My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Barbarians Mega Minion
Zap
Royal Giant
Barbarian Barrel
Barbarians Elite Barbarians Executioner
The Log
Barbarians Royal Giant Elite Barbarians
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Elite Barbarians Mega Minion Executioner
Fireball
Barbarians Elite Barbarians Mega Minion Executioner
Poison
Barbarians Mega Minion Executioner
Lightning
Elite Barbarians Mega Minion Executioner
Rocket
Barbarians Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Tornado Barbarians Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Tornado Royal Giant Executioner The Log
Barbarians
Royal Giant
Zap Elite Barbarians Mega Minion Tornado Executioner The Log
Elite Barbarians
Zap Royal Giant The Log
Mega Minion
Zap Royal Giant
Tornado
Zap Executioner Royal Giant The Log
Executioner
Tornado Zap Royal Giant The Log
The Log
Zap Royal Giant Elite Barbarians Tornado Executioner

Defense Synergies 2 11

Zap
Mega Minion Barbarians Elite Barbarians Tornado Executioner The Log
Barbarians
Zap
Royal Giant
Elite Barbarians
Zap Mega Minion The Log
Mega Minion
Zap Elite Barbarians Tornado The Log
Tornado
Executioner Zap Mega Minion The Log
Executioner
Tornado Zap The Log
The Log
Zap Elite Barbarians Mega Minion Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Executioner The Log
Barbarians Elite Barbarians Zap Mega Minion Executioner The Log
Barbarians Tornado Elite Barbarians Mega Minion Executioner
Barbarians Elite Barbarians Mega Minion
Barbarians Elite Barbarians Tornado The Log
Tornado The Log Zap Mega Minion Executioner
Mega Minion Tornado Zap Executioner
Zap Barbarians The Log
Barbarians Elite Barbarians Tornado
Elite Barbarians Tornado Barbarians
Barbarians Executioner Zap Mega Minion Tornado The Log
Mega Minion Executioner Zap Tornado
Barbarians Zap Elite Barbarians The Log
Executioner Zap Barbarians Mega Minion Tornado The Log
Barbarians Elite Barbarians
Barbarians Tornado Zap Elite Barbarians The Log
Barbarians Elite Barbarians Tornado Executioner
Zap Barbarians Elite Barbarians Mega Minion Tornado Executioner The Log
Zap Tornado Executioner The Log Barbarians Mega Minion
Barbarians Elite Barbarians Tornado
Barbarians Elite Barbarians Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians
Zap Elite Barbarians Mega Minion Executioner The Log
Barbarians Zap Elite Barbarians The Log
Zap Barbarians Elite Barbarians Tornado The Log
Barbarians Elite Barbarians Executioner
Executioner Zap Tornado
Barbarians Elite Barbarians Mega Minion
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Mega Minion Tornado The Log
Barbarians Mega Minion
Barbarians Elite Barbarians Mega Minion
Zap Barbarians Elite Barbarians Tornado The Log
Barbarians Elite Barbarians Executioner
Barbarians Executioner
Barbarians Elite Barbarians Zap Mega Minion Tornado Executioner The Log
Executioner Zap Barbarians Elite Barbarians Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Executioner The Log
The Log
Barbarians The Log
Executioner Zap The Log
Executioner Zap Mega Minion Tornado
Tornado Executioner The Log
The Log Zap Tornado Executioner
The Log Zap Tornado
Elite Barbarians Tornado
Zap Tornado The Log
Zap Tornado Executioner
Elite Barbarians Executioner The Log
Zap Elite Barbarians The Log
Zap Executioner The Log
Executioner The Log
Tornado
Zap Mega Minion Executioner The Log
Zap Tornado The Log
The Log
Tornado
Tornado The Log
Zap Barbarians The Log
Zap Tornado The Log Executioner
Mega Minion
The Log Zap Tornado Executioner
Zap Tornado The Log
Zap Tornado The Log
Elite Barbarians Zap Tornado Executioner
Zap Mega Minion
Elite Barbarians Mega Minion
Zap The Log
Zap
The Log
Zap Barbarians
Zap Mega Minion Tornado Executioner
The Log
Mega Minion Executioner
The Log Zap Executioner
Zap Tornado
Elite Barbarians Mega Minion Executioner
Zap Elite Barbarians Tornado The Log
Zap Tornado Executioner
Zap Tornado Executioner The Log

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