My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Inferno Tower Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Miner
Giant Snowball
Minion Horde Goblin Hut Baby Dragon Miner
Zap
Minion Horde Goblin Hut Inferno Tower
Barbarian Barrel
Elite Barbarians Goblin Hut Inferno Tower Ice Wizard
The Log
Elite Barbarians Goblin Hut
Earthquake
Goblin Hut Inferno Tower
Arrows
Minion Horde Goblin Hut
Royal Delivery
Minion Horde Elite Barbarians Goblin Hut Baby Dragon Miner Ice Wizard
Fireball
Minion Horde Elite Barbarians Goblin Hut Inferno Tower Baby Dragon Ice Wizard
Poison
Minion Horde Goblin Hut Inferno Tower Ice Wizard
Lightning
Elite Barbarians Goblin Hut Inferno Tower Baby Dragon Ice Wizard
Rocket
Minion Horde Elite Barbarians Goblin Hut Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Ice Wizard Baby Dragon Minion Horde Goblin Hut Inferno Tower Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Miner Ice Wizard Baby Dragon Minion Horde

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner
Elite Barbarians
Goblin Hut
Baby Dragon Miner Ice Wizard
Inferno Tower
Baby Dragon
Goblin Hut Lightning Miner Ice Wizard
Lightning
Baby Dragon
Miner
Minion Horde Goblin Hut Baby Dragon
Ice Wizard
Goblin Hut Baby Dragon

Defense Synergies 1 7

Minion Horde
Inferno Tower Ice Wizard
Elite Barbarians
Goblin Hut
Inferno Tower Baby Dragon Ice Wizard
Inferno Tower
Minion Horde Goblin Hut Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Goblin Hut Inferno Tower
Lightning
Miner
Ice Wizard
Baby Dragon Minion Horde Goblin Hut Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Goblin Hut Inferno Tower Baby Dragon
Minion Horde Elite Barbarians Inferno Tower Goblin Hut Ice Wizard
Minion Horde Goblin Hut Inferno Tower Elite Barbarians Lightning Ice Wizard
Minion Horde Elite Barbarians Goblin Hut Inferno Tower Ice Wizard
Lightning Elite Barbarians
Baby Dragon Ice Wizard
Minion Horde Inferno Tower Lightning Goblin Hut Baby Dragon Ice Wizard
Lightning Inferno Tower Baby Dragon
Minion Horde Inferno Tower Elite Barbarians Goblin Hut Ice Wizard
Elite Barbarians Minion Horde Inferno Tower Miner Ice Wizard
Minion Horde Ice Wizard Goblin Hut Baby Dragon
Minion Horde Inferno Tower Goblin Hut Baby Dragon Ice Wizard
Minion Horde Goblin Hut Inferno Tower Elite Barbarians Lightning Ice Wizard
Minion Horde Goblin Hut Baby Dragon
Elite Barbarians Inferno Tower Minion Horde Goblin Hut
Minion Horde Inferno Tower Elite Barbarians Goblin Hut Lightning
Minion Horde Elite Barbarians Goblin Hut Inferno Tower
Minion Horde Elite Barbarians Goblin Hut Baby Dragon Ice Wizard
Baby Dragon Goblin Hut Ice Wizard
Elite Barbarians Goblin Hut Inferno Tower
Minion Horde Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Goblin Hut Inferno Tower
Elite Barbarians Baby Dragon Lightning Miner
Minion Horde Elite Barbarians Goblin Hut Inferno Tower Lightning
Lightning Minion Horde Elite Barbarians Inferno Tower
Inferno Tower Minion Horde Elite Barbarians Goblin Hut
Minion Horde Goblin Hut Baby Dragon Ice Wizard
Minion Horde Elite Barbarians Goblin Hut Inferno Tower Lightning Ice Wizard
Inferno Tower Minion Horde Elite Barbarians
Minion Horde Lightning Elite Barbarians Goblin Hut Inferno Tower Baby Dragon
Inferno Tower Minion Horde Goblin Hut
Minion Horde Elite Barbarians Goblin Hut Inferno Tower
Lightning Elite Barbarians
Elite Barbarians Lightning Minion Horde Inferno Tower
Minion Horde Baby Dragon
Elite Barbarians Goblin Hut Inferno Tower Minion Horde Baby Dragon Lightning
Minion Horde Elite Barbarians Goblin Hut Inferno Tower Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Baby Dragon
Baby Dragon Miner Ice Wizard
Lightning Minion Horde Goblin Hut Baby Dragon Miner
Lightning
Minion Horde Baby Dragon
Minion Horde Baby Dragon Ice Wizard
Minion Horde Baby Dragon
Baby Dragon Lightning Ice Wizard
Miner Lightning
Lightning Minion Horde Elite Barbarians
Lightning Miner Minion Horde
Lightning Baby Dragon
Lightning Elite Barbarians Goblin Hut Baby Dragon Miner
Lightning Minion Horde Baby Dragon
Lightning Elite Barbarians Goblin Hut Baby Dragon
Lightning Minion Horde Goblin Hut Baby Dragon
Lightning Minion Horde Goblin Hut Baby Dragon
Lightning
Minion Horde Lightning
Lightning Baby Dragon
Lightning Baby Dragon Miner
Lightning Minion Horde Baby Dragon
Lightning
Lightning
Lightning Minion Horde Baby Dragon
Baby Dragon Ice Wizard
Minion Horde
Miner Baby Dragon Lightning Ice Wizard
Lightning Baby Dragon Miner
Lightning Miner Baby Dragon
Elite Barbarians Lightning Minion Horde Baby Dragon Ice Wizard
Lightning Minion Horde Goblin Hut
Lightning Minion Horde Elite Barbarians
Lightning Minion Horde Miner
Lightning Minion Horde
Minion Horde
Lightning
Minion Horde Lightning Goblin Hut
Lightning Baby Dragon Ice Wizard
Lightning Miner Minion Horde Baby Dragon
Baby Dragon Lightning
Lightning
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Baby Dragon Lightning
Lightning
Lightning Baby Dragon Miner

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