My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Goblin Hut Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Minion Horde Musketeer Hog Rider Goblin Hut Baby Dragon
Zap
Minion Horde Goblin Hut
Barbarian Barrel
Elite Barbarians Musketeer Goblin Hut Ice Wizard
The Log
Elite Barbarians Musketeer Hog Rider Goblin Hut
Earthquake
Hog Rider Goblin Hut
Arrows
Minion Horde Goblin Hut
Royal Delivery
Minion Horde Elite Barbarians Musketeer Hog Rider Goblin Hut Baby Dragon Ice Wizard
Fireball
Minion Horde Elite Barbarians Musketeer Hog Rider Goblin Hut Baby Dragon Ice Wizard
Poison
Minion Horde Musketeer Goblin Hut Ice Wizard
Lightning
Elite Barbarians Musketeer Goblin Hut Baby Dragon Ice Wizard
Rocket
Minion Horde Elite Barbarians Musketeer Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Musketeer Hog Rider Baby Dragon Poison Minion Horde Goblin Hut Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Ice Wizard Musketeer Hog Rider Baby Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider
Elite Barbarians
Hog Rider
Musketeer
Hog Rider Goblin Hut Baby Dragon
Hog Rider
Musketeer Minion Horde Elite Barbarians Goblin Hut Baby Dragon Poison
Goblin Hut
Musketeer Hog Rider Baby Dragon Ice Wizard
Baby Dragon
Musketeer Hog Rider Goblin Hut Poison Ice Wizard
Poison
Hog Rider Baby Dragon
Ice Wizard
Goblin Hut Baby Dragon

Defense Synergies 1 6

Minion Horde
Ice Wizard
Elite Barbarians
Musketeer
Goblin Hut Baby Dragon
Hog Rider
Goblin Hut
Musketeer Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Musketeer Goblin Hut
Poison
Ice Wizard
Ice Wizard
Baby Dragon Minion Horde Goblin Hut Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Goblin Hut Baby Dragon
Minion Horde Elite Barbarians Musketeer Goblin Hut Ice Wizard
Minion Horde Goblin Hut Elite Barbarians Musketeer Ice Wizard
Minion Horde Elite Barbarians Goblin Hut Musketeer Ice Wizard
Elite Barbarians Poison
Musketeer Baby Dragon Ice Wizard
Minion Horde Musketeer Goblin Hut Baby Dragon Poison Ice Wizard
Musketeer Baby Dragon Poison
Minion Horde Elite Barbarians Musketeer Goblin Hut Ice Wizard
Elite Barbarians Minion Horde Musketeer Ice Wizard
Minion Horde Poison Ice Wizard Musketeer Goblin Hut Baby Dragon
Minion Horde Musketeer Goblin Hut Baby Dragon Poison Ice Wizard
Minion Horde Goblin Hut Elite Barbarians Musketeer Ice Wizard
Minion Horde Goblin Hut Baby Dragon Poison
Elite Barbarians Minion Horde Goblin Hut
Minion Horde Elite Barbarians Goblin Hut
Minion Horde Elite Barbarians Musketeer Goblin Hut Poison
Minion Horde Elite Barbarians Musketeer Goblin Hut Baby Dragon Ice Wizard
Baby Dragon Poison Musketeer Goblin Hut Ice Wizard
Elite Barbarians Musketeer Goblin Hut
Minion Horde Elite Barbarians Musketeer Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Goblin Hut
Poison Elite Barbarians Musketeer Baby Dragon
Minion Horde Elite Barbarians Musketeer Goblin Hut
Minion Horde Elite Barbarians Musketeer
Minion Horde Elite Barbarians Musketeer Goblin Hut
Poison Minion Horde Musketeer Goblin Hut Baby Dragon Ice Wizard
Minion Horde Elite Barbarians Musketeer Goblin Hut Ice Wizard
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Goblin Hut Baby Dragon Poison
Minion Horde Musketeer Goblin Hut
Minion Horde Elite Barbarians Musketeer Goblin Hut
Elite Barbarians Poison
Elite Barbarians Minion Horde
Minion Horde Musketeer Baby Dragon
Elite Barbarians Goblin Hut Minion Horde Musketeer Baby Dragon Poison
Poison Minion Horde Elite Barbarians Musketeer Goblin Hut Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Musketeer Baby Dragon
Poison Musketeer Baby Dragon Ice Wizard
Minion Horde Goblin Hut Baby Dragon Poison
Musketeer Poison
Poison Minion Horde Baby Dragon
Poison Minion Horde Musketeer Baby Dragon Ice Wizard
Minion Horde Musketeer Baby Dragon Poison
Poison Baby Dragon Ice Wizard
Poison
Minion Horde Elite Barbarians Musketeer Poison
Poison Minion Horde Musketeer
Poison Musketeer Baby Dragon
Poison Elite Barbarians Musketeer Goblin Hut Baby Dragon
Minion Horde Musketeer Baby Dragon Poison
Elite Barbarians Musketeer Goblin Hut Baby Dragon Poison
Minion Horde Musketeer Goblin Hut Baby Dragon Poison
Minion Horde Musketeer Goblin Hut Baby Dragon Poison
Poison
Minion Horde
Musketeer Baby Dragon Poison
Baby Dragon Poison
Minion Horde Musketeer Baby Dragon Poison
Poison
Musketeer
Minion Horde Musketeer Baby Dragon Poison
Poison Baby Dragon Ice Wizard
Minion Horde
Poison Musketeer Baby Dragon Ice Wizard
Musketeer Baby Dragon Poison
Poison Musketeer Baby Dragon
Elite Barbarians Poison Minion Horde Musketeer Baby Dragon Ice Wizard
Minion Horde Musketeer Goblin Hut Poison
Minion Horde Elite Barbarians
Poison Minion Horde Musketeer
Minion Horde Poison
Minion Horde
Poison
Minion Horde Musketeer Goblin Hut
Poison Musketeer Baby Dragon Ice Wizard
Poison Minion Horde Musketeer Baby Dragon
Musketeer Baby Dragon Poison
Poison
Minion Horde Elite Barbarians Musketeer
Minion Horde Elite Barbarians Musketeer Baby Dragon Poison
Musketeer Poison
Poison Musketeer Baby Dragon

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