My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Furnace Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Goblin Barrel Miner Bandit
Giant Snowball
Bats Furnace Goblin Barrel Baby Dragon Miner
Zap
Bats Furnace Goblin Barrel Bandit
Barbarian Barrel
Knight Elite Barbarians Furnace Goblin Barrel Bandit
The Log
Elite Barbarians Furnace Goblin Barrel Bandit
Earthquake
Furnace Goblin Barrel
Arrows
Bats Furnace Goblin Barrel
Royal Delivery
Bats Knight Elite Barbarians Goblin Barrel Baby Dragon Miner Bandit
Fireball
Elite Barbarians Furnace Goblin Barrel Baby Dragon Bandit
Poison
Bats Furnace
Lightning
Knight Elite Barbarians Furnace Baby Dragon Bandit
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Barrel Miner Bandit Furnace Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Barrel Miner

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Elite Barbarians Goblin Barrel Baby Dragon Bandit
Knight
Bats Goblin Barrel Baby Dragon Elite Barbarians Furnace Miner
Elite Barbarians
Bats Knight Furnace Bandit
Furnace
Miner Knight Elite Barbarians Goblin Barrel Baby Dragon Bandit
Goblin Barrel
Knight Bats Furnace Baby Dragon Miner Bandit
Baby Dragon
Knight Bats Furnace Goblin Barrel Miner Bandit
Miner
Bats Furnace Knight Goblin Barrel Baby Dragon Bandit
Bandit
Bats Elite Barbarians Furnace Goblin Barrel Baby Dragon Miner

Defense Synergies 1 7

Bats
Knight Baby Dragon Bandit
Knight
Bats Furnace Baby Dragon
Elite Barbarians
Furnace
Knight Baby Dragon Bandit
Goblin Barrel
Baby Dragon
Bats Knight Furnace Bandit
Miner
Bandit
Bats Furnace Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon
Elite Barbarians Bats Knight Furnace Bandit
Furnace Bats Knight Elite Barbarians Bandit
Elite Barbarians Bats Knight Furnace Bandit
Elite Barbarians
Bats Furnace Baby Dragon Bandit
Bats Furnace Baby Dragon
Baby Dragon Bandit
Elite Barbarians Furnace
Knight Elite Barbarians Miner Bandit
Bats Knight Furnace Baby Dragon Bandit
Bats Furnace Baby Dragon
Furnace Bats Knight Elite Barbarians Bandit
Bats Furnace Baby Dragon
Elite Barbarians Knight Furnace Bandit
Elite Barbarians Furnace Bandit
Bats Knight Elite Barbarians Furnace
Bats Knight Elite Barbarians Furnace Baby Dragon Bandit
Furnace Baby Dragon Bats Knight Bandit
Elite Barbarians
Bats Knight Elite Barbarians Furnace Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Furnace Bandit
Bandit Knight Elite Barbarians Baby Dragon Miner
Bandit Bats Knight Elite Barbarians Furnace
Bats Knight Elite Barbarians Bandit
Knight Elite Barbarians Bandit
Furnace Bats Baby Dragon
Bats Knight Elite Barbarians Furnace Bandit
Knight Elite Barbarians
Bats Knight Elite Barbarians Baby Dragon Bandit
Bats Knight Elite Barbarians
Elite Barbarians
Elite Barbarians Knight Bandit
Furnace Baby Dragon
Elite Barbarians Bats Knight Furnace Baby Dragon
Bats Elite Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Bandit
Baby Dragon Miner Bandit
Baby Dragon Miner Bandit
Knight
Furnace Baby Dragon
Bats Furnace Baby Dragon
Furnace Baby Dragon
Baby Dragon
Miner Bandit
Bats Elite Barbarians
Miner Knight Bandit
Baby Dragon
Knight Elite Barbarians Baby Dragon Miner Bandit
Baby Dragon Bandit
Elite Barbarians Furnace Baby Dragon
Furnace Baby Dragon Bandit
Furnace Baby Dragon Bandit
Bats
Baby Dragon Bandit
Baby Dragon Miner
Baby Dragon
Baby Dragon
Furnace Baby Dragon
Miner Baby Dragon Bandit
Baby Dragon Miner Bandit
Miner Baby Dragon Bandit
Elite Barbarians Bats Furnace Baby Dragon
Bats
Elite Barbarians
Miner Bandit
Bats Bandit
Baby Dragon
Miner Knight Baby Dragon
Baby Dragon
Elite Barbarians
Bats Elite Barbarians Baby Dragon
Bats
Baby Dragon Miner Bandit

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