My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 5 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Barbarians Minion Horde Furnace Goblin Hut
Zap
Minion Horde Furnace Goblin Hut
Barbarian Barrel
Barbarians Elite Barbarians Furnace Goblin Hut Wizard
The Log
Barbarians Elite Barbarians Furnace Goblin Hut
Earthquake
Barbarians Furnace Goblin Hut
Arrows
Minion Horde Furnace Goblin Hut
Royal Delivery
Barbarians Minion Horde Elite Barbarians Goblin Hut Wizard
Fireball
Barbarians Minion Horde Elite Barbarians Furnace Goblin Hut Wizard
Poison
Barbarians Minion Horde Furnace Goblin Hut Wizard
Lightning
Elite Barbarians Furnace Goblin Hut Wizard
Rocket
Barbarians Minion Horde Elite Barbarians Furnace Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Furnace Barbarians Minion Horde Goblin Hut Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Arrows Furnace Barbarians

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mirror
Barbarians
Minion Horde
Mirror
Elite Barbarians
Arrows Furnace Wizard
Furnace
Elite Barbarians Goblin Hut Mirror
Goblin Hut
Furnace Mirror
Wizard
Elite Barbarians
Mirror
Arrows Minion Horde Furnace Goblin Hut

Defense Synergies 3 9

Arrows
Mirror Barbarians Furnace Goblin Hut
Barbarians
Arrows Minion Horde Furnace
Minion Horde
Mirror Barbarians
Elite Barbarians
Wizard
Furnace
Mirror Arrows Barbarians Goblin Hut
Goblin Hut
Arrows Furnace Wizard Mirror
Wizard
Elite Barbarians Goblin Hut
Mirror
Arrows Minion Horde Furnace Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Hut Wizard
Barbarians Minion Horde Elite Barbarians Furnace Goblin Hut
Barbarians Minion Horde Furnace Goblin Hut Elite Barbarians
Barbarians Minion Horde Elite Barbarians Goblin Hut Furnace
Arrows Barbarians Elite Barbarians
Arrows Furnace
Minion Horde Furnace Arrows Goblin Hut Wizard
Arrows Barbarians
Barbarians Minion Horde Elite Barbarians Furnace Goblin Hut
Elite Barbarians Barbarians Minion Horde
Barbarians Minion Horde Arrows Furnace Goblin Hut Wizard
Arrows Minion Horde Furnace Goblin Hut Wizard
Barbarians Minion Horde Furnace Goblin Hut Elite Barbarians Wizard
Wizard Arrows Barbarians Minion Horde Furnace Goblin Hut
Barbarians Elite Barbarians Minion Horde Furnace Goblin Hut
Barbarians Minion Horde Elite Barbarians Furnace Goblin Hut
Barbarians Minion Horde Wizard Arrows Elite Barbarians Furnace Goblin Hut
Arrows Barbarians Minion Horde Elite Barbarians Furnace Goblin Hut Wizard
Arrows Furnace Wizard Barbarians Goblin Hut
Barbarians Elite Barbarians Goblin Hut
Wizard Arrows Barbarians Minion Horde Elite Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Furnace Goblin Hut
Arrows Elite Barbarians Wizard
Barbarians Minion Horde Elite Barbarians Furnace Goblin Hut
Barbarians Minion Horde Elite Barbarians
Barbarians Minion Horde Elite Barbarians Goblin Hut
Arrows Furnace Wizard Minion Horde Goblin Hut
Barbarians Minion Horde Elite Barbarians Furnace Goblin Hut
Barbarians Minion Horde Elite Barbarians
Minion Horde Barbarians Elite Barbarians Goblin Hut
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Elite Barbarians Goblin Hut
Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians Minion Horde Wizard
Wizard Barbarians Minion Horde Furnace
Barbarians Elite Barbarians Goblin Hut Minion Horde Furnace
Arrows Barbarians Minion Horde Elite Barbarians Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde Goblin Hut
Arrows Barbarians
Wizard Arrows Minion Horde Furnace
Arrows Wizard Minion Horde Furnace
Arrows Minion Horde Furnace Wizard
Arrows Wizard
Arrows Wizard
Minion Horde Elite Barbarians
Arrows Minion Horde Wizard
Arrows Wizard
Elite Barbarians Goblin Hut
Arrows Minion Horde
Arrows Elite Barbarians Furnace Goblin Hut
Arrows Minion Horde Furnace Goblin Hut Wizard
Arrows Minion Horde Furnace Goblin Hut Wizard
Arrows
Minion Horde
Arrows Wizard
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Barbarians Minion Horde
Arrows Furnace Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Elite Barbarians Arrows Minion Horde Furnace Wizard
Minion Horde Goblin Hut Wizard
Minion Horde Elite Barbarians
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Barbarians Goblin Hut
Arrows Wizard
Arrows
Minion Horde Wizard
Arrows Wizard
Arrows
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians

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