electro Wizard Elite Barbarians Fireball Skeleton Army Inferno Dragon Sparky
Dart Goblin Skeleton Army Inferno Dragon Sparky
Inferno Dragon Elite Barbarians Dart Goblin Giant Skeleton Sparky
Skeleton Army Elite Barbarians Fireball Giant Skeleton Electro Wizard
Elite Barbarians Skeleton Army Giant Skeleton Fireball Sparky
Dart Goblin Fireball Skeleton Army Sparky
Elite Barbarians Skeleton Army Electro Wizard Sparky Dart Goblin Fireball Giant Skeleton Inferno Dragon
Elite Barbarians Dart Goblin Fireball Giant Skeleton Electro Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Giant Skeleton Sparky
Fireball Dart Goblin Electro Wizard
Dart Goblin Fireball Giant Skeleton Sparky
Dart Goblin Fireball Giant Skeleton Sparky
Fireball Sparky
Fireball Dart Goblin
Dart Goblin Sparky
Fireball Dart Goblin
Fireball Dart Goblin
Elite Barbarians Fireball Electro Wizard Sparky
Dart Goblin Fireball Electro Wizard Sparky
Fireball Dart Goblin
Elite Barbarians Dart Goblin Fireball Sparky
Dart Goblin Fireball
Elite Barbarians Dart Goblin Fireball Sparky
Dart Goblin Fireball Sparky
Dart Goblin Fireball Sparky
Fireball Sparky
Sparky
Dart Goblin Fireball Electro Wizard Sparky
Dart Goblin Fireball
Fireball Giant Skeleton Sparky
Fireball
Sparky
Fireball
Fireball Sparky
Inferno Dragon
Fireball Dart Goblin Electro Wizard Sparky
Fireball Sparky
Fireball Dart Goblin Sparky
Elite Barbarians Dart Goblin Fireball Electro Wizard Sparky
Electro Wizard Dart Goblin Fireball
Elite Barbarians Fireball Sparky
Dart Goblin Fireball Sparky
Fireball Electro Wizard Sparky
Giant Skeleton Sparky
Fireball Sparky
Electro Wizard Dart Goblin Fireball Skeleton Army
Fireball Dart Goblin Electro Wizard
Fireball
Fireball Dart Goblin Electro Wizard Sparky
Dart Goblin Fireball
Fireball Giant Skeleton Sparky
Elite Barbarians Dart Goblin Sparky
Elite Barbarians Dart Goblin Fireball Giant Skeleton Electro Wizard Sparky
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Giant Skeleton Electro Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: