My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Wizard
Fireball
Minions Elite Barbarians Wizard
Poison
Minions Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Minions Tornado Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Minions

Attack Synergies 11 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Giant Tornado Minions
Arrows
Zap Elite Barbarians Giant
Minions
Giant Rage Zap Elite Barbarians
Elite Barbarians
Zap Arrows Rage Minions Wizard
Giant
Zap Arrows Minions Rage Wizard Tornado
Wizard
Tornado Elite Barbarians Giant Rage
Rage
Minions Elite Barbarians Giant Wizard
Tornado
Zap Wizard Giant

Defense Synergies 1 6

Zap
Arrows Minions Elite Barbarians Tornado
Arrows
Zap Tornado
Minions
Zap
Elite Barbarians
Zap Wizard
Giant
Wizard
Tornado Elite Barbarians
Rage
Tornado
Wizard Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Elite Barbarians Zap Minions
Tornado Minions Elite Barbarians
Elite Barbarians Minions
Arrows Elite Barbarians Tornado
Arrows Tornado Zap Minions
Minions Tornado Zap Arrows Wizard
Zap Arrows
Minions Elite Barbarians Tornado
Elite Barbarians Tornado
Minions Zap Arrows Wizard Tornado
Arrows Minions Zap Wizard Tornado
Zap Minions Elite Barbarians Wizard
Wizard Zap Arrows Minions Tornado
Elite Barbarians
Tornado Zap Elite Barbarians
Wizard Arrows Minions Elite Barbarians Tornado
Arrows Zap Minions Elite Barbarians Wizard Tornado
Zap Arrows Wizard Tornado Minions
Elite Barbarians Tornado
Wizard Arrows Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Arrows Elite Barbarians Wizard
Zap Minions Elite Barbarians
Zap Elite Barbarians Tornado
Elite Barbarians
Arrows Wizard Zap Minions Tornado
Minions Elite Barbarians
Elite Barbarians
Zap Minions Elite Barbarians Tornado
Minions Elite Barbarians
Zap Arrows Elite Barbarians Tornado
Elite Barbarians Wizard
Wizard
Elite Barbarians Zap Minions Tornado
Arrows Minions Zap Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Tornado
Arrows
Arrows
Wizard Zap Arrows
Arrows Wizard Zap Minions Tornado
Arrows Wizard Tornado
Arrows Zap Wizard Tornado
Arrows Zap Wizard Tornado
Minions Elite Barbarians Tornado
Zap Arrows Wizard Tornado
Zap Arrows Wizard Tornado
Elite Barbarians
Arrows Minions
Zap Arrows Elite Barbarians
Zap Arrows Wizard
Arrows Wizard
Arrows Tornado
Minions
Zap Arrows Wizard
Zap Arrows Wizard Tornado
Minions
Arrows Wizard Tornado
Tornado
Zap Arrows
Zap Arrows Tornado Wizard
Arrows Zap Wizard Tornado
Zap Arrows Wizard Tornado
Zap Arrows Tornado
Elite Barbarians Zap Arrows Wizard Tornado
Zap Minions Wizard
Elite Barbarians
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Minions
Zap Arrows Wizard Tornado
Arrows
Wizard
Arrows Zap Wizard
Zap Arrows Tornado
Elite Barbarians
Zap Minions Elite Barbarians Tornado
Zap Tornado
Zap Tornado

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