My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Elite Barbarians
Giant Snowball
Archers Barbarians Furnace
Zap
Archers Royal Giant Furnace
Barbarian Barrel
Archers Barbarians Elite Barbarians Furnace
The Log
Archers Barbarians Royal Giant Elite Barbarians Furnace
Earthquake
Archers Barbarians Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Barbarians Elite Barbarians
Fireball
Archers Barbarians Elite Barbarians Furnace
Poison
Archers Barbarians Furnace
Lightning
Elite Barbarians Furnace
Rocket
Barbarians Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Fireball Furnace Barbarians Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Arrows Fireball

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Giant Elite Barbarians
Arrows
Royal Giant Elite Barbarians Fireball Archers
Barbarians
Royal Giant
Arrows Fireball Furnace Archers Elite Barbarians
Elite Barbarians
Arrows Rage Archers Royal Giant Fireball Furnace
Fireball
Arrows Royal Giant Elite Barbarians
Furnace
Royal Giant Elite Barbarians
Rage
Elite Barbarians

Defense Synergies 0 5

Archers
Furnace
Arrows
Barbarians Fireball Furnace
Barbarians
Arrows Furnace
Royal Giant
Elite Barbarians
Fireball
Arrows
Furnace
Archers Arrows Barbarians
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Barbarians Elite Barbarians Furnace
Barbarians Furnace Archers Elite Barbarians
Barbarians Elite Barbarians Furnace
Arrows Barbarians Elite Barbarians Fireball
Arrows Fireball Archers Furnace
Furnace Archers Arrows Fireball
Arrows Barbarians Fireball
Barbarians Elite Barbarians Furnace
Elite Barbarians Archers Barbarians
Archers Barbarians Arrows Fireball Furnace
Arrows Archers Fireball Furnace
Barbarians Furnace Elite Barbarians Fireball
Fireball Arrows Barbarians Furnace
Barbarians Elite Barbarians Furnace
Barbarians Elite Barbarians Fireball Furnace
Barbarians Arrows Elite Barbarians Fireball Furnace
Arrows Fireball Archers Barbarians Elite Barbarians Furnace
Arrows Furnace Archers Barbarians Fireball
Barbarians Elite Barbarians
Archers Arrows Barbarians Elite Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Elite Barbarians Fireball Furnace
Fireball Archers Arrows Elite Barbarians
Barbarians Elite Barbarians Furnace
Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians
Arrows Fireball Furnace Archers
Archers Barbarians Elite Barbarians Fireball Furnace
Barbarians Elite Barbarians
Barbarians Elite Barbarians Fireball
Barbarians
Barbarians Elite Barbarians
Arrows Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Fireball
Archers Barbarians Fireball Furnace
Barbarians Elite Barbarians Archers Fireball Furnace
Arrows Archers Barbarians Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball
Fireball Arrows Furnace
Arrows Fireball Furnace
Archers Arrows Furnace
Arrows Fireball
Arrows Fireball
Elite Barbarians Fireball
Arrows Fireball
Fireball Archers Arrows
Elite Barbarians Fireball
Arrows Fireball
Arrows Elite Barbarians Fireball Furnace
Arrows Fireball Furnace
Arrows Fireball Furnace
Arrows Fireball
Archers Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball Furnace
Arrows Fireball
Fireball Arrows
Fireball Arrows
Elite Barbarians Archers Arrows Fireball Furnace
Fireball
Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Barbarians Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Elite Barbarians
Elite Barbarians Fireball
Fireball
Fireball

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