My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Bowler Ice Wizard Royal Ghost Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit Inferno Dragon
Giant Snowball
Baby Dragon Inferno Dragon
Zap
Bandit Inferno Dragon
Barbarian Barrel
Elite Barbarians Ice Wizard Royal Ghost Bandit Electro Wizard
The Log
Elite Barbarians Bandit
Earthquake
Arrows
Royal Delivery
Elite Barbarians Baby Dragon Bowler Ice Wizard Royal Ghost Bandit Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Baby Dragon Bowler Ice Wizard Bandit Electro Wizard Inferno Dragon
Poison
Ice Wizard Electro Wizard
Lightning
Elite Barbarians Baby Dragon Bowler Ice Wizard Bandit Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Bowler Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Bowler Ice Wizard Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Royal Ghost Bandit Baby Dragon Electro Wizard Inferno Dragon Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Wizard Royal Ghost Bandit Baby Dragon

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Royal Ghost Bandit
Baby Dragon
Bowler Ice Wizard Bandit Electro Wizard Inferno Dragon
Bowler
Baby Dragon Ice Wizard Electro Wizard
Ice Wizard
Baby Dragon Bowler Bandit
Royal Ghost
Elite Barbarians Bandit Electro Wizard
Bandit
Elite Barbarians Baby Dragon Ice Wizard Royal Ghost Electro Wizard
Electro Wizard
Baby Dragon Bowler Royal Ghost Bandit
Inferno Dragon
Baby Dragon

Defense Synergies 1 11

Elite Barbarians
Baby Dragon
Ice Wizard Bowler Bandit Inferno Dragon
Bowler
Baby Dragon Ice Wizard Bandit Electro Wizard
Ice Wizard
Baby Dragon Bowler Bandit Inferno Dragon
Royal Ghost
Electro Wizard
Bandit
Baby Dragon Bowler Ice Wizard Electro Wizard
Electro Wizard
Bowler Royal Ghost Bandit Inferno Dragon
Inferno Dragon
Baby Dragon Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Baby Dragon Electro Wizard
Elite Barbarians Inferno Dragon Ice Wizard Bandit Electro Wizard
Bowler Elite Barbarians Ice Wizard Bandit Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Bowler Ice Wizard Bandit Electro Wizard
Elite Barbarians Bowler
Bowler Baby Dragon Ice Wizard Royal Ghost Bandit Electro Wizard
Electro Wizard Inferno Dragon Baby Dragon Ice Wizard
Bowler Baby Dragon Bandit Electro Wizard
Inferno Dragon Elite Barbarians Ice Wizard
Elite Barbarians Bowler Ice Wizard Royal Ghost Bandit Electro Wizard
Ice Wizard Electro Wizard Baby Dragon Bowler Royal Ghost Bandit
Inferno Dragon Baby Dragon Ice Wizard Electro Wizard
Bowler Elite Barbarians Ice Wizard Bandit Electro Wizard
Bowler Baby Dragon Royal Ghost Electro Wizard
Elite Barbarians Inferno Dragon Bandit Electro Wizard
Elite Barbarians Bowler Bandit Electro Wizard Inferno Dragon
Elite Barbarians Bowler Electro Wizard
Elite Barbarians Baby Dragon Bowler Ice Wizard Royal Ghost Bandit Electro Wizard
Baby Dragon Bowler Ice Wizard Royal Ghost Bandit Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Bowler Royal Ghost Elite Barbarians Baby Dragon Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Bowler Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Elite Barbarians Baby Dragon Bowler Royal Ghost Inferno Dragon
Bandit Elite Barbarians Bowler Electro Wizard
Bowler Elite Barbarians Bandit Electro Wizard
Elite Barbarians Bowler Bandit Inferno Dragon
Baby Dragon Ice Wizard Electro Wizard
Elite Barbarians Bowler Ice Wizard Bandit Electro Wizard
Elite Barbarians Inferno Dragon
Electro Wizard Elite Barbarians Baby Dragon Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians Bowler
Elite Barbarians Bowler Electro Wizard
Elite Barbarians Bowler Bandit
Baby Dragon Bowler
Elite Barbarians Electro Wizard Baby Dragon Bowler Inferno Dragon
Bowler Elite Barbarians Baby Dragon Ice Wizard Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Royal Ghost Bandit
Baby Dragon Bowler Ice Wizard Royal Ghost Bandit Electro Wizard
Baby Dragon Bandit
Baby Dragon Bowler
Baby Dragon Ice Wizard
Baby Dragon Bowler
Baby Dragon Bowler Ice Wizard
Bandit
Elite Barbarians Bowler Electro Wizard
Bowler Bandit Electro Wizard
Baby Dragon
Elite Barbarians Baby Dragon Bowler Bandit
Baby Dragon Bandit
Elite Barbarians Baby Dragon
Baby Dragon Bowler Bandit
Baby Dragon Bowler Bandit
Baby Dragon Bowler Bandit Electro Wizard
Baby Dragon Bowler
Baby Dragon Bowler
Bowler
Baby Dragon
Baby Dragon Bowler Ice Wizard
Inferno Dragon
Baby Dragon Bowler Ice Wizard Royal Ghost Bandit Electro Wizard
Baby Dragon Bowler Bandit
Baby Dragon Bandit
Elite Barbarians Baby Dragon Ice Wizard Electro Wizard
Electro Wizard
Elite Barbarians Bowler
Bandit
Electro Wizard
Bowler
Electro Wizard Bandit
Baby Dragon Ice Wizard Electro Wizard
Baby Dragon Bowler Electro Wizard
Baby Dragon Bowler
Elite Barbarians
Elite Barbarians Baby Dragon Bowler Electro Wizard
Electro Wizard
Baby Dragon Bowler Royal Ghost Bandit Electro Wizard

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