My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Minion Horde Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minion Horde Elite Barbarians Skeleton Army
Giant Snowball
Spear Goblins Archers Minion Horde Musketeer Skeleton Army
Zap
Spear Goblins Archers Minion Horde Skeleton Army
Barbarian Barrel
Spear Goblins Archers Knight Elite Barbarians Musketeer Skeleton Army
The Log
Spear Goblins Archers Elite Barbarians Musketeer Skeleton Army
Earthquake
Spear Goblins Archers Skeleton Army
Arrows
Spear Goblins Archers Minion Horde Skeleton Army
Royal Delivery
Spear Goblins Archers Knight Minion Horde Elite Barbarians Musketeer Skeleton Army P.E.K.K.A
Fireball
Archers Minion Horde Elite Barbarians Musketeer Skeleton Army
Poison
Spear Goblins Archers Minion Horde Musketeer Skeleton Army
Lightning
Knight Elite Barbarians Musketeer
Rocket
Minion Horde Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Knight Skeleton Army Musketeer Minion Horde Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Knight Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Elite Barbarians
Archers
Knight Elite Barbarians P.E.K.K.A
Knight
Spear Goblins Archers Musketeer Minion Horde Elite Barbarians
Minion Horde
Knight
Elite Barbarians
Spear Goblins Archers Knight
Musketeer
Knight P.E.K.K.A
Skeleton Army
P.E.K.K.A
Archers Musketeer

Defense Synergies 3 10

Spear Goblins
Knight Archers Musketeer Skeleton Army P.E.K.K.A
Archers
Knight Spear Goblins Skeleton Army P.E.K.K.A
Knight
Spear Goblins Archers Musketeer Minion Horde Skeleton Army
Minion Horde
Knight
Elite Barbarians
Musketeer
Knight Spear Goblins Skeleton Army P.E.K.K.A
Skeleton Army
Spear Goblins Archers Knight Musketeer
P.E.K.K.A
Spear Goblins Archers Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minion Horde Musketeer
Minion Horde Elite Barbarians Skeleton Army P.E.K.K.A Knight Musketeer
Minion Horde Skeleton Army P.E.K.K.A Archers Knight Elite Barbarians Musketeer
Minion Horde Elite Barbarians Skeleton Army P.E.K.K.A Knight Musketeer
Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Spear Goblins Archers Musketeer
Minion Horde Musketeer Spear Goblins Archers
Musketeer P.E.K.K.A
Minion Horde P.E.K.K.A Elite Barbarians Musketeer Skeleton Army
Knight Elite Barbarians Skeleton Army Spear Goblins Archers Minion Horde Musketeer
Archers Minion Horde Skeleton Army Spear Goblins Knight Musketeer
Minion Horde Musketeer Spear Goblins Archers
Minion Horde Skeleton Army P.E.K.K.A Knight Elite Barbarians Musketeer
Skeleton Army Minion Horde P.E.K.K.A
Elite Barbarians Skeleton Army P.E.K.K.A Knight Minion Horde
Minion Horde Skeleton Army Elite Barbarians P.E.K.K.A
Minion Horde Knight Elite Barbarians Musketeer Skeleton Army P.E.K.K.A
Spear Goblins Archers Knight Minion Horde Elite Barbarians Musketeer Skeleton Army
Spear Goblins Archers Knight Musketeer
P.E.K.K.A Elite Barbarians Musketeer
Skeleton Army Spear Goblins Archers Knight Minion Horde Elite Barbarians Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Archers Elite Barbarians P.E.K.K.A
Archers Knight Elite Barbarians Musketeer
Skeleton Army P.E.K.K.A Spear Goblins Knight Minion Horde Elite Barbarians Musketeer
Skeleton Army P.E.K.K.A Knight Minion Horde Elite Barbarians Musketeer
P.E.K.K.A Knight Minion Horde Elite Barbarians Musketeer Skeleton Army
Archers Minion Horde Musketeer
Skeleton Army P.E.K.K.A Spear Goblins Archers Knight Minion Horde Elite Barbarians Musketeer
P.E.K.K.A Knight Minion Horde Elite Barbarians Skeleton Army
Minion Horde P.E.K.K.A Spear Goblins Knight Elite Barbarians Skeleton Army
P.E.K.K.A Minion Horde Musketeer Skeleton Army
P.E.K.K.A Knight Minion Horde Elite Barbarians Musketeer
Skeleton Army P.E.K.K.A Elite Barbarians
Elite Barbarians Skeleton Army P.E.K.K.A Knight Minion Horde
Archers Minion Horde Musketeer Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins Archers Knight Minion Horde Musketeer P.E.K.K.A
Archers Minion Horde Elite Barbarians Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Musketeer
Musketeer
Minion Horde
Knight Musketeer
Minion Horde
Spear Goblins Minion Horde Musketeer
Archers Minion Horde Musketeer
Minion Horde Elite Barbarians Musketeer
Knight Minion Horde Musketeer
Archers Musketeer
Knight Elite Barbarians Musketeer
Minion Horde Musketeer
Elite Barbarians Musketeer
Spear Goblins Minion Horde Musketeer
Minion Horde Musketeer
Minion Horde
Archers Musketeer
Minion Horde Musketeer
Musketeer
Minion Horde Musketeer
Minion Horde
Musketeer
Musketeer
Musketeer
Elite Barbarians Archers Minion Horde Musketeer
Minion Horde Musketeer
Minion Horde Elite Barbarians
Minion Horde Musketeer
Minion Horde
P.E.K.K.A Minion Horde
Minion Horde Spear Goblins Archers Musketeer Skeleton Army
Archers Musketeer
Knight Minion Horde Musketeer
Musketeer
Minion Horde Elite Barbarians Musketeer P.E.K.K.A
Minion Horde Elite Barbarians Musketeer
Musketeer
Musketeer

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