My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians
Giant Snowball
Minions Goblin Gang Lumberjack
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Lumberjack
The Log
Goblin Gang Elite Barbarians Lumberjack
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Wizard Bowler Lumberjack
Fireball
Minions Goblin Gang Elite Barbarians Wizard Bowler Lumberjack
Poison
Minions Goblin Gang Wizard
Lightning
Elite Barbarians Wizard Bowler Lumberjack
Rocket
Elite Barbarians Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Lumberjack Wizard Bowler Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Lumberjack

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minions Bowler Lumberjack
Minions
Zap Elite Barbarians Bowler Lumberjack
Goblin Gang
Bowler
Elite Barbarians
Zap Minions Wizard Lumberjack
Wizard
Elite Barbarians Lumberjack
Bowler
Zap Minions Goblin Gang Lightning Lumberjack
Lightning
Bowler
Lumberjack
Zap Minions Elite Barbarians Wizard Bowler

Defense Synergies 0 11

Zap
Minions Goblin Gang Elite Barbarians Bowler Lumberjack
Minions
Zap Bowler Lumberjack
Goblin Gang
Zap Lumberjack
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Lumberjack
Bowler
Zap Minions Lumberjack
Lightning
Lumberjack
Zap Minions Goblin Gang Wizard Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Zap Minions Wizard
Elite Barbarians Lumberjack Zap Minions Goblin Gang
Goblin Gang Bowler Lumberjack Minions Elite Barbarians Lightning
Elite Barbarians Lumberjack Minions Goblin Gang Bowler
Lightning Elite Barbarians Bowler Lumberjack
Goblin Gang Bowler Zap Minions Lumberjack
Minions Lightning Zap Goblin Gang Wizard
Bowler Lightning Zap
Minions Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Bowler Lumberjack
Minions Goblin Gang Zap Wizard Bowler Lumberjack
Minions Zap Goblin Gang Wizard
Bowler Lumberjack Zap Minions Goblin Gang Elite Barbarians Wizard Lightning
Wizard Bowler Zap Minions Goblin Gang Lumberjack
Elite Barbarians Goblin Gang Lumberjack
Zap Goblin Gang Elite Barbarians Bowler Lightning Lumberjack
Wizard Minions Goblin Gang Elite Barbarians Bowler Lumberjack
Zap Minions Goblin Gang Elite Barbarians Wizard Bowler Lumberjack
Zap Wizard Minions Bowler Lumberjack
Elite Barbarians Lumberjack
Goblin Gang Wizard Bowler Minions Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Elite Barbarians Bowler
Zap Goblin Gang Elite Barbarians Wizard Bowler Lightning Lumberjack
Goblin Gang Lumberjack Zap Minions Elite Barbarians Bowler Lightning
Goblin Gang Bowler Lightning Lumberjack Zap Elite Barbarians
Goblin Gang Elite Barbarians Bowler Lumberjack
Wizard Zap Minions Goblin Gang
Goblin Gang Minions Elite Barbarians Bowler Lightning Lumberjack
Elite Barbarians Lumberjack
Zap Lightning Minions Elite Barbarians
Goblin Gang
Minions Elite Barbarians Bowler Lumberjack
Lightning Zap Elite Barbarians Bowler
Elite Barbarians Bowler Lightning Goblin Gang Wizard Lumberjack
Wizard Bowler
Goblin Gang Elite Barbarians Zap Minions Bowler Lightning Lumberjack
Minions Bowler Zap Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Bowler
Lightning
Lightning
Wizard Zap Bowler
Wizard Zap Minions
Wizard Bowler
Zap Wizard Bowler Lightning
Zap Wizard Lightning
Lightning Minions Goblin Gang Elite Barbarians Bowler Lumberjack
Lightning Zap Wizard Bowler
Lightning Zap Wizard
Lightning Elite Barbarians Bowler
Lightning Minions
Lightning Zap Elite Barbarians
Lightning Zap Wizard Bowler
Lightning Wizard Bowler
Lightning
Minions Lightning
Lightning Zap Wizard Bowler
Lightning Zap Wizard Bowler
Lightning Minions Bowler
Lightning Wizard
Bowler Lightning
Lightning Zap
Zap Wizard Bowler
Zap Wizard Bowler Lightning
Lightning Zap Wizard Bowler
Lightning Zap
Elite Barbarians Lightning Zap Wizard
Zap Lightning Minions Wizard
Lightning Elite Barbarians Bowler
Lightning Zap Wizard
Zap Lightning
Wizard Bowler Lightning
Zap Lightning Minions Goblin Gang
Lightning Zap Wizard
Lightning Goblin Gang Wizard Bowler Lumberjack
Zap Wizard Bowler Lightning
Lightning Zap
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Bowler Lightning
Zap Lightning
Lightning Zap Bowler

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