My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant Goblin Barrel
Giant Snowball
Minions Goblin Barrel
Zap
Minions Goblin Barrel
Barbarian Barrel
Elite Barbarians Wizard Goblin Barrel Electro Wizard
The Log
Elite Barbarians Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Elite Barbarians Wizard Goblin Barrel Electro Wizard
Fireball
Minions Elite Barbarians Wizard Goblin Barrel Electro Wizard
Poison
Minions Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Barrel Electro Wizard Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Barrel

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Electro Wizard Minions The Log
Minions
Giant Zap Elite Barbarians
Elite Barbarians
Zap Minions Wizard The Log
Giant
Zap Minions Goblin Barrel Wizard The Log Electro Wizard
Wizard
Elite Barbarians Giant
Goblin Barrel
Giant
The Log
Zap Elite Barbarians Giant
Electro Wizard
Zap Giant

Defense Synergies 1 10

Zap
Electro Wizard Minions Elite Barbarians The Log
Minions
Zap The Log Electro Wizard
Elite Barbarians
Zap Wizard The Log
Giant
Wizard
Elite Barbarians The Log Electro Wizard
Goblin Barrel
The Log
Zap Minions Elite Barbarians Wizard Electro Wizard
Electro Wizard
Zap Minions Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard The Log Electro Wizard
Elite Barbarians Zap Minions The Log Electro Wizard
Minions Elite Barbarians Electro Wizard
Elite Barbarians Minions Electro Wizard
Elite Barbarians The Log
The Log Zap Minions Electro Wizard
Minions Electro Wizard Zap Wizard
Zap The Log Electro Wizard
Minions Elite Barbarians
Elite Barbarians Electro Wizard
Minions Electro Wizard Zap Wizard The Log
Minions Zap Wizard Electro Wizard
Zap Minions Elite Barbarians Wizard The Log Electro Wizard
Wizard Zap Minions The Log Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians The Log Electro Wizard
Wizard Minions Elite Barbarians Electro Wizard
Zap Minions Elite Barbarians Wizard The Log Electro Wizard
Zap Wizard The Log Minions Electro Wizard
Elite Barbarians Electro Wizard
Wizard Minions Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Wizard The Log
Zap Minions Elite Barbarians The Log Electro Wizard
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians
Wizard Zap Minions Electro Wizard
Minions Elite Barbarians Electro Wizard
Elite Barbarians
Zap Electro Wizard Minions Elite Barbarians The Log
Minions Elite Barbarians
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Wizard
Wizard
Elite Barbarians Electro Wizard Zap Minions The Log
Minions Zap Elite Barbarians Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Wizard Zap The Log
Wizard Zap Minions
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Minions Elite Barbarians Electro Wizard
Zap Wizard The Log Electro Wizard
Zap Wizard
Elite Barbarians The Log
Minions
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Minions
Zap Wizard The Log Electro Wizard
Zap Wizard The Log
Minions The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard Electro Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Zap Wizard Electro Wizard
Zap Electro Wizard Minions Wizard
Elite Barbarians
Zap Wizard The Log
Zap Electro Wizard
Wizard The Log
Zap Electro Wizard Minions
Zap Wizard Electro Wizard
The Log
Wizard Electro Wizard
The Log Zap Wizard
Zap
Elite Barbarians
Zap Minions Elite Barbarians The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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