My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Battle Ram Furnace Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Battle Ram
Giant Snowball
Bats Mega Minion Battle Ram Furnace Baby Dragon
Zap
Bats Battle Ram Furnace
Barbarian Barrel
Elite Barbarians Battle Ram Furnace
The Log
Elite Barbarians Battle Ram Furnace
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Elite Barbarians Mega Minion Battle Ram Baby Dragon
Fireball
Elite Barbarians Mega Minion Battle Ram Furnace Baby Dragon
Poison
Bats Mega Minion Furnace
Lightning
Elite Barbarians Mega Minion Battle Ram Furnace Baby Dragon
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Battle Ram Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mega Minion Fireball Battle Ram Furnace Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Mega Minion Fireball

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Mega Minion Battle Ram Baby Dragon
Arrows
Elite Barbarians Fireball Mega Minion Battle Ram
Elite Barbarians
Arrows Bats Fireball Battle Ram Furnace
Mega Minion
Bats Arrows Fireball Furnace Baby Dragon
Fireball
Arrows Elite Barbarians Mega Minion Battle Ram Baby Dragon
Battle Ram
Bats Arrows Elite Barbarians Fireball Furnace Baby Dragon
Furnace
Elite Barbarians Mega Minion Battle Ram Baby Dragon
Baby Dragon
Bats Mega Minion Fireball Battle Ram Furnace

Defense Synergies 0 8

Bats
Baby Dragon
Arrows
Mega Minion Fireball Furnace
Elite Barbarians
Mega Minion
Mega Minion
Arrows Elite Barbarians Furnace Baby Dragon
Fireball
Arrows
Battle Ram
Furnace
Arrows Mega Minion Baby Dragon
Baby Dragon
Bats Mega Minion Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Baby Dragon
Elite Barbarians Bats Mega Minion Furnace
Furnace Bats Elite Barbarians Mega Minion
Elite Barbarians Bats Mega Minion Furnace
Arrows Elite Barbarians Fireball
Arrows Fireball Bats Mega Minion Furnace Baby Dragon
Bats Mega Minion Furnace Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Elite Barbarians Furnace
Elite Barbarians
Bats Arrows Mega Minion Fireball Furnace Baby Dragon
Arrows Mega Minion Bats Fireball Furnace Baby Dragon
Furnace Bats Elite Barbarians Fireball
Fireball Bats Arrows Mega Minion Furnace Baby Dragon
Elite Barbarians Furnace
Elite Barbarians Fireball Furnace
Bats Arrows Elite Barbarians Fireball Furnace
Arrows Fireball Bats Elite Barbarians Mega Minion Furnace Baby Dragon
Arrows Furnace Baby Dragon Bats Mega Minion Fireball
Elite Barbarians
Bats Arrows Elite Barbarians Fireball Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Furnace
Fireball Arrows Elite Barbarians Mega Minion Baby Dragon
Bats Elite Barbarians Furnace
Bats Elite Barbarians Fireball
Elite Barbarians
Arrows Fireball Furnace Bats Baby Dragon
Bats Elite Barbarians Mega Minion Fireball Furnace
Elite Barbarians
Bats Elite Barbarians Mega Minion Fireball Baby Dragon
Mega Minion
Bats Elite Barbarians Mega Minion
Arrows Elite Barbarians Fireball
Elite Barbarians Fireball
Fireball Furnace Baby Dragon
Elite Barbarians Bats Mega Minion Fireball Furnace Baby Dragon
Bats Arrows Elite Barbarians Mega Minion Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Arrows Furnace Baby Dragon
Arrows Fireball Bats Mega Minion Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Bats Elite Barbarians Fireball
Arrows Fireball
Fireball Arrows Baby Dragon
Elite Barbarians Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Elite Barbarians Fireball Furnace Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball
Bats
Arrows Mega Minion Fireball Baby Dragon
Arrows Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Furnace Baby Dragon
Mega Minion
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Elite Barbarians Bats Arrows Fireball Furnace Baby Dragon
Bats Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Fireball
Fireball Arrows Mega Minion Baby Dragon
Arrows Fireball
Fireball Mega Minion Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Elite Barbarians Mega Minion
Bats Elite Barbarians Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon

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