My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Minion Horde Elite Barbarians Skeleton Army Miner
Giant Snowball
Bomber Goblin Gang Minion Horde Skeleton Army Miner
Zap
Bomber Goblin Gang Minion Horde Skeleton Army
Barbarian Barrel
Bomber Goblin Gang Elite Barbarians Wizard Skeleton Army
The Log
Bomber Goblin Gang Elite Barbarians Skeleton Army
Earthquake
Bomber Goblin Gang Skeleton Army
Arrows
Bomber Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Bomber Goblin Gang Minion Horde Elite Barbarians Wizard Skeleton Army Miner
Fireball
Bomber Goblin Gang Minion Horde Elite Barbarians Wizard Skeleton Army
Poison
Bomber Goblin Gang Minion Horde Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Skeleton Army Miner Minion Horde Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Gang Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians Miner
Zap
Elite Barbarians Miner Bomber Minion Horde
Goblin Gang
Miner
Minion Horde
Miner Zap
Elite Barbarians
Zap Bomber Wizard
Wizard
Elite Barbarians Miner
Skeleton Army
Miner
Zap Goblin Gang Minion Horde Bomber Wizard

Defense Synergies 0 11

Bomber
Zap Miner
Zap
Bomber Goblin Gang Minion Horde Elite Barbarians Skeleton Army Miner
Goblin Gang
Zap Skeleton Army Miner
Minion Horde
Zap
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Skeleton Army
Skeleton Army
Zap Goblin Gang Wizard
Miner
Bomber Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minion Horde Wizard
Minion Horde Elite Barbarians Skeleton Army Bomber Zap Goblin Gang
Goblin Gang Minion Horde Skeleton Army Bomber Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Bomber Goblin Gang
Bomber Elite Barbarians Skeleton Army
Goblin Gang Skeleton Army Bomber Zap
Minion Horde Zap Goblin Gang Wizard
Zap
Minion Horde Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Bomber Minion Horde Miner
Goblin Gang Minion Horde Skeleton Army Bomber Zap Wizard
Minion Horde Zap Goblin Gang Wizard
Minion Horde Skeleton Army Bomber Zap Goblin Gang Elite Barbarians Wizard
Bomber Wizard Skeleton Army Zap Goblin Gang Minion Horde
Elite Barbarians Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army Zap Goblin Gang Elite Barbarians
Minion Horde Wizard Bomber Goblin Gang Elite Barbarians Skeleton Army
Bomber Zap Goblin Gang Minion Horde Elite Barbarians Wizard Skeleton Army
Zap Wizard Bomber
Elite Barbarians
Bomber Goblin Gang Wizard Skeleton Army Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Elite Barbarians
Bomber Zap Goblin Gang Elite Barbarians Wizard Miner
Goblin Gang Skeleton Army Zap Minion Horde Elite Barbarians
Goblin Gang Skeleton Army Zap Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Skeleton Army
Wizard Zap Goblin Gang Minion Horde
Goblin Gang Skeleton Army Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army
Zap Minion Horde Elite Barbarians Skeleton Army
Goblin Gang Minion Horde Skeleton Army
Minion Horde Elite Barbarians
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Goblin Gang Minion Horde Wizard
Wizard Bomber Minion Horde Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Bomber Zap Minion Horde
Bomber Zap Minion Horde Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Miner
Minion Horde Miner
Bomber Wizard Zap Minion Horde
Wizard Zap Minion Horde
Bomber Minion Horde Wizard
Zap Wizard
Miner Zap Wizard
Goblin Gang Minion Horde Elite Barbarians
Miner Zap Minion Horde Wizard
Zap Wizard
Elite Barbarians Miner
Minion Horde
Zap Elite Barbarians
Bomber Zap Minion Horde Wizard
Minion Horde Wizard
Bomber Minion Horde
Bomber Zap Wizard
Bomber Zap Wizard Miner
Minion Horde
Wizard
Zap Minion Horde
Zap Bomber Wizard
Minion Horde
Miner Zap Wizard
Zap Wizard Miner
Miner Zap
Elite Barbarians Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde Elite Barbarians
Bomber Zap Minion Horde Wizard Miner
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Goblin Gang Skeleton Army
Zap Wizard
Miner Goblin Gang Minion Horde Wizard
Bomber Zap Wizard
Zap
Minion Horde Elite Barbarians
Zap Goblin Gang Minion Horde Elite Barbarians
Zap
Zap Miner

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