My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians
Zap
Barbarian Barrel
Barbarians Elite Barbarians Valkyrie Ice Wizard Electro Wizard
The Log
Barbarians Elite Barbarians
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Elite Barbarians Valkyrie P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Barbarians Elite Barbarians Ice Wizard Electro Wizard
Poison
Barbarians Ice Wizard Electro Wizard
Lightning
Elite Barbarians Valkyrie Ice Wizard Electro Wizard
Rocket
Barbarians Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Ice Wizard Valkyrie Electro Wizard Barbarians Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tornado Ice Wizard Valkyrie

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A
Barbarians
Elite Barbarians
Arrows Valkyrie
Valkyrie
Elite Barbarians Tornado P.E.K.K.A Electro Wizard
Tornado
P.E.K.K.A Valkyrie Ice Wizard
P.E.K.K.A
Arrows Tornado Electro Wizard Valkyrie Ice Wizard
Ice Wizard
Tornado P.E.K.K.A
Electro Wizard
P.E.K.K.A Valkyrie

Defense Synergies 3 12

Arrows
Barbarians Valkyrie Tornado P.E.K.K.A Ice Wizard
Barbarians
Arrows
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Arrows Tornado P.E.K.K.A Ice Wizard Electro Wizard
Tornado
P.E.K.K.A Ice Wizard Arrows Valkyrie Electro Wizard
P.E.K.K.A
Tornado Arrows Valkyrie Ice Wizard Electro Wizard
Ice Wizard
Tornado Arrows Valkyrie P.E.K.K.A
Electro Wizard
Valkyrie Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Barbarians Elite Barbarians P.E.K.K.A Valkyrie Ice Wizard Electro Wizard
Barbarians Tornado P.E.K.K.A Elite Barbarians Valkyrie Ice Wizard Electro Wizard
Barbarians Elite Barbarians P.E.K.K.A Valkyrie Ice Wizard Electro Wizard
Arrows Barbarians Elite Barbarians Valkyrie Tornado P.E.K.K.A
Arrows Tornado Valkyrie Ice Wizard Electro Wizard
Tornado Electro Wizard Arrows Ice Wizard
Arrows Barbarians Valkyrie P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Elite Barbarians Tornado Ice Wizard
Elite Barbarians Tornado Barbarians Valkyrie Ice Wizard Electro Wizard
Barbarians Valkyrie Ice Wizard Electro Wizard Arrows Tornado
Arrows Tornado Ice Wizard Electro Wizard
Barbarians P.E.K.K.A Elite Barbarians Valkyrie Ice Wizard Electro Wizard
Valkyrie Arrows Barbarians Tornado P.E.K.K.A Electro Wizard
Barbarians Elite Barbarians P.E.K.K.A Electro Wizard
Barbarians Tornado Elite Barbarians P.E.K.K.A Electro Wizard
Barbarians Arrows Elite Barbarians Valkyrie Tornado P.E.K.K.A Electro Wizard
Arrows Barbarians Elite Barbarians Valkyrie Tornado Ice Wizard Electro Wizard
Arrows Valkyrie Tornado Barbarians Ice Wizard Electro Wizard
Barbarians P.E.K.K.A Elite Barbarians Tornado Electro Wizard
Valkyrie Arrows Barbarians Elite Barbarians P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Arrows Elite Barbarians Valkyrie
Barbarians P.E.K.K.A Elite Barbarians Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Barbarians Elite Barbarians Tornado Electro Wizard
Barbarians P.E.K.K.A Elite Barbarians Valkyrie
Arrows Tornado Ice Wizard Electro Wizard
P.E.K.K.A Barbarians Elite Barbarians Valkyrie Ice Wizard Electro Wizard
P.E.K.K.A Barbarians Elite Barbarians Valkyrie
P.E.K.K.A Electro Wizard Barbarians Elite Barbarians Valkyrie Tornado
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Elite Barbarians Valkyrie
P.E.K.K.A Arrows Barbarians Elite Barbarians Valkyrie Tornado Electro Wizard
Barbarians Elite Barbarians P.E.K.K.A Valkyrie
Barbarians Valkyrie
Barbarians Elite Barbarians Electro Wizard Valkyrie Tornado P.E.K.K.A
Arrows Valkyrie Barbarians Elite Barbarians P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Tornado Ice Wizard Electro Wizard
Arrows
Arrows Barbarians Valkyrie
Arrows Valkyrie
Arrows Tornado Ice Wizard
Arrows Tornado
Arrows Tornado Ice Wizard
Arrows Tornado
Elite Barbarians Tornado Electro Wizard
Arrows Valkyrie Tornado Electro Wizard
Arrows Tornado
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows
Arrows
Arrows Tornado
Arrows Electro Wizard
Arrows Valkyrie Tornado
Arrows Tornado
Tornado
Arrows Barbarians
Arrows Tornado Valkyrie Ice Wizard
Arrows Tornado Ice Wizard Electro Wizard
Arrows Tornado
Arrows Tornado
Elite Barbarians Arrows Tornado Ice Wizard Electro Wizard
Electro Wizard
Elite Barbarians
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Barbarians
Arrows Tornado Ice Wizard Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows
Arrows Tornado
Elite Barbarians P.E.K.K.A
Elite Barbarians Tornado Electro Wizard
Tornado Electro Wizard
Tornado Electro Wizard

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