My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Barbarian Hut Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Clone Giant Skeleton
Giant Snowball
Minion Horde Clone
Zap
Minion Horde Clone
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Barbarian Hut Clone Giant Skeleton Magic Archer
The Log
Elite Barbarians Barbarian Hut Clone Giant Skeleton
Earthquake
Barbarian Hut Clone
Arrows
Minion Horde Clone
Royal Delivery
Minion Horde Elite Barbarians Valkyrie Wizard Clone Giant Skeleton Magic Archer
Fireball
Minion Horde Elite Barbarians Wizard Barbarian Hut Clone Magic Archer
Poison
Minion Horde Wizard Barbarian Hut Clone Magic Archer
Lightning
Elite Barbarians Valkyrie Wizard Barbarian Hut Magic Archer
Rocket
Minion Horde Elite Barbarians Valkyrie Wizard Barbarian Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Valkyrie Magic Archer Minion Horde Wizard Elite Barbarians Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Clone Valkyrie Magic Archer Minion Horde

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Barbarian Hut Clone Giant Skeleton
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Wizard Barbarian Hut Giant Skeleton Magic Archer
Wizard
Elite Barbarians Valkyrie Giant Skeleton
Barbarian Hut
Minion Horde Valkyrie Giant Skeleton Magic Archer
Clone
Giant Skeleton Minion Horde Magic Archer
Giant Skeleton
Clone Minion Horde Valkyrie Wizard Barbarian Hut Magic Archer
Magic Archer
Valkyrie Barbarian Hut Clone Giant Skeleton

Defense Synergies 1 7

Minion Horde
Barbarian Hut
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Wizard Magic Archer
Wizard
Elite Barbarians Valkyrie Giant Skeleton
Barbarian Hut
Minion Horde Magic Archer
Clone
Giant Skeleton
Wizard Magic Archer
Magic Archer
Valkyrie Barbarian Hut Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Valkyrie Wizard Magic Archer
Minion Horde Elite Barbarians Barbarian Hut Valkyrie
Minion Horde Barbarian Hut Elite Barbarians Valkyrie Giant Skeleton
Minion Horde Elite Barbarians Barbarian Hut Valkyrie
Elite Barbarians Valkyrie Giant Skeleton
Valkyrie Magic Archer
Minion Horde Wizard Barbarian Hut Magic Archer
Barbarian Hut Valkyrie Giant Skeleton Magic Archer
Minion Horde Barbarian Hut Elite Barbarians
Elite Barbarians Minion Horde Valkyrie Giant Skeleton
Minion Horde Valkyrie Wizard Giant Skeleton Magic Archer
Minion Horde Wizard Barbarian Hut Magic Archer
Minion Horde Barbarian Hut Elite Barbarians Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Barbarian Hut Minion Horde Magic Archer
Elite Barbarians Barbarian Hut Minion Horde
Minion Horde Barbarian Hut Elite Barbarians
Minion Horde Wizard Barbarian Hut Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Valkyrie Wizard Barbarian Hut Magic Archer
Valkyrie Wizard Barbarian Hut Giant Skeleton Magic Archer
Barbarian Hut Elite Barbarians
Valkyrie Wizard Minion Horde Elite Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Elite Barbarians Giant Skeleton
Elite Barbarians Valkyrie Wizard Magic Archer
Giant Skeleton Minion Horde Elite Barbarians Valkyrie Barbarian Hut
Valkyrie Giant Skeleton Minion Horde Elite Barbarians Barbarian Hut
Barbarian Hut Giant Skeleton Minion Horde Elite Barbarians Valkyrie
Wizard Minion Horde Magic Archer
Minion Horde Elite Barbarians Valkyrie Barbarian Hut Giant Skeleton
Giant Skeleton Minion Horde Elite Barbarians Valkyrie Barbarian Hut
Minion Horde Giant Skeleton Elite Barbarians Valkyrie Barbarian Hut Magic Archer
Minion Horde Barbarian Hut
Minion Horde Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Giant Skeleton Minion Horde Valkyrie Wizard Barbarian Hut
Wizard Minion Horde Valkyrie Barbarian Hut Magic Archer
Elite Barbarians Minion Horde Valkyrie Barbarian Hut Giant Skeleton Magic Archer
Valkyrie Minion Horde Elite Barbarians Wizard Barbarian Hut Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Valkyrie Barbarian Hut Giant Skeleton
Magic Archer
Minion Horde Barbarian Hut Giant Skeleton Magic Archer
Valkyrie Barbarian Hut Giant Skeleton
Wizard Minion Horde Valkyrie Magic Archer
Wizard Minion Horde Magic Archer
Minion Horde Wizard Magic Archer
Wizard Barbarian Hut Magic Archer
Wizard
Minion Horde Elite Barbarians
Minion Horde Valkyrie Wizard Magic Archer
Wizard Magic Archer
Elite Barbarians Barbarian Hut Magic Archer
Minion Horde Magic Archer
Elite Barbarians Barbarian Hut Magic Archer
Minion Horde Wizard Barbarian Hut Magic Archer
Magic Archer Minion Horde Wizard Barbarian Hut
Minion Horde
Wizard Magic Archer
Valkyrie Wizard Magic Archer
Minion Horde Giant Skeleton Magic Archer
Wizard
Minion Horde Barbarian Hut
Valkyrie Wizard Magic Archer
Minion Horde
Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Elite Barbarians Minion Horde Wizard Magic Archer
Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard Magic Archer
Minion Horde Magic Archer
Minion Horde Giant Skeleton
Wizard Magic Archer
Minion Horde Barbarian Hut Magic Archer
Wizard Magic Archer
Minion Horde Valkyrie Wizard Magic Archer
Wizard Magic Archer
Giant Skeleton
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Giant Skeleton Magic Archer
Magic Archer
Giant Skeleton Magic Archer

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