My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

5 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Skeleton Army Balloon
Giant Snowball
Minion Horde Skeleton Army Balloon
Zap
Minion Horde Skeleton Army Balloon
Barbarian Barrel
Elite Barbarians Skeleton Army Executioner
The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Mini P.E.K.K.A Skeleton Army Balloon Executioner
Fireball
Minion Horde Elite Barbarians Skeleton Army Balloon Executioner
Poison
Minion Horde Skeleton Army Balloon Executioner
Lightning
Elite Barbarians Mini P.E.K.K.A Balloon Executioner
Rocket
Minion Horde Elite Barbarians Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Skeleton Army Mini P.E.K.K.A Minion Horde Balloon Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Skeleton Army Mini P.E.K.K.A

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Balloon Mini P.E.K.K.A
Minion Horde
Rage
Elite Barbarians
Arrows Rage
Mini P.E.K.K.A
Arrows Rage
Rage
Minion Horde Elite Barbarians Balloon Mini P.E.K.K.A
Skeleton Army
Balloon
Arrows Rage Executioner
Executioner
Balloon

Defense Synergies 0 5

Arrows
Mini P.E.K.K.A
Minion Horde
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Elite Barbarians Skeleton Army Executioner
Rage
Skeleton Army
Mini P.E.K.K.A Executioner
Balloon
Executioner
Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Executioner
Minion Horde Elite Barbarians Mini P.E.K.K.A Skeleton Army Executioner
Minion Horde Mini P.E.K.K.A Skeleton Army Elite Barbarians Executioner
Minion Horde Elite Barbarians Mini P.E.K.K.A Skeleton Army
Arrows Elite Barbarians Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Executioner
Minion Horde Arrows Executioner
Arrows
Minion Horde Mini P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Mini P.E.K.K.A
Minion Horde Skeleton Army Executioner Arrows
Arrows Minion Horde Executioner
Minion Horde Mini P.E.K.K.A Skeleton Army Elite Barbarians
Skeleton Army Executioner Arrows Minion Horde Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Skeleton Army Minion Horde
Minion Horde Skeleton Army Elite Barbarians Mini P.E.K.K.A
Minion Horde Arrows Elite Barbarians Mini P.E.K.K.A Skeleton Army Executioner
Arrows Minion Horde Elite Barbarians Skeleton Army Executioner
Arrows Executioner
Mini P.E.K.K.A Elite Barbarians
Skeleton Army Arrows Minion Horde Elite Barbarians Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Elite Barbarians
Arrows Elite Barbarians Mini P.E.K.K.A Executioner
Skeleton Army Minion Horde Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Mini P.E.K.K.A Skeleton Army Executioner
Arrows Executioner Minion Horde
Mini P.E.K.K.A Skeleton Army Minion Horde Elite Barbarians
Mini P.E.K.K.A Minion Horde Elite Barbarians Skeleton Army
Minion Horde Elite Barbarians Mini P.E.K.K.A Skeleton Army
Minion Horde Skeleton Army
Minion Horde Elite Barbarians Mini P.E.K.K.A
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Minion Horde Executioner
Minion Horde Skeleton Army Executioner
Elite Barbarians Skeleton Army Minion Horde Mini P.E.K.K.A Executioner
Arrows Executioner Minion Horde Elite Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Executioner
Arrows Minion Horde
Arrows
Executioner Arrows Minion Horde
Arrows Executioner Minion Horde
Arrows Minion Horde Executioner
Arrows Executioner
Arrows
Minion Horde Elite Barbarians Mini P.E.K.K.A
Arrows Minion Horde
Arrows Executioner
Elite Barbarians Executioner
Arrows Minion Horde
Arrows Elite Barbarians
Arrows Minion Horde Executioner
Arrows Minion Horde Executioner
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Executioner
Arrows
Minion Horde
Arrows
Arrows Minion Horde
Arrows Executioner
Minion Horde
Arrows Executioner
Arrows
Arrows
Elite Barbarians Arrows Minion Horde Executioner
Minion Horde
Minion Horde Elite Barbarians Mini P.E.K.K.A
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Skeleton Army
Arrows Executioner
Arrows
Minion Horde Mini P.E.K.K.A Executioner
Arrows Executioner
Arrows
Minion Horde Elite Barbarians Executioner
Minion Horde Elite Barbarians
Executioner
Executioner

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