My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Inferno Tower
Barbarian Barrel
Knight Elite Barbarians Inferno Tower Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Knight Elite Barbarians Hog Rider Wizard Baby Dragon
Fireball
Elite Barbarians Hog Rider Inferno Tower Wizard Baby Dragon
Poison
Inferno Tower Wizard
Lightning
Knight Elite Barbarians Inferno Tower Wizard Baby Dragon
Rocket
Elite Barbarians Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Hog Rider Baby Dragon Inferno Tower Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Knight Hog Rider

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Knight Baby Dragon The Log
Knight
Hog Rider Baby Dragon Zap Elite Barbarians Wizard The Log
Elite Barbarians
Zap Knight Hog Rider Wizard The Log
Hog Rider
Zap Knight The Log Elite Barbarians Wizard Baby Dragon
Inferno Tower
Wizard
Knight Elite Barbarians Hog Rider
Baby Dragon
Knight Zap Hog Rider
The Log
Hog Rider Zap Knight Elite Barbarians

Defense Synergies 2 13

Zap
Knight Elite Barbarians Inferno Tower Baby Dragon The Log
Knight
Inferno Tower Zap Wizard Baby Dragon The Log
Elite Barbarians
Zap Wizard The Log
Hog Rider
Inferno Tower
Knight The Log Zap Baby Dragon
Wizard
Knight Elite Barbarians The Log
Baby Dragon
Zap Knight Inferno Tower The Log
The Log
Inferno Tower Zap Knight Elite Barbarians Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Wizard Baby Dragon The Log
Elite Barbarians Inferno Tower Zap Knight The Log
Inferno Tower Knight Elite Barbarians
Elite Barbarians Inferno Tower Knight
Elite Barbarians The Log
The Log Zap Baby Dragon
Inferno Tower Zap Wizard Baby Dragon
Zap Inferno Tower Baby Dragon The Log
Inferno Tower Elite Barbarians
Knight Elite Barbarians Inferno Tower
Zap Knight Wizard Baby Dragon The Log
Inferno Tower Zap Wizard Baby Dragon
Inferno Tower Zap Knight Elite Barbarians Wizard The Log
Wizard Zap Baby Dragon The Log
Elite Barbarians Inferno Tower Knight
Inferno Tower Zap Elite Barbarians The Log
Wizard Knight Elite Barbarians Inferno Tower
Zap Knight Elite Barbarians Wizard Baby Dragon The Log
Zap Wizard Baby Dragon The Log Knight
Elite Barbarians Inferno Tower
Wizard Knight Elite Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Inferno Tower
Zap Knight Elite Barbarians Wizard Baby Dragon The Log
Zap Knight Elite Barbarians Inferno Tower The Log
Zap Knight Elite Barbarians Inferno Tower The Log
Inferno Tower Knight Elite Barbarians
Wizard Zap Baby Dragon
Knight Elite Barbarians Inferno Tower
Inferno Tower Knight Elite Barbarians
Zap Knight Elite Barbarians Inferno Tower Baby Dragon The Log
Inferno Tower
Knight Elite Barbarians Inferno Tower
Zap Elite Barbarians The Log
Elite Barbarians Knight Inferno Tower Wizard
Wizard Baby Dragon
Elite Barbarians Inferno Tower Zap Knight Baby Dragon The Log
Zap Elite Barbarians Inferno Tower Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Knight The Log
Wizard Zap Baby Dragon The Log
Wizard Zap Baby Dragon
Wizard Baby Dragon The Log
The Log Zap Wizard Baby Dragon
The Log Zap Wizard
Elite Barbarians
Zap Knight Wizard The Log
Zap Wizard Baby Dragon
Knight Elite Barbarians Baby Dragon The Log
Baby Dragon
Zap Elite Barbarians Baby Dragon The Log
Zap Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Zap Wizard Baby Dragon The Log
Zap Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Zap Baby Dragon The Log
Zap The Log Wizard Baby Dragon
The Log Zap Wizard Baby Dragon
Zap Wizard Baby Dragon The Log
Zap Baby Dragon The Log
Elite Barbarians Zap Wizard Baby Dragon
Zap Wizard
Elite Barbarians
Zap Wizard The Log
Zap
Wizard The Log
Zap
Zap Wizard Baby Dragon
The Log
Knight Wizard Baby Dragon
The Log Zap Wizard Baby Dragon
Zap
Elite Barbarians
Zap Elite Barbarians Baby Dragon The Log
Zap
Zap Baby Dragon The Log

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