My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Miner
Giant Snowball
Fire Spirit Barbarians Miner
Zap
Fire Spirit Prince
Barbarian Barrel
Fire Spirit Barbarians Elite Barbarians Wizard
The Log
Fire Spirit Barbarians Elite Barbarians Prince
Earthquake
Barbarians
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Elite Barbarians Wizard Prince Miner
Fireball
Barbarians Elite Barbarians Wizard
Poison
Barbarians Wizard
Lightning
Elite Barbarians Wizard Prince
Rocket
Barbarians Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Miner Fireball Barbarians Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Miner Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Elite Barbarians Prince
Zap
Elite Barbarians Fireball Prince Miner Fire Spirit
Barbarians
Elite Barbarians
Zap Fire Spirit Fireball Wizard
Fireball
Zap Elite Barbarians Miner
Wizard
Elite Barbarians Prince Miner
Prince
Zap Fire Spirit Wizard Miner
Miner
Fire Spirit Zap Fireball Wizard Prince

Defense Synergies 1 8

Fire Spirit
Zap
Zap
Fireball Fire Spirit Barbarians Elite Barbarians Prince Miner
Barbarians
Zap
Elite Barbarians
Zap Wizard
Fireball
Zap Miner
Wizard
Elite Barbarians Prince
Prince
Zap Wizard
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Barbarians Elite Barbarians Zap Prince
Barbarians Prince Fire Spirit Elite Barbarians
Barbarians Elite Barbarians Prince
Barbarians Elite Barbarians Fireball Prince
Fireball Fire Spirit Zap
Fire Spirit Zap Fireball Wizard
Zap Barbarians Fireball
Barbarians Elite Barbarians Prince
Elite Barbarians Fire Spirit Barbarians Prince Miner
Barbarians Zap Fireball Wizard
Zap Fireball Wizard
Barbarians Prince Fire Spirit Zap Elite Barbarians Fireball Wizard
Fire Spirit Fireball Wizard Zap Barbarians Prince
Barbarians Elite Barbarians Prince
Barbarians Zap Elite Barbarians Fireball Prince
Barbarians Wizard Elite Barbarians Fireball Prince
Fire Spirit Fireball Zap Barbarians Elite Barbarians Wizard Prince
Zap Wizard Fire Spirit Barbarians Fireball
Barbarians Elite Barbarians Prince
Wizard Fire Spirit Barbarians Elite Barbarians Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Fireball Prince
Fireball Zap Elite Barbarians Wizard Prince Miner
Barbarians Zap Elite Barbarians Prince
Prince Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Prince
Fire Spirit Fireball Wizard Zap
Prince Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Prince
Zap Barbarians Elite Barbarians Fireball Prince
Barbarians
Barbarians Elite Barbarians Prince
Zap Barbarians Elite Barbarians Fireball Prince
Barbarians Elite Barbarians Prince Fireball Wizard
Wizard Barbarians Fireball
Barbarians Elite Barbarians Zap Fireball Prince
Zap Barbarians Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Barbarians Fireball Prince
Fireball Wizard Fire Spirit Zap
Fireball Wizard Fire Spirit Zap
Fire Spirit Wizard
Fireball Fire Spirit Zap Wizard
Fireball Miner Zap Wizard
Fire Spirit Elite Barbarians Fireball Prince
Miner Zap Fireball Wizard Prince
Fireball Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians Fireball Miner
Fireball
Zap Elite Barbarians Fireball Prince
Zap Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Zap Fireball Wizard Prince
Fire Spirit Zap Fireball Wizard Miner
Fireball Prince
Fireball Wizard
Prince
Zap Barbarians Fireball
Zap Fire Spirit Fireball Wizard
Fireball Miner Zap Wizard
Fireball Zap Wizard Prince Miner
Fireball Miner Zap
Elite Barbarians Fire Spirit Zap Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard Miner
Zap Fireball
Prince
Fireball Wizard
Zap Fire Spirit Barbarians Fireball Prince
Fireball Fire Spirit Zap Wizard
Fireball
Fireball Miner Wizard Prince
Zap Fireball Wizard
Zap Fireball
Elite Barbarians Prince
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball Prince Miner

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