My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Flying Machine Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Flying Machine Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Flying Machine Baby Dragon
Zap
Bats Flying Machine
Barbarian Barrel
Knight Tesla Elite Barbarians
The Log
Elite Barbarians
Earthquake
Tesla
Arrows
Bats Flying Machine
Royal Delivery
Bats Knight Elite Barbarians Flying Machine Baby Dragon
Fireball
Tesla Elite Barbarians Flying Machine Baby Dragon
Poison
Bats Flying Machine
Lightning
Knight Tesla Elite Barbarians Baby Dragon
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Tesla Flying Machine Baby Dragon Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Knight Tesla

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Elite Barbarians Flying Machine Baby Dragon
Zap
Elite Barbarians Bats Knight Flying Machine Baby Dragon
Knight
Bats Baby Dragon Zap Elite Barbarians Flying Machine
Tesla
Elite Barbarians
Zap Bats Knight
Flying Machine
Bats Zap Knight Baby Dragon
Baby Dragon
Knight Bats Zap Flying Machine Lightning
Lightning
Baby Dragon

Defense Synergies 2 12

Bats
Knight Zap Tesla Baby Dragon
Zap
Bats Knight Tesla Elite Barbarians Flying Machine Baby Dragon
Knight
Bats Tesla Zap Flying Machine Baby Dragon
Tesla
Knight Bats Zap Baby Dragon
Elite Barbarians
Zap
Flying Machine
Zap Knight Baby Dragon
Baby Dragon
Bats Zap Knight Tesla Flying Machine
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Tesla Flying Machine Baby Dragon
Elite Barbarians Bats Zap Knight Tesla Flying Machine
Tesla Bats Knight Elite Barbarians Lightning
Tesla Elite Barbarians Bats Knight
Lightning Elite Barbarians
Bats Zap Tesla Flying Machine Baby Dragon
Bats Tesla Lightning Zap Flying Machine Baby Dragon
Lightning Zap Tesla Flying Machine Baby Dragon
Tesla Elite Barbarians
Knight Elite Barbarians Tesla
Bats Zap Knight Tesla Flying Machine Baby Dragon
Tesla Bats Zap Flying Machine Baby Dragon
Tesla Bats Zap Knight Elite Barbarians Flying Machine Lightning
Bats Zap Tesla Baby Dragon
Elite Barbarians Knight Tesla
Zap Tesla Elite Barbarians Lightning
Tesla Bats Knight Elite Barbarians
Tesla Bats Zap Knight Elite Barbarians Flying Machine Baby Dragon
Zap Baby Dragon Bats Knight Tesla Flying Machine
Tesla Elite Barbarians
Bats Knight Tesla Elite Barbarians Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Elite Barbarians
Zap Knight Tesla Elite Barbarians Flying Machine Baby Dragon Lightning
Bats Zap Knight Elite Barbarians Lightning
Lightning Bats Zap Knight Tesla Elite Barbarians
Knight Tesla Elite Barbarians
Bats Zap Tesla Flying Machine Baby Dragon
Bats Knight Tesla Elite Barbarians Flying Machine Lightning
Knight Tesla Elite Barbarians
Zap Lightning Bats Knight Elite Barbarians Flying Machine Baby Dragon
Tesla
Bats Knight Tesla Elite Barbarians Flying Machine
Lightning Zap Elite Barbarians
Elite Barbarians Lightning Knight Tesla
Tesla Flying Machine Baby Dragon
Tesla Elite Barbarians Bats Zap Knight Flying Machine Baby Dragon Lightning
Bats Zap Tesla Elite Barbarians Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Knight Flying Machine
Zap Baby Dragon
Bats Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon Lightning
Zap Flying Machine Lightning
Lightning Bats Elite Barbarians
Lightning Zap Knight Flying Machine
Lightning Zap Flying Machine Baby Dragon
Flying Machine Lightning Knight Elite Barbarians Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Zap Elite Barbarians Flying Machine Baby Dragon
Lightning Zap Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning
Bats Lightning
Lightning Zap Flying Machine Baby Dragon
Lightning Zap Flying Machine Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Zap Flying Machine Baby Dragon
Zap Baby Dragon
Zap Flying Machine Baby Dragon Lightning
Lightning Zap Flying Machine Baby Dragon
Lightning Zap Baby Dragon
Elite Barbarians Lightning Bats Zap Flying Machine Baby Dragon
Zap Lightning Bats Flying Machine
Lightning Elite Barbarians
Lightning Zap
Zap Lightning
Lightning
Zap Lightning Bats Flying Machine
Lightning Zap Flying Machine Baby Dragon
Lightning Knight Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon Lightning
Lightning Zap
Elite Barbarians Flying Machine
Zap Bats Elite Barbarians Flying Machine Baby Dragon Lightning
Bats Zap Flying Machine Lightning
Lightning Zap Flying Machine Baby Dragon

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