My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Bats Hog Rider
Zap
Fire Spirit Bats
Barbarian Barrel
Fire Spirit Ice Spirit Elite Barbarians
The Log
Fire Spirit Ice Spirit Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Ice Spirit Bats
Royal Delivery
Fire Spirit Ice Spirit Bats Elite Barbarians Hog Rider
Fireball
Elite Barbarians Hog Rider
Poison
Bats
Lightning
Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bats Zap The Log Hog Rider Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Bats Zap

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians
Ice Spirit
Zap Hog Rider Bats Elite Barbarians
Bats
Hog Rider Ice Spirit Zap Elite Barbarians
Zap
Ice Spirit Elite Barbarians Hog Rider Fire Spirit Bats The Log
Elite Barbarians
Zap Fire Spirit Ice Spirit Bats Hog Rider The Log
Hog Rider
Fire Spirit Ice Spirit Bats Zap Lightning The Log Elite Barbarians
Lightning
Hog Rider
The Log
Hog Rider Zap Elite Barbarians

Defense Synergies 1 12

Fire Spirit
Ice Spirit Zap The Log
Ice Spirit
Zap Fire Spirit Bats Elite Barbarians The Log
Bats
Ice Spirit Zap The Log
Zap
Ice Spirit Fire Spirit Bats Elite Barbarians The Log
Elite Barbarians
Ice Spirit Zap The Log
Hog Rider
Lightning
The Log
The Log
Fire Spirit Ice Spirit Bats Zap Elite Barbarians Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap The Log
Elite Barbarians Ice Spirit Bats Zap The Log
Fire Spirit Bats Elite Barbarians Lightning
Elite Barbarians Bats
Lightning Elite Barbarians The Log
The Log Fire Spirit Bats Zap
Bats Lightning Fire Spirit Ice Spirit Zap
Lightning Zap The Log
Elite Barbarians
Elite Barbarians Fire Spirit Ice Spirit
Bats Zap The Log
Bats Zap
Fire Spirit Ice Spirit Bats Zap Elite Barbarians Lightning The Log
Fire Spirit Ice Spirit Bats Zap The Log
Elite Barbarians
Ice Spirit Zap Elite Barbarians Lightning The Log
Bats Elite Barbarians
Fire Spirit Ice Spirit Bats Zap Elite Barbarians The Log
Zap The Log Fire Spirit Ice Spirit Bats
Elite Barbarians
Fire Spirit Bats Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Elite Barbarians Lightning The Log
Ice Spirit Bats Zap Elite Barbarians Lightning The Log
Lightning Bats Zap Elite Barbarians The Log
Elite Barbarians
Fire Spirit Ice Spirit Bats Zap
Bats Elite Barbarians Lightning
Elite Barbarians
Zap Lightning Ice Spirit Bats Elite Barbarians The Log
Bats Elite Barbarians
Lightning Zap Elite Barbarians The Log
Elite Barbarians Lightning
Elite Barbarians Ice Spirit Bats Zap Lightning The Log
Bats Zap Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Zap The Log
Lightning The Log
Lightning The Log
Fire Spirit Zap The Log
Fire Spirit Ice Spirit Bats Zap
Fire Spirit The Log
The Log Fire Spirit Ice Spirit Zap Lightning
The Log Zap Lightning
Lightning Fire Spirit Bats Elite Barbarians
Lightning Zap The Log
Lightning Fire Spirit Zap
Lightning Fire Spirit Elite Barbarians The Log
Lightning
Lightning Zap Elite Barbarians The Log
Lightning Zap The Log
Lightning The Log
Lightning
Bats Lightning
Lightning Fire Spirit Zap The Log
Lightning Fire Spirit Zap The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Zap The Log
Zap The Log Fire Spirit Ice Spirit
The Log Zap Lightning
Lightning Zap The Log
Lightning Zap The Log
Elite Barbarians Lightning Fire Spirit Bats Zap
Zap Lightning Ice Spirit Bats
Lightning Elite Barbarians
Lightning Zap The Log
Zap Lightning Ice Spirit
Lightning The Log
Zap Lightning Fire Spirit Ice Spirit Bats
Lightning Fire Spirit Zap
The Log
Lightning
The Log Zap Lightning
Lightning Zap
Elite Barbarians
Zap Ice Spirit Bats Elite Barbarians Lightning The Log
Bats Zap Lightning
Lightning Zap The Log

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