My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elite Barbarians Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Bandit
Giant Snowball
Barbarians Minion Horde Lumberjack
Zap
Minion Horde Bandit
Barbarian Barrel
Barbarians Elite Barbarians Bandit Electro Wizard Lumberjack
The Log
Barbarians Elite Barbarians Bandit Lumberjack
Earthquake
Barbarians
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Elite Barbarians Bandit Electro Wizard Lumberjack
Fireball
Barbarians Minion Horde Elite Barbarians Bandit Electro Wizard Lumberjack
Poison
Barbarians Minion Horde Electro Wizard
Lightning
Elite Barbarians Bandit Electro Wizard Lumberjack
Rocket
Barbarians Minion Horde Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Fireball Electro Wizard Lumberjack Barbarians Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Fireball Electro Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Electro Wizard Minion Horde Bandit Lumberjack
Barbarians
Minion Horde
Zap Lumberjack
Elite Barbarians
Zap Fireball Bandit Lumberjack
Fireball
Zap Elite Barbarians Electro Wizard
Bandit
Zap Elite Barbarians Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Bandit Lumberjack
Lumberjack
Zap Minion Horde Elite Barbarians Bandit Electro Wizard

Defense Synergies 2 12

Zap
Fireball Electro Wizard Barbarians Minion Horde Elite Barbarians Bandit Lumberjack
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians
Elite Barbarians
Zap
Fireball
Zap Bandit Electro Wizard Lumberjack
Bandit
Zap Fireball Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Bandit Lumberjack
Lumberjack
Zap Fireball Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Electro Wizard
Barbarians Minion Horde Elite Barbarians Lumberjack Zap Bandit Electro Wizard
Barbarians Minion Horde Lumberjack Elite Barbarians Bandit Electro Wizard
Barbarians Minion Horde Elite Barbarians Lumberjack Bandit Electro Wizard
Barbarians Elite Barbarians Fireball Lumberjack
Fireball Zap Bandit Electro Wizard Lumberjack
Minion Horde Electro Wizard Zap Fireball
Zap Barbarians Fireball Bandit Electro Wizard
Barbarians Minion Horde Elite Barbarians Lumberjack
Elite Barbarians Barbarians Minion Horde Bandit Electro Wizard Lumberjack
Barbarians Minion Horde Electro Wizard Zap Fireball Bandit Lumberjack
Minion Horde Zap Fireball Electro Wizard
Barbarians Minion Horde Lumberjack Zap Elite Barbarians Fireball Bandit Electro Wizard
Fireball Zap Barbarians Minion Horde Electro Wizard Lumberjack
Barbarians Elite Barbarians Minion Horde Bandit Electro Wizard Lumberjack
Barbarians Minion Horde Zap Elite Barbarians Fireball Bandit Electro Wizard Lumberjack
Barbarians Minion Horde Elite Barbarians Fireball Electro Wizard Lumberjack
Fireball Zap Barbarians Minion Horde Elite Barbarians Bandit Electro Wizard Lumberjack
Zap Barbarians Fireball Bandit Electro Wizard Lumberjack
Barbarians Elite Barbarians Electro Wizard Lumberjack
Barbarians Minion Horde Elite Barbarians Fireball Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap Elite Barbarians Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Elite Barbarians Lumberjack
Barbarians Bandit Lumberjack Zap Minion Horde Elite Barbarians Electro Wizard
Lumberjack Zap Barbarians Minion Horde Elite Barbarians Fireball Bandit Electro Wizard
Barbarians Minion Horde Elite Barbarians Bandit Lumberjack
Fireball Zap Minion Horde Electro Wizard
Barbarians Minion Horde Elite Barbarians Fireball Bandit Electro Wizard Lumberjack
Barbarians Minion Horde Elite Barbarians Lumberjack
Zap Minion Horde Electro Wizard Barbarians Elite Barbarians Fireball Bandit
Barbarians Minion Horde
Barbarians Minion Horde Elite Barbarians Lumberjack
Zap Barbarians Elite Barbarians Fireball Electro Wizard
Barbarians Elite Barbarians Minion Horde Fireball Bandit Lumberjack
Barbarians Minion Horde Fireball
Barbarians Elite Barbarians Electro Wizard Zap Minion Horde Fireball Lumberjack
Zap Barbarians Minion Horde Elite Barbarians Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Bandit
Fireball Zap Bandit Electro Wizard
Minion Horde Fireball Bandit
Barbarians Fireball
Fireball Zap Minion Horde
Fireball Zap Minion Horde
Minion Horde
Fireball Zap
Fireball Zap Bandit
Minion Horde Elite Barbarians Fireball Electro Wizard Lumberjack
Zap Minion Horde Fireball Bandit Electro Wizard
Fireball Zap
Elite Barbarians Fireball Bandit
Minion Horde Fireball Bandit
Zap Elite Barbarians Fireball
Zap Minion Horde Fireball Bandit
Minion Horde Fireball Bandit
Fireball
Minion Horde
Zap Fireball Bandit Electro Wizard
Zap Fireball
Minion Horde Fireball
Fireball
Zap Barbarians Minion Horde Fireball
Zap Fireball
Minion Horde
Fireball Zap Bandit Electro Wizard
Fireball Zap Bandit
Fireball Zap Bandit
Elite Barbarians Zap Minion Horde Fireball Electro Wizard
Zap Electro Wizard Minion Horde Fireball
Minion Horde Elite Barbarians Fireball
Zap Minion Horde Fireball Bandit
Zap Minion Horde Fireball Electro Wizard
Minion Horde
Fireball
Zap Minion Horde Electro Wizard Barbarians Fireball Bandit
Fireball Zap Electro Wizard
Fireball
Fireball Minion Horde Electro Wizard Lumberjack
Zap Fireball
Zap Fireball
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Bandit Electro Wizard

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