My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Gang Hog Rider Furnace Goblin Barrel Skeleton Army
Zap
Bats Goblin Gang Furnace Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Elite Barbarians Furnace Goblin Barrel Skeleton Army
The Log
Goblin Gang Elite Barbarians Hog Rider Furnace Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Hog Rider Furnace Goblin Barrel Skeleton Army
Arrows
Bats Goblin Gang Furnace Goblin Barrel Skeleton Army
Royal Delivery
Bats Goblin Gang Elite Barbarians Hog Rider Goblin Barrel Skeleton Army
Fireball
Goblin Gang Elite Barbarians Hog Rider Furnace Goblin Barrel Skeleton Army
Poison
Bats Goblin Gang Furnace Skeleton Army
Lightning
Elite Barbarians Furnace
Rocket
Elite Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Goblin Barrel Skeleton Army Hog Rider Furnace Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Elite Barbarians Goblin Barrel
Goblin Gang
Hog Rider Goblin Barrel
Elite Barbarians
Bats Hog Rider Furnace The Log
Hog Rider
Bats Goblin Gang The Log Elite Barbarians Furnace Goblin Barrel
Furnace
Elite Barbarians Hog Rider Goblin Barrel
Goblin Barrel
Goblin Gang Bats Hog Rider Furnace Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Hog Rider Elite Barbarians

Defense Synergies 0 7

Bats
The Log
Goblin Gang
Furnace Skeleton Army The Log
Elite Barbarians
The Log
Hog Rider
Furnace
Goblin Gang Skeleton Army
Goblin Barrel
Skeleton Army
Goblin Gang Furnace The Log
The Log
Bats Goblin Gang Elite Barbarians Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Elite Barbarians Skeleton Army Bats Goblin Gang Furnace The Log
Goblin Gang Furnace Skeleton Army Bats Elite Barbarians
Elite Barbarians Skeleton Army Bats Goblin Gang Furnace
Elite Barbarians Skeleton Army The Log
Goblin Gang Skeleton Army The Log Bats Furnace
Bats Furnace Goblin Gang
The Log
Goblin Gang Elite Barbarians Furnace Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army
Bats Goblin Gang Skeleton Army Furnace The Log
Bats Goblin Gang Furnace
Furnace Skeleton Army Bats Goblin Gang Elite Barbarians The Log
Skeleton Army Bats Goblin Gang Furnace The Log
Elite Barbarians Skeleton Army Goblin Gang Furnace
Skeleton Army Goblin Gang Elite Barbarians Furnace The Log
Bats Goblin Gang Elite Barbarians Furnace Skeleton Army
Bats Goblin Gang Elite Barbarians Furnace Skeleton Army The Log
Furnace The Log Bats
Elite Barbarians
Goblin Gang Skeleton Army Bats Elite Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Elite Barbarians Furnace
Goblin Gang Elite Barbarians The Log
Goblin Gang Skeleton Army Bats Elite Barbarians Furnace The Log
Goblin Gang Skeleton Army Bats Elite Barbarians The Log
Goblin Gang Elite Barbarians Skeleton Army
Furnace Bats Goblin Gang
Goblin Gang Skeleton Army Bats Elite Barbarians Furnace
Elite Barbarians Skeleton Army
Bats Elite Barbarians Skeleton Army The Log
Goblin Gang Skeleton Army
Bats Elite Barbarians
Skeleton Army Elite Barbarians The Log
Elite Barbarians Skeleton Army Goblin Gang
Furnace Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Bats Furnace The Log
Bats Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Furnace The Log
Bats Furnace
Furnace The Log
The Log
The Log
Bats Goblin Gang Elite Barbarians
The Log
Elite Barbarians The Log
Elite Barbarians Furnace The Log
Furnace The Log
Furnace The Log
Bats
The Log
The Log
The Log
The Log
The Log
The Log Furnace
The Log
The Log
The Log
Elite Barbarians Bats Furnace
Bats
Elite Barbarians
The Log
The Log
Bats Goblin Gang Skeleton Army
The Log
Goblin Gang
The Log
Elite Barbarians
Bats Goblin Gang Elite Barbarians The Log
Bats
The Log

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